package main import ( "go.wit.com/log" "go.wit.com/gui/widget" ) func (n *node) setText(a *widget.Action) { log.Log(CHANGE, "setText() START with a.S =", a.S) t := n.tk if (t == nil) { log.Log(ERROR, "setText error. tk == nil", n.Name, n.WidgetId) actionDump(debugError, a) return } log.Log(CHANGE, "setText() Attempt on", n.WidgetType, "with", a.S) switch n.WidgetType { case widget.Window: t.uiWindow.SetTitle(a.S) case widget.Tab: case widget.Group: t.uiGroup.SetTitle(a.S) case widget.Checkbox: switch a.ActionType { case widget.SetText: t.uiCheckbox.SetText(a.S) case widget.Get: n.B = t.uiCheckbox.Checked() case widget.Set: // TODO: commented out while working on chan t.uiCheckbox.SetChecked(a.B) default: log.Log(ERROR, "setText() unknown", a.ActionType, "on checkbox", n.Name) } case widget.Textbox: switch a.ActionType { case widget.Set: if (t.uiEntry != nil) { t.uiEntry.SetText(a.S) } if (t.uiMultilineEntry != nil) { t.uiMultilineEntry.SetText(a.S) } case widget.SetText: if (t.uiEntry != nil) { t.uiEntry.SetText(a.S) } if (t.uiMultilineEntry != nil) { t.uiMultilineEntry.SetText(a.S) } default: log.Log(ERROR, "setText() unknown", a.ActionType, "on checkbox", n.Name) } case widget.Label: t.uiLabel.SetText(a.S) case widget.Button: t.uiButton.SetText(a.S) case widget.Slider: switch a.ActionType { case widget.Get: n.I = t.uiSlider.Value() case widget.Set: t.uiSlider.SetValue(a.I) default: log.Log(ERROR, "setText() unknown", a.ActionType, "on checkbox", n.Name) } case widget.Spinner: switch a.ActionType { case widget.Get: n.I = t.uiSpinbox.Value() case widget.Set: t.uiSpinbox.SetValue(a.I) default: log.Log(ERROR, "setText() unknown", a.ActionType, "on checkbox", n.Name) } case widget.Dropdown: var orig int var i int = -1 var s string orig = t.uiCombobox.Selected() log.Log(CHANGE, "try to set the Dropdown to", a.S, "from", orig) // try to find the string for i, s = range t.val { log.Log(CHANGE, "i, s", i, s) if (a.S == s) { t.uiCombobox.SetSelected(i) log.Log(CHANGE, "setText() Dropdown worked.", n.S) return } } log.Log(ERROR, "setText() Dropdown did not find:", a.S) // if i == -1, then there are not any things in the menu to select if (i == -1) { return } // if the string was never set, then set the dropdown to the last thing added to the menu if (orig == -1) { t.uiCombobox.SetSelected(i) } case widget.Combobox: switch a.ActionType { case widget.AddText: t.AddComboboxName(a.S) case widget.Set: t.uiEditableCombobox.SetText(a.S) n.S = a.S case widget.SetText: t.uiEditableCombobox.SetText(a.S) n.S = a.S default: log.Log(ERROR, "setText() unknown", a.ActionType, "on checkbox", n.Name) } default: log.Log(ERROR, "plugin Send() Don't know how to setText on", n.WidgetType, "yet", a.ActionType) } log.Log(CHANGE, "setText() END with a.S =", a.S) }