package main import ( "go.wit.com/gui/widget" "go.wit.com/gui/toolkits/tree" "go.wit.com/dev/andlabs/ui" _ "go.wit.com/dev/andlabs/ui/winmanifest" ) // make new Box here func newBox(n *tree.Node) { if notNew(n) { return } newt := new(guiWidget) var box *ui.Box if n.State.Direction == widget.Horizontal { box = ui.NewHorizontalBox() } else { box = ui.NewVerticalBox() } box.SetPadded(true) newt.uiBox = box newt.uiControl = box newt.boxC = 0 n.TK = newt place(n.Parent, n) } /* rawBox -- hack to arbitrarily add a box in andlabs to work around the problem that a "group" can not have one entry in it TODO: fix this so that a box is "added on demand" that is, if "go.wit.com/gui/gui" sends you a 2nd thing to add to a group, automatically add a box then. The problem with this, is the macos, windows and linux gtk will panic on a move when an chind object is disasociated from the group I haven't had time to try to debug this, so, instead, it's just probably better to always add a box here. There doesn't seem to be any real issue with forcing a box to be inserted into the toolkits that is "outside" the binary tree of widgets. This only means, that on a destroy of the tree, this box must be checked even that is a probably not senario however since clicking on the close box in the toolkit has the operating system destroy everything in the window. it may or may not be possible to control that behavior. at this time, it's "undetermined" and the best course of action is to detect the window is destroyed and then remove all the toolkit information from all the nodes in the binary tree TODO: handle user killing/closing a window using the OS */ // func (n *node) rawBox() *ui.Box { func rawBox(n *tree.Node) *ui.Box { var box *ui.Box if n.State.Direction == widget.Horizontal { box = ui.NewHorizontalBox() } else { box = ui.NewVerticalBox() } box.SetPadded(true) return box }