package main import ( "github.com/andlabs/ui" _ "github.com/andlabs/ui/winmanifest" ) func (t *guiWidget) MessageWindow(msg1 string, msg2 string) { ui.MsgBox(t.uiWindow, msg1, msg2) } func (t *guiWidget) ErrorWindow(msg1 string, msg2 string) { ui.MsgBoxError(t.uiWindow, msg1, msg2) } func newWindow(n *node) { var newt *guiWidget newt = new(guiWidget) // menubar bool is if the OS defined border on the window should be used win := ui.NewWindow(n.Name, n.X, n.Y, menubar) win.SetBorderless(canvas) win.SetMargined(margin) win.OnClosing(func(*ui.Window) bool { n.doUserEvent() return true }) newt.uiWindow = win newt.uiControl = win n.tk = newt win.Show() return } func (n *node) SetWindowTitle(title string) { log(debugToolkit, "toolkit NewWindow", n.Text, "title", title) win := n.tk.uiWindow if (win == nil) { log(debugError, "Error: no window", n.WidgetId) } else { win.SetTitle(title) log(debugToolkit, "Setting the window title", title) } }