package main import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" // var andlabs map[int]*andlabsT // var callback func(int) bool // var callback chan toolkit.Action // It's probably a terrible idea to call this 'me' var me config type config struct { rootNode *node // the base of the binary tree. it should have id == 0 } // stores the raw toolkit internals type guiWidget struct { Width int Height int // tw *toolkit.Widget parent *guiWidget children []*guiWidget // used to track if a tab has a child widget yet child bool uiControl ui.Control uiBox *ui.Box uiButton *ui.Button uiCombobox *ui.Combobox uiCheckbox *ui.Checkbox uiEntry *ui.Entry uiGroup *ui.Group uiLabel *ui.Label uiSlider *ui.Slider uiSpinbox *ui.Spinbox uiTab *ui.Tab uiWindow *ui.Window uiMultilineEntry *ui.MultilineEntry uiEditableCombobox *ui.EditableCombobox uiImage *ui.Image uiGrid *ui.Grid gridX int gridY int // used as a counter to work around limitations of widgets like combobox // this is probably fucked up and in many ways wrong because of unsafe goroutine threading // but it's working for now due to the need for need for a correct interaction layer betten toolkits c int val map[int]string // andlabs/ui only accesses widget id numbers boxC int // how many things on in a box or how many tabs }