// LICENSE: same as the go language itself // Copyright 2023 WIT.COM // all structures and variables are local (aka lowercase) // since the plugin should be isolated to access only // by functions() to insure everything here is run // inside a dedicated goroutine package main import ( "fmt" "reflect" "strconv" "sync" "strings" "github.com/awesome-gocui/gocui" ) // It's probably a terrible idea to call this 'me' var me config var showDebug bool = true var showHelp bool = true var redoWidgets bool = true // This is the window that is currently active var currentWindow *node type config struct { baseGui *gocui.Gui // the main gocui handle rootNode *node // the base of the binary tree. it should have id == 0 ctrlDown *node // shown if you click the mouse when the ctrl key is pressed currentWindow *node // this is the current tab or window to show logStdout *node // where to show STDOUT helpLabel *gocui.View ddview *node // the gocui view to select dropdrown lists ddClicked bool // the dropdown menu view was clicked ddNode *node // the dropdown menu is for this widget /* // this is the channel we send user events like // mouse clicks or keyboard events back to the program callback chan toolkit.Action // this is the channel we get requests to make widgets pluginChan chan toolkit.Action */ // When the widget has a frame, like a button, it adds 2 lines runes on each side // so you need 3 char spacing in each direction to not have them overlap // the amount of padding when there is a frame FramePadW int `default:"1" dense:"0"` FramePadH int `default:"1" dense:"0"` PadW int `default:"1" dense:"0"` PadH int `default:"1" dense:"0"` // how far down to start Window or Tab headings WindowW int `default:"8" dense:"0"` WindowH int `default:"-1"` TabW int `default:"5" dense:"0"` TabH int `default:"1" dense:"0"` // additional amount of space to put between window & tab widgets WindowPadW int `default:"8" dense:"0"` TabPadW int `default:"4" dense:"0"` // additional amount of space to indent on a group GroupPadW int `default:"6" dense:"2"` // the raw beginning of each window (or tab) RawW int `default:"1"` RawH int `default:"5"` // offset for the hidden widgets FakeW int `default:"20"` padded bool // add space between things like buttons bookshelf bool // do you want things arranged in the box like a bookshelf or a stack? canvas bool // if set to true, the windows are a raw canvas menubar bool // for windows stretchy bool // expand things like buttons to the maximum size margin bool // add space around the frames of windows // writeMutex protects locks the write process writeMutex sync.Mutex // used for listWidgets() debugging depth int } // deprecate these var ( initialMouseX, initialMouseY, xOffset, yOffset int globalMouseDown, msgMouseDown, movingMsg bool ) // this is the gocui way // corner starts at in the upper left corner type rectType struct { w0, h0, w1, h1 int // left top right bottom } func (r *rectType) Width() int { return r.w1 - r.w0 } func (r *rectType) Height() int { return r.h1 - r.h0 } type guiWidget struct { // the gocui package variables v *gocui.View // this is nil if the widget is not displayed cuiName string // what gocui uses to reference the widget // the logical size of the widget // For example, 40x12 would be the center of a normal terminal // size rectType // the actual gocui display view of this widget // sometimes this isn't visible like with a Box or Grid gocuiSize rectType isCurrent bool // is this the currently displayed Window or Tab? isFake bool // widget types like 'box' are 'false' // used to track the size of grids widths map[int]int // how tall each row in the grid is heights map[int]int // how wide each column in the grid is tainted bool frame bool // for a window, this is currently selected tab selectedTab *node // what color to use color *colorT } // from the gocui devs: // Write appends a byte slice into the view's internal buffer. Because // View implements the io.Writer interface, it can be passed as parameter // of functions like fmt.Fprintf, fmt.Fprintln, io.Copy, etc. Clear must // be called to clear the view's buffer. func (w *guiWidget) Write(p []byte) (n int, err error) { w.tainted = true me.writeMutex.Lock() defer me.writeMutex.Unlock() if (me.logStdout.tk.v == nil) { // optionally write the output to /tmp s := fmt.Sprint(string(p)) s = strings.TrimSuffix(s, "\n") fmt.Fprintln(outf, s) v, _ := me.baseGui.View("msg") if (v != nil) { // fmt.Fprintln(outf, "found msg") me.logStdout.tk.v = v } } else { // display the output in the gocui window me.logStdout.tk.v.Clear() s := fmt.Sprint(string(p)) s = strings.TrimSuffix(s, "\n") tmp := strings.Split(s, "\n") outputS = append(outputS, tmp...) if (len(outputS) > outputH) { l := len(outputS) - outputH outputS = outputS[l:] } fmt.Fprintln(me.logStdout.tk.v, strings.Join(outputS, "\n")) } return len(p), nil } func Set(ptr interface{}, tag string) error { if reflect.TypeOf(ptr).Kind() != reflect.Ptr { log(logError, "Set() Not a pointer", ptr, "with tag =", tag) return fmt.Errorf("Not a pointer") } v := reflect.ValueOf(ptr).Elem() t := v.Type() for i := 0; i < t.NumField(); i++ { defaultVal := t.Field(i).Tag.Get(tag) name := t.Field(i).Name // log("Set() try name =", name, "defaultVal =", defaultVal) setField(v.Field(i), defaultVal, name) } return nil } func setField(field reflect.Value, defaultVal string, name string) error { if !field.CanSet() { // log("setField() Can't set value", field, defaultVal) return fmt.Errorf("Can't set value\n") } else { log(true, "setField() Can set value", name, defaultVal) } switch field.Kind() { case reflect.Int: val, _ := strconv.Atoi(defaultVal) field.Set(reflect.ValueOf(int(val)).Convert(field.Type())) case reflect.String: field.Set(reflect.ValueOf(defaultVal).Convert(field.Type())) case reflect.Bool: if defaultVal == "true" { field.Set(reflect.ValueOf(true)) } else { field.Set(reflect.ValueOf(false)) } } return nil }