package main import ( "sync" "go.wit.com/log" "go.wit.com/gui/widget" "go.wit.com/dev/andlabs/ui" // the _ means we only need this for the init() _ "go.wit.com/dev/andlabs/ui/winmanifest" ) var uiMainUndef bool = true var uiMain sync.Once var muAction sync.Mutex func queueMain(currentA widget.Action) { defer func() { if r := recover(); r != nil { log.Warn("YAHOOOO Recovered in main application:", r) } }() ui.QueueMain( func() { rawAction(¤tA) }) } func catchActionChannel() { log.Log(INFO, "catchActionChannel() START") for { log.Log(INFO, "catchActionChannel() for loop") select { case a := <-pluginChan: log.Log(INFO, "catchActionChannel() SELECT widget id =", a.WidgetId, a.ProgName) log.Log(INFO, "catchActionChannel() STUFF", a.WidgetId, a.ActionType, a.WidgetType) muAction.Lock() // TODO ui.QueueMain(f) // TODO ui.QueueMain( func() {rawAction(a)} ) // rawAction(a) queueMain(a) muAction.Unlock() log.Log(INFO, "catchActionChannel() STUFF END", a.WidgetId, a.ActionType, a.WidgetType) } } } func guiMain() { defer func() { if r := recover(); r != nil { log.Warn("YAHOOOO Recovered in main application:", r) } }() ui.Main(func() { demoUI() }) } // This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc func init() { log.Log(INFO, "Init() START") log.Log(INFO, "Init()") // Can you pass values to a plugin init() ? Otherwise, there is no way to safely print // log.Log(INFO, "init() Setting defaultBehavior = true") setDefaultBehavior(true) // TODO: this is messed up. run ui.Main() from the first add? Initialize it with an empty thing first? // fake out the OS toolkit by making a fake window. This is probably needed for macos & windows // actually, this probably breaks the macos build go guiMain() // andlabs = make(map[int]*andlabsT) pluginChan = make(chan widget.Action, 1) log.Log(INFO, "Init() start channel reciever") go catchActionChannel() log.Log(INFO, "Init() END") }