debian/gocui/view.go

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package main
import (
"fmt"
"errors"
"bufio"
"strings"
"github.com/awesome-gocui/gocui"
"go.wit.com/log"
"go.wit.com/gui/widget"
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)
func splitLines(s string) []string {
var lines []string
sc := bufio.NewScanner(strings.NewReader(s))
for sc.Scan() {
lines = append(lines, sc.Text())
}
return lines
}
func (n *node) textResize() bool {
w := n.tk
var width, height int = 0, 0
var changed bool = false
for i, s := range splitLines(n.tk.label) {
log.Log(INFO, "textResize() len =", len(s), i, s)
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if (width < len(s)) {
width = len(s)
}
height += 1
}
if (w.gocuiSize.w1 != w.gocuiSize.w0 + width + me.FramePadW) {
w.gocuiSize.w1 = w.gocuiSize.w0 + width + me.FramePadW
changed = true
}
if (w.gocuiSize.h1 != w.gocuiSize.h0 + height + me.FramePadH) {
w.gocuiSize.h1 = w.gocuiSize.h0 + height + me.FramePadH
changed = true
}
if (changed) {
n.showWidgetPlacement(true, "textResize() changed")
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}
return changed
}
func (n *node) hideView() {
n.SetVisible(false)
}
// display's the text of the widget in gocui
// will create a new gocui view if there isn't one or if it has been moved
func (n *node) showView() {
var err error
w := n.tk
if (w.cuiName == "") {
log.Log(ERROR, "showView() w.cuiName was not set for widget", w)
w.cuiName = string(n.WidgetId)
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}
// if the gocui element doesn't exist, create it
if (w.v == nil) {
n.recreateView()
}
x0, y0, x1, y1, err := me.baseGui.ViewPosition(w.cuiName)
log.Log(INFO, "showView() w.v already defined for widget", n.progname, err)
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// n.smartGocuiSize()
changed := n.textResize()
if (changed) {
log.Log(NOW, "showView() textResize() changed. Should recreateView here wId =", w.cuiName)
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} else {
log.Log(NOW, "showView() Clear() and Fprint() here wId =", w.cuiName)
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w.v.Clear()
fmt.Fprint(w.v, n.tk.label)
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n.SetVisible(false)
n.SetVisible(true)
return
}
// if the gocui element has changed where it is supposed to be on the screen
// recreate it
if (x0 != w.gocuiSize.w0) {
n.recreateView()
return
}
if (y0 != w.gocuiSize.h0) {
log.Log(ERROR, "showView() start hight mismatch id=", w.cuiName, "gocui h vs computed h =", w.gocuiSize.h0, y0)
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n.recreateView()
return
}
if (x1 != w.gocuiSize.w1) {
log.Log(ERROR, "showView() too wide", w.cuiName, "w,w", w.gocuiSize.w1, x1)
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n.recreateView()
return
}
if (y1 != w.gocuiSize.h1) {
log.Log(ERROR, "showView() too high", w.cuiName, "h,h", w.gocuiSize.h1, y1)
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n.recreateView()
return
}
n.SetVisible(true)
}
// create or recreate the gocui widget visible
// deletes the old view if it exists and recreates it
func (n *node) recreateView() {
var err error
w := n.tk
log.Log(ERROR, "recreateView() START", n.WidgetType, n.progname)
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if (me.baseGui == nil) {
log.Log(ERROR, "recreateView() ERROR: me.baseGui == nil", w)
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return
}
// this deletes the button from gocui
me.baseGui.DeleteView(w.cuiName)
w.v = nil
if (n.progname == "CLOUDFLARE_EMAIL") {
n.showWidgetPlacement(true, "n.progname=" + n.progname + " n.tk.label=" + n.tk.label + " " + w.cuiName)
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n.dumpWidget("jwc")
n.textResize()
n.showWidgetPlacement(true, "n.progname=" + n.progname + " n.tk.label=" + n.tk.label + " " + w.cuiName)
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}
a := w.gocuiSize.w0
b := w.gocuiSize.h0
c := w.gocuiSize.w1
d := w.gocuiSize.h1
w.v, err = me.baseGui.SetView(w.cuiName, a, b, c, d, 0)
if err == nil {
n.showWidgetPlacement(true, "recreateView()")
log.Log(ERROR, "recreateView() internal plugin error err = nil")
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return
}
if !errors.Is(err, gocui.ErrUnknownView) {
n.showWidgetPlacement(true, "recreateView()")
log.Log(ERROR, "recreateView() internal plugin error error.IS()", err)
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return
}
// this sets up the keybinding for the name of the window
// does this really need to be done? I think we probably already
// know everything about where all the widgets are so we could bypass
// the gocui package and just handle all the mouse events internally here (?)
// for now, the w.v.Name is a string "1", "2", "3", etc from the widgetId
// set the binding for this gocui view now that it has been created
// gocui handles overlaps of views so it will run on the view that is clicked on
me.baseGui.SetKeybinding(w.v.Name(), gocui.MouseLeft, gocui.ModNone, click)
// this actually sends the text to display to gocui
w.v.Wrap = true
w.v.Frame = w.frame
w.v.Clear()
fmt.Fprint(w.v, n.tk.label)
// n.showWidgetPlacement(true, "n.progname=" + n.progname + " n.tk.label=" + n.tk.label + " " + w.cuiName)
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// n.dumpWidget("jwc 2")
// if you don't do this here, it will be black & white only
if (w.color != nil) {
w.v.FrameColor = w.color.frame
w.v.FgColor = w.color.fg
w.v.BgColor = w.color.bg
w.v.SelFgColor = w.color.selFg
w.v.SelBgColor = w.color.selBg
}
if (n.progname == "CLOUDFLARE_EMAIL") {
n.showWidgetPlacement(true, "n.progname=" + n.progname + " n.tk.label=" + n.tk.label + " " + w.cuiName)
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n.dumpTree(true)
}
log.Log(ERROR, "recreateView() END")
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}
func (n *node) hideWidgets() {
w := n.tk
w.isCurrent = false
switch n.WidgetType {
case widget.Root:
case widget.Flag:
case widget.Window:
case widget.Box:
case widget.Grid:
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default:
n.hideView()
}
for _, child := range n.children {
child.hideWidgets()
}
}
func (n *node) hideFake() {
w := n.tk
if (w.isFake) {
n.hideView()
}
for _, child := range n.children {
child.hideFake()
}
}
func (n *node) showFake() {
w := n.tk
if (w.isFake) {
n.setFake()
n.showWidgetPlacement(true, "showFake:")
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n.showView()
}
for _, child := range n.children {
child.showFake()
}
}
func (n *node) showWidgets() {
w := n.tk
if (w.isFake) {
// don't display by default
} else {
n.showWidgetPlacement(true, "current:")
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n.showView()
}
for _, child := range n.children {
child.showWidgets()
}
}