debian/andlabs/main.go

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package main
import (
"sync"
"go.wit.com/log"
"go.wit.com/gui/widget"
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"go.wit.com/dev/andlabs/ui"
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// the _ means we only need this for the init()
_ "go.wit.com/dev/andlabs/ui/winmanifest"
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)
var uiMainUndef bool = true
var uiMain sync.Once
var muAction sync.Mutex
func queueMain(currentA widget.Action) {
defer func() {
if r := recover(); r != nil {
log.Warn("YAHOOOO Recovered in main application:", r)
}
}()
ui.QueueMain( func() {
rawAction(&currentA)
})
}
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func catchActionChannel() {
log.Log(INFO, "catchActionChannel() START")
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for {
log.Log(INFO, "catchActionChannel() for loop")
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select {
case a := <-pluginChan:
log.Log(INFO, "catchActionChannel() SELECT widget id =", a.WidgetId, a.ProgName)
log.Log(INFO, "catchActionChannel() STUFF", a.WidgetId, a.ActionType, a.WidgetType)
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muAction.Lock()
// TODO ui.QueueMain(f)
// TODO ui.QueueMain( func() {rawAction(a)} )
// rawAction(a)
queueMain(a)
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muAction.Unlock()
log.Log(INFO, "catchActionChannel() STUFF END", a.WidgetId, a.ActionType, a.WidgetType)
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}
}
}
func guiMain() {
defer func() {
if r := recover(); r != nil {
log.Warn("YAHOOOO Recovered in main application:", r)
}
}()
ui.Main(func() {
demoUI()
})
}
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// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
func init() {
log.Log(INFO, "Init() START")
log.Log(INFO, "Init()")
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// Can you pass values to a plugin init() ? Otherwise, there is no way to safely print
// log.Log(INFO, "init() Setting defaultBehavior = true")
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setDefaultBehavior(true)
// TODO: this is messed up. run ui.Main() from the first add? Initialize it with an empty thing first?
// fake out the OS toolkit by making a fake window. This is probably needed for macos & windows
// actually, this probably breaks the macos build
go guiMain()
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// andlabs = make(map[int]*andlabsT)
pluginChan = make(chan widget.Action, 1)
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log.Log(INFO, "Init() start channel reciever")
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go catchActionChannel()
log.Log(INFO, "Init() END")
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}