debian/andlabs/window.go

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package main
import (
"go.wit.com/dev/andlabs/ui"
_ "go.wit.com/dev/andlabs/ui/winmanifest"
"go.wit.com/log"
"go.wit.com/gui/widget"
"go.wit.com/gui/toolkits/tree"
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)
func (t *guiWidget) MessageWindow(msg1 string, msg2 string) {
ui.MsgBox(t.uiWindow, msg1, msg2)
}
func (t *guiWidget) ErrorWindow(msg1 string, msg2 string) {
ui.MsgBoxError(t.uiWindow, msg1, msg2)
}
func newWindow(p, n *tree.Node) {
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var newt *guiWidget
newt = new(guiWidget)
// menubar bool is if the OS defined border on the window should be used
win := ui.NewWindow(n.GetProgName(), 640, 480, menubar)
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win.SetBorderless(canvas)
win.SetMargined(margin)
win.OnClosing(func(*ui.Window) bool {
// show(n, false)
me.myTree.DoWindowCloseEvent(n)
return false
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})
newt.uiWindow = win
newt.uiControl = win
n.TK = newt
place(p, n)
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win.Show()
return
}
func (n *node) SetWindowTitle(title string) {
log.Log(CHANGE, "toolkit NewWindow", widget.GetString(n.value), "title", title)
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win := n.tk.uiWindow
if (win == nil) {
log.Log(ERROR, "Error: no window", n.WidgetId)
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} else {
win.SetTitle(title)
log.Log(CHANGE, "Setting the window title", title)
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}
}