debian/andlabs/delete.go

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package main
// if you include more than just this import
// then your plugin might be doing something un-ideal (just a guess from 2023/02/27)
import "go.wit.com/gui/widget"
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// delete the child widget from the parent
// p = parent, c = child
func (n *node) destroy() {
pId := n.parent.WidgetId
cId := n.WidgetId
log(logNow, "delete()", pId, cId)
pt := n.parent.tk
ct := n.tk
if (ct == nil) {
log(true, "delete FAILED (ct = mapToolkit[c] == nil) for c", pId, cId)
// this pukes out a whole universe of shit
// listMap()
return
}
switch n.WidgetType {
case widget.Button:
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log(true, "Should delete Button here:", n.Name)
log(true, "Parent:")
pt.Dump(true)
log(true, "Child:")
ct.Dump(true)
if (pt.uiBox == nil) {
log(true, "Don't know how to destroy this")
} else {
log(true, "Fuck it, destroy the whole box", n.parent.Name)
// pt.uiBox.Destroy() // You have a bug: You cannot destroy a uiControl while it still has a parent.
pt.uiBox.SetPadded(false)
pt.uiBox.Delete(4)
ct.uiButton.Disable()
// ct.uiButton.Hide()
ct.uiButton.Destroy()
}
case widget.Window:
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log(true, "Should delete Window here:", n.Name)
default:
log(true, "Fuckit, let's destroy a button")
if (ct.uiButton != nil) {
pt.uiBox.Delete(4)
ct.uiButton.Destroy()
}
}
}