2024-01-01 16:11:54 -06:00
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package main
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// if you include more than just this import
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// then your plugin might be doing something un-ideal (just a guess from 2023/02/27)
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2024-01-05 13:30:00 -06:00
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import "go.wit.com/gui/widget"
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2024-01-01 16:11:54 -06:00
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// delete the child widget from the parent
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// p = parent, c = child
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func (n *node) destroy() {
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pId := n.parent.WidgetId
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cId := n.WidgetId
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log(logNow, "delete()", pId, cId)
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pt := n.parent.tk
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ct := n.tk
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if (ct == nil) {
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log(true, "delete FAILED (ct = mapToolkit[c] == nil) for c", pId, cId)
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// this pukes out a whole universe of shit
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// listMap()
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return
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}
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switch n.WidgetType {
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2024-01-05 13:30:00 -06:00
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case widget.Button:
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2024-01-01 16:11:54 -06:00
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log(true, "Should delete Button here:", n.Name)
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log(true, "Parent:")
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pt.Dump(true)
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log(true, "Child:")
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ct.Dump(true)
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if (pt.uiBox == nil) {
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log(true, "Don't know how to destroy this")
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} else {
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log(true, "Fuck it, destroy the whole box", n.parent.Name)
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// pt.uiBox.Destroy() // You have a bug: You cannot destroy a uiControl while it still has a parent.
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pt.uiBox.SetPadded(false)
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pt.uiBox.Delete(4)
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ct.uiButton.Disable()
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// ct.uiButton.Hide()
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ct.uiButton.Destroy()
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}
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2024-01-05 13:30:00 -06:00
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case widget.Window:
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2024-01-01 16:11:54 -06:00
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log(true, "Should delete Window here:", n.Name)
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default:
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log(true, "Fuckit, let's destroy a button")
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if (ct.uiButton != nil) {
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pt.uiBox.Delete(4)
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ct.uiButton.Destroy()
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}
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}
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}
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