package main

import (
	"go.wit.com/toolkits/tree"

	"go.wit.com/dev/andlabs/ui"
	_ "go.wit.com/dev/andlabs/ui/winmanifest"
)

// var andlabs map[int]*andlabsT
// var callback func(int) bool
// var callback chan toolkit.Action

// It's probably a terrible idea to call this 'me'
var me config

type config struct {
	rootNode *tree.Node // the base of the binary tree. it should have id == 0
	treeRoot *tree.Node // the base of the binary tree. it should have id == 0
	myTree   *tree.TreeInfo
}

// stores the raw toolkit internals
type guiWidget struct {
	Width  int
	Height int

	// tw	*toolkit.Widget
	parent   *guiWidget
	children []*guiWidget

	// used to track if a tab has a child widget yet
	child bool

	uiControl ui.Control

	uiBox              *ui.Box
	uiButton           *ui.Button
	uiCombobox         *ui.Combobox
	uiCheckbox         *ui.Checkbox
	uiEntry            *ui.Entry
	uiGroup            *ui.Group
	uiLabel            *ui.Label
	uiSlider           *ui.Slider
	uiSpinbox          *ui.Spinbox
	uiTab              *ui.Tab
	uiWindow           *ui.Window
	uiMultilineEntry   *ui.MultilineEntry
	uiEditableCombobox *ui.EditableCombobox
	uiImage            *ui.Image

	uiGrid *ui.Grid
	gridX  int
	gridY  int

	// used as a counter to work around limitations of widgets like combobox
	// this is probably fucked up and in many ways wrong because of unsafe goroutine threading
	// but it's working for now due to the need for need for a correct interaction layer betten toolkits
	c   int
	val map[int]string

	// andlabs/ui only accesses widget id numbers
	boxC int // how many things on in a box or how many tabs
}
