121 lines
2.8 KiB
Go
121 lines
2.8 KiB
Go
package main
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import (
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"go.wit.com/log"
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)
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var defaultBehavior bool = true
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var bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
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var canvas bool // if set to true, the windows are a raw canvas
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var menubar bool // for windows
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var stretchy bool // expand things like buttons to the maximum size
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var padded bool // add space between things like buttons
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var margin bool // add space around the frames of windows
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var debugToolkit bool = false
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var debugChange bool = false
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var debugPlugin bool = false
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var debugAction bool = false
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var debugFlags bool = false
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var debugGrid bool = false
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var debugNow bool = true
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var debugError bool = true
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// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
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func setDefaultBehavior(s bool) {
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defaultBehavior = s
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if defaultBehavior {
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log.Log(NOW, "Setting this toolkit to use the default behavior.")
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log.Log(NOW, "This is the 'guessing' part as defined by the wit/gui 'Principles'. Refer to the docs.")
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stretchy = false
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padded = true
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menubar = true
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margin = true
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canvas = false
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bookshelf = true // 99% of the time, things make a vertical stack of objects
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} else {
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log.Log(NOW, "This toolkit is set to ignore the default behavior.")
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}
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}
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func (t *guiWidget) Dump(b bool) {
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if !b {
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return
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}
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log.Log(NOW, "Name = ", t.Width, t.Height)
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if t.uiBox != nil {
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log.Log(NOW, "uiBox =", t.uiBox)
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}
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if t.uiButton != nil {
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log.Log(NOW, "uiButton =", t.uiButton)
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}
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if t.uiCombobox != nil {
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log.Log(NOW, "uiCombobox =", t.uiCombobox)
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}
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if t.uiWindow != nil {
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log.Log(NOW, "uiWindow =", t.uiWindow)
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}
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if t.uiTab != nil {
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log.Log(NOW, "uiTab =", t.uiTab)
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}
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if t.uiGroup != nil {
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log.Log(NOW, "uiGroup =", t.uiGroup)
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}
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if t.uiEntry != nil {
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log.Log(NOW, "uiEntry =", t.uiEntry)
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}
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if t.uiMultilineEntry != nil {
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log.Log(NOW, "uiMultilineEntry =", t.uiMultilineEntry)
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}
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if t.uiSlider != nil {
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log.Log(NOW, "uiSlider =", t.uiSlider)
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}
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if t.uiCheckbox != nil {
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log.Log(NOW, "uiCheckbox =", t.uiCheckbox)
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}
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}
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/*
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func GetDebugToolkit () bool {
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return debugToolkit
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}
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*/
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func (n *node) dumpWidget(b bool) {
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var info, d string
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if n == nil {
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log.Log(ERROR, "dumpWidget() node == nil")
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return
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}
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info = n.WidgetType.String()
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d = string(n.WidgetId) + " " + info + " " + n.progname
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var tabs string
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for i := 0; i < listChildrenDepth; i++ {
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tabs = tabs + defaultPadding
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}
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log.Log(NOW, tabs+d)
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}
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var defaultPadding string = " "
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var listChildrenDepth int = 0
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func (n *node) listChildren(dump bool) {
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if n == nil {
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return
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}
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n.dumpWidget(dump)
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if len(n.children) == 0 {
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return
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}
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for _, child := range n.children {
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listChildrenDepth += 1
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child.listChildren(dump)
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listChildrenDepth -= 1
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}
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}
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