andlabs/debug.go

121 lines
2.8 KiB
Go

package main
import (
"go.wit.com/log"
)
var defaultBehavior bool = true
var bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
var canvas bool // if set to true, the windows are a raw canvas
var menubar bool // for windows
var stretchy bool // expand things like buttons to the maximum size
var padded bool // add space between things like buttons
var margin bool // add space around the frames of windows
var debugToolkit bool = false
var debugChange bool = false
var debugPlugin bool = false
var debugAction bool = false
var debugFlags bool = false
var debugGrid bool = false
var debugNow bool = true
var debugError bool = true
// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
func setDefaultBehavior(s bool) {
defaultBehavior = s
if defaultBehavior {
log.Log(NOW, "Setting this toolkit to use the default behavior.")
log.Log(NOW, "This is the 'guessing' part as defined by the wit/gui 'Principles'. Refer to the docs.")
stretchy = false
padded = true
menubar = true
margin = true
canvas = false
bookshelf = true // 99% of the time, things make a vertical stack of objects
} else {
log.Log(NOW, "This toolkit is set to ignore the default behavior.")
}
}
func (t *guiWidget) Dump(b bool) {
if !b {
return
}
log.Log(NOW, "Name = ", t.Width, t.Height)
if t.uiBox != nil {
log.Log(NOW, "uiBox =", t.uiBox)
}
if t.uiButton != nil {
log.Log(NOW, "uiButton =", t.uiButton)
}
if t.uiCombobox != nil {
log.Log(NOW, "uiCombobox =", t.uiCombobox)
}
if t.uiWindow != nil {
log.Log(NOW, "uiWindow =", t.uiWindow)
}
if t.uiTab != nil {
log.Log(NOW, "uiTab =", t.uiTab)
}
if t.uiGroup != nil {
log.Log(NOW, "uiGroup =", t.uiGroup)
}
if t.uiEntry != nil {
log.Log(NOW, "uiEntry =", t.uiEntry)
}
if t.uiMultilineEntry != nil {
log.Log(NOW, "uiMultilineEntry =", t.uiMultilineEntry)
}
if t.uiSlider != nil {
log.Log(NOW, "uiSlider =", t.uiSlider)
}
if t.uiCheckbox != nil {
log.Log(NOW, "uiCheckbox =", t.uiCheckbox)
}
}
/*
func GetDebugToolkit () bool {
return debugToolkit
}
*/
func (n *node) dumpWidget(b bool) {
var info, d string
if n == nil {
log.Log(ERROR, "dumpWidget() node == nil")
return
}
info = n.WidgetType.String()
d = string(n.WidgetId) + " " + info + " " + n.progname
var tabs string
for i := 0; i < listChildrenDepth; i++ {
tabs = tabs + defaultPadding
}
log.Log(NOW, tabs+d)
}
var defaultPadding string = " "
var listChildrenDepth int = 0
func (n *node) listChildren(dump bool) {
if n == nil {
return
}
n.dumpWidget(dump)
if len(n.children) == 0 {
return
}
for _, child := range n.children {
listChildrenDepth += 1
child.listChildren(dump)
listChildrenDepth -= 1
}
}