244 lines
5.4 KiB
Go
244 lines
5.4 KiB
Go
package main
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import (
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"go.wit.com/dev/andlabs/ui"
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"go.wit.com/log"
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"go.wit.com/toolkits/tree"
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"go.wit.com/widget"
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)
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// this will check to make sure that the node
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// is valid for making a New TK andlabs widget
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// Basically, it makes sure there is a parent ID
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// and that there already a widget created
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func notNew(n *tree.Node) bool {
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if n == nil {
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log.Log(ERROR, "notNew() n = nil")
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return true
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}
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if n.TK != nil {
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log.Log(ERROR, "notNew() n.TK = nil", n.WidgetId, n.GetProgName())
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return true
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}
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if n.Parent == nil {
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log.Log(ERROR, "notNew() n.Parent = nil", n.WidgetId, n.GetProgName())
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return true
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}
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if n.Parent.TK == nil {
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if n.Parent.WidgetId == 0 {
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// this is normal if the widget type is a window
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if n.WidgetType == widget.Window {
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return true
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}
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}
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log.Log(ERROR, "notNew() n.Parent.TK = nil", n.WidgetId, n.GetProgName())
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log.Log(ERROR, "notNew() n.Parent.TK = nil", n.Parent.WidgetId, n.Parent.GetProgName())
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return true
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}
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// this means you can add a new widgets
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return false
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}
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func tkbad(n *tree.Node) bool {
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if n == nil {
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log.Log(ERROR, "tkbad() n = nil")
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return true
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}
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if n.TK == nil {
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log.Log(ERROR, "tkbad() n.TK = nil", n.WidgetId, n.GetProgName())
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return true
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}
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return false
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}
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// this makes sure widget and it's parent exists
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func ready(n *tree.Node) bool {
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if n == nil {
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log.Log(ERROR, "ready() n = nil")
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return false
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}
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if n.TK == nil {
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log.Log(ERROR, "ready() n.TK = nil", n.WidgetId, n.GetProgName())
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return false
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}
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if n.Parent == nil {
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log.Log(ERROR, "ready() n.Parent = nil", n.WidgetId, n.GetProgName())
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return false
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}
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if n.Parent.TK == nil {
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if n.Parent.WidgetId == 0 {
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// this is normal if the widget type is a window
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if n.WidgetType == widget.Window {
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return false
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}
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}
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log.Log(ERROR, "ready() n.Parent.TK = nil", n.WidgetId, n.GetProgName())
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log.Log(ERROR, "ready() n.Parent.TK = nil", n.Parent.WidgetId, n.Parent.GetProgName())
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return false
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}
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return true
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}
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func hide(n *tree.Node) {
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show(n, false)
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n.State.Hidden = true
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}
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func show(n *tree.Node, b bool) {
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if tkbad(n) {
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return
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}
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var tk *guiWidget
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tk = n.TK.(*guiWidget)
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// tk = getTK(n)
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if tk == nil {
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return
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}
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if tk.uiControl == nil {
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return
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}
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if b {
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tk.uiControl.Show()
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} else {
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tk.uiControl.Hide()
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}
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}
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func enable(n *tree.Node, b bool) {
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if !ready(n) {
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return
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}
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var tk *guiWidget
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tk = n.TK.(*guiWidget)
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if tk.uiControl == nil {
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return
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}
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if b {
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tk.uiControl.Enable()
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} else {
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tk.uiControl.Disable()
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}
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}
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func pad(n *tree.Node, b bool) {
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if tkbad(n) {
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return
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}
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log.Log(ANDLABS, "pad() on WidgetId =", n.WidgetId)
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t := n.TK.(*guiWidget)
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if t == nil {
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log.Log(ERROR, "pad() toolkit struct == nil. for", n.WidgetId)
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return
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}
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switch n.WidgetType {
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case widget.Window:
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t.uiWindow.SetMargined(b)
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t.uiWindow.SetBorderless(b)
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case widget.Tab:
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tabSetMargined(t.uiTab, b)
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case widget.Group:
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t.uiGroup.SetMargined(b)
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case widget.Grid:
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t.uiGrid.SetPadded(b)
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case widget.Box:
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t.uiBox.SetPadded(b)
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default:
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log.Log(ERROR, "TODO: implement pad() for", n.WidgetType, n.GetProgName())
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}
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}
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func widgetDelete(n *tree.Node) {
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log.Log(ANDLABS, "widgetDelete()", n.WidgetId, n.WidgetType)
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var tk *guiWidget
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tk = n.TK.(*guiWidget)
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if n.WidgetType == widget.Window {
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log.Log(ANDLABS, "DESTROY uiWindow here")
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log.Log(ANDLABS, "DESTROY NEED TO REMOVE n from parent.Children")
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if tk.uiWindow != nil {
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tk.uiWindow.Destroy()
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tk.uiWindow = nil
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}
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n.DeleteNode()
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} else {
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log.Log(ANDLABS, "DESTROY can't destroy TODO:", n.WidgetId, n.WidgetType)
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}
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}
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func SetTitle(n *tree.Node, s string) {
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SetText(n, s)
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}
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func SetLabel(n *tree.Node, s string) {
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SetText(n, s)
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}
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func SetText(n *tree.Node, s string) {
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if n == nil {
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log.Log(WARN, "Tree Error: Add() sent n == nil")
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return
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}
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if n.TK == nil {
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log.Log(WARN, "Tree sent an action on a widget we didn't seem to have.")
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return
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}
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setText(n, s)
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log.Log(ANDLABS, "SetText() (new)", n.WidgetType, n.String(), s)
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}
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func AddText(n *tree.Node, s string) {
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if n == nil {
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log.Log(WARN, "Tree Error: Add() sent n == nil")
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return
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}
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if n.TK == nil {
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log.Log(WARN, "Tree sent an action on a widget we didn't seem to have.")
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return
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}
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log.Log(ANDLABS, "AddText()", n.WidgetType, n.String())
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// w := n.TK.(*guiWidget)
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// w.AddText(s)
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addText(n, s)
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}
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func newAction(n *tree.Node, atype widget.ActionType) {
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log.Log(INFO, "newaction() START", atype)
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if n == nil {
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log.Log(WARN, "Tree Error: Add() sent n == nil")
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return
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}
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if n.TK == nil {
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log.Log(WARN, "Tree sent an action on a widget we didn't seem to have.")
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// do this init here again? Probably something
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// went wrong and we should reset the our while gocui.View tree
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n.TK = initWidget(n)
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}
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// w := n.TK.(*guiWidget)
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switch atype {
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case widget.Show:
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log.Log(ANDLABS, "Show() HERE. a.Hidden() was =", n.Hidden())
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show(n, true)
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case widget.Hide:
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log.Log(ANDLABS, "Hide() HERE. a.State.Hidden was =", n.Hidden())
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hide(n)
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case widget.Move:
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log.Log(ANDLABS, "attempt to move() =", atype, n.WidgetType, n.ProgName())
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case widget.ToolkitClose:
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log.Log(NOW, "attempting to Quit andlabs.ui")
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// standardClose()
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ui.Quit()
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case widget.Enable:
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enable(n, true)
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case widget.Disable:
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enable(n, false)
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case widget.Delete:
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widgetDelete(n)
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default:
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log.Log(ERROR, "newaction() UNHANDLED Action Type =", atype, "WidgetType =", n.WidgetType, "Name =", n.ProgName())
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}
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log.Log(INFO, "newaction() END", atype, n.String())
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}
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