package main

import (
	"go.wit.com/log"
)

var defaultBehavior bool = true

var bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
var canvas bool    // if set to true, the windows are a raw canvas
var menubar bool   // for windows
var stretchy bool  // expand things like buttons to the maximum size
var padded bool    // add space between things like buttons
var margin bool    // add space around the frames of windows

var debugToolkit bool = false
var debugChange bool = false
var debugPlugin bool = false
var debugAction bool = false
var debugFlags bool = false
var debugGrid bool = false
var debugNow bool = true
var debugError bool = true

// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
func setDefaultBehavior(s bool) {
	defaultBehavior = s
	if defaultBehavior {
		log.Log(NOW, "Setting this toolkit to use the default behavior.")
		log.Log(NOW, "This is the 'guessing' part as defined by the wit/gui 'Principles'. Refer to the docs.")
		stretchy = false
		padded = true
		menubar = true
		margin = true
		canvas = false
		bookshelf = true // 99% of the time, things make a vertical stack of objects
	} else {
		log.Log(NOW, "This toolkit is set to ignore the default behavior.")
	}
}

func (t *guiWidget) Dump(b bool) {
	if !b {
		return
	}
	log.Log(NOW, "Name  = ", t.Width, t.Height)
	if t.uiBox != nil {
		log.Log(NOW, "uiBox      =", t.uiBox)
	}
	if t.uiButton != nil {
		log.Log(NOW, "uiButton    =", t.uiButton)
	}
	if t.uiCombobox != nil {
		log.Log(NOW, "uiCombobox  =", t.uiCombobox)
	}
	if t.uiWindow != nil {
		log.Log(NOW, "uiWindow    =", t.uiWindow)
	}
	if t.uiTab != nil {
		log.Log(NOW, "uiTab       =", t.uiTab)
	}
	if t.uiGroup != nil {
		log.Log(NOW, "uiGroup     =", t.uiGroup)
	}
	if t.uiEntry != nil {
		log.Log(NOW, "uiEntry     =", t.uiEntry)
	}
	if t.uiMultilineEntry != nil {
		log.Log(NOW, "uiMultilineEntry =", t.uiMultilineEntry)
	}
	if t.uiSlider != nil {
		log.Log(NOW, "uiSlider    =", t.uiSlider)
	}
	if t.uiCheckbox != nil {
		log.Log(NOW, "uiCheckbox  =", t.uiCheckbox)
	}
}

/*
func GetDebugToolkit () bool {
	return debugToolkit
}
*/

func (n *node) dumpWidget(b bool) {
	var info, d string

	if n == nil {
		log.Log(ERROR, "dumpWidget() node == nil")
		return
	}
	info = n.WidgetType.String()

	d = string(n.WidgetId) + " " + info + " " + n.progname

	var tabs string
	for i := 0; i < listChildrenDepth; i++ {
		tabs = tabs + defaultPadding
	}
	log.Log(NOW, tabs+d)
}

var defaultPadding string = "  "
var listChildrenDepth int = 0

func (n *node) listChildren(dump bool) {
	if n == nil {
		return
	}

	n.dumpWidget(dump)
	if len(n.children) == 0 {
		return
	}
	for _, child := range n.children {
		listChildrenDepth += 1
		child.listChildren(dump)
		listChildrenDepth -= 1
	}
}