package main import ( "go.wit.com/log" ) var defaultBehavior bool = true var bookshelf bool // do you want things arranged in the box like a bookshelf or a stack? var canvas bool // if set to true, the windows are a raw canvas var menubar bool // for windows var stretchy bool // expand things like buttons to the maximum size var padded bool // add space between things like buttons var margin bool // add space around the frames of windows var debugToolkit bool = false var debugChange bool = false var debugPlugin bool = false var debugAction bool = false var debugFlags bool = false var debugGrid bool = false var debugNow bool = true var debugError bool = true // This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc func setDefaultBehavior(s bool) { defaultBehavior = s if defaultBehavior { log.Log(NOW, "Setting this toolkit to use the default behavior.") log.Log(NOW, "This is the 'guessing' part as defined by the wit/gui 'Principles'. Refer to the docs.") stretchy = false padded = true menubar = true margin = true canvas = false bookshelf = true // 99% of the time, things make a vertical stack of objects } else { log.Log(NOW, "This toolkit is set to ignore the default behavior.") } } func (t *guiWidget) Dump(b bool) { if !b { return } log.Log(NOW, "Name = ", t.Width, t.Height) if t.uiBox != nil { log.Log(NOW, "uiBox =", t.uiBox) } if t.uiButton != nil { log.Log(NOW, "uiButton =", t.uiButton) } if t.uiCombobox != nil { log.Log(NOW, "uiCombobox =", t.uiCombobox) } if t.uiWindow != nil { log.Log(NOW, "uiWindow =", t.uiWindow) } if t.uiTab != nil { log.Log(NOW, "uiTab =", t.uiTab) } if t.uiGroup != nil { log.Log(NOW, "uiGroup =", t.uiGroup) } if t.uiEntry != nil { log.Log(NOW, "uiEntry =", t.uiEntry) } if t.uiMultilineEntry != nil { log.Log(NOW, "uiMultilineEntry =", t.uiMultilineEntry) } if t.uiSlider != nil { log.Log(NOW, "uiSlider =", t.uiSlider) } if t.uiCheckbox != nil { log.Log(NOW, "uiCheckbox =", t.uiCheckbox) } } /* func GetDebugToolkit () bool { return debugToolkit } */ func (n *node) dumpWidget(b bool) { var info, d string if n == nil { log.Log(ERROR, "dumpWidget() node == nil") return } info = n.WidgetType.String() d = string(n.WidgetId) + " " + info + " " + n.progname var tabs string for i := 0; i < listChildrenDepth; i++ { tabs = tabs + defaultPadding } log.Log(NOW, tabs+d) } var defaultPadding string = " " var listChildrenDepth int = 0 func (n *node) listChildren(dump bool) { if n == nil { return } n.dumpWidget(dump) if len(n.children) == 0 { return } for _, child := range n.children { listChildrenDepth += 1 child.listChildren(dump) listChildrenDepth -= 1 } }