package main import ( "go.wit.com/widget" ) type node struct { parent *node children []*node WidgetId int // widget ID WidgetType widget.WidgetType ParentId int // parent ID state widget.State // a reference name for programming and debuggign. Must be unique progname string // the text used for button labesl, window titles, checkbox names, etc label string // horizontal means layout widgets like books on a bookshelf // vertical means layout widgets like books in a stack // direction widget.Orientation direction widget.Orientation // This is how the values are passed back and forth // values from things like checkboxes & dropdown's value any strings []string // This is used for things like a slider(0,100) X int Y int // This is for the grid size & widget position W int H int AtW int AtH int vals []string // dropdown menu items // horizontal bool `default:false` hasTabs bool // does the window have tabs? currentTab bool // the visible tab // the internal plugin toolkit structure // in the gtk plugin, it has gtk things like margin & border settings // in the text console one, it has text console things like colors for menus & buttons tk *guiWidget } /* func (n *node) doUserEvent() { log.Log(ERROR, "doUserEvent() ERROR") } */