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34 changed files with 632 additions and 620 deletions

5
.gitignore vendored
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@ -1,5 +0,0 @@
*.swp
*.so
go.mod
go.sum
andlabs

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@ -1 +0,0 @@
// plugin

27
LICENSE
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@ -1,27 +0,0 @@
Copyright (c) 2009 The Go Authors. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
* Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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@ -1,34 +1,13 @@
VERSION = $(shell git describe --tags)
BUILDTIME = $(shell date +%Y.%m.%d)
all: plugin
all: clean goimports vet andlabs.so
andlabs.so:
GO111MODULE=off go build -v -x -buildmode=plugin -o andlabs.so \
-ldflags "-X main.VERSION=${VERSION} -X main.BUILDTIME=${BUILDTIME} -X gui.GUIVERSION=${VERSION}"
install: clean
go build -v -buildmode=plugin -o ~/go/lib/andlabs-${VERSION}.so \
-ldflags "-X main.VERSION=${VERSION} -X main.BUILDTIME=${BUILDTIME} -X gui.GUIVERSION=${VERSION}"
cd ~/go/lib && ln -f -s andlabs-${VERSION}.so andlabs.so
clean:
rm -f andlabs andlabs.*so
plugin:
GO111MODULE="off" go build -v -x -buildmode=plugin -o ../andlabs.so
goget:
GO111MODULE="off" go get -v -t -u
goimports:
goimports -w *.go
vet:
@GO111MODULE=off go vet
@echo this go plugin builds okay
redomod:
rm -f go.*
goimports -w *.go
GO111MODULE= go mod init
GO111MODULE= go mod tidy

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@ -1,3 +0,0 @@
// TODO: make a fake 'plugin' channel of communication to andlabs for mswindows
// Windows doesn't support plugins. How can I keep andlabs and only compile it on windows?
// https://forum.heroiclabs.com/t/setting-up-goland-to-compile-plugins-on-windows/594/5

228
action.go
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@ -1,6 +1,8 @@
package main
import (
"errors"
"go.wit.com/log"
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
@ -12,80 +14,57 @@ import (
// and that there already a widget created
func notNew(n *tree.Node) bool {
if n == nil {
log.Log(ERROR, "notNew() n = nil")
log.Warn("ready() n = nil")
return true
}
if n.TK != nil {
log.Log(ERROR, "notNew() n.TK = nil", n.WidgetId, n.GetProgName())
log.Warn("ready() n.TK = nil", n.WidgetId, n.GetProgName())
return true
}
if n.Parent == nil {
log.Log(ERROR, "notNew() n.Parent = nil", n.WidgetId, n.GetProgName())
log.Warn("ready() n.Parent = nil", n.WidgetId, n.GetProgName())
return true
}
if n.Parent.TK == nil {
if n.Parent.WidgetId == 0 {
// this is normal if the widget type is a window
if n.WidgetType == widget.Window {
return true
}
}
log.Log(ERROR, "notNew() n.Parent.TK = nil", n.WidgetId, n.GetProgName())
log.Log(ERROR, "notNew() n.Parent.TK = nil", n.Parent.WidgetId, n.Parent.GetProgName())
log.Warn("ready() n.Parent.TK = nil", n.WidgetId, n.GetProgName())
log.Warn("ready() n.Parent.TK = nil", n.Parent.WidgetId, n.Parent.GetProgName())
return true
}
// this means you can add a new widgets
return false
}
func tkbad(n *tree.Node) bool {
if n == nil {
log.Log(ERROR, "tkbad() n = nil")
return true
}
if n.TK == nil {
log.Log(ERROR, "tkbad() n.TK = nil", n.WidgetId, n.GetProgName())
return true
}
return false
}
// this makes sure widget and it's parent exists
func ready(n *tree.Node) bool {
if n == nil {
log.Log(ERROR, "ready() n = nil")
log.Warn("ready() n = nil")
return false
}
if n.TK == nil {
log.Log(ERROR, "ready() n.TK = nil", n.WidgetId, n.GetProgName())
log.Warn("ready() n.TK = nil", n.WidgetId, n.GetProgName())
return false
}
if n.Parent == nil {
log.Log(ERROR, "ready() n.Parent = nil", n.WidgetId, n.GetProgName())
log.Warn("ready() n.Parent = nil", n.WidgetId, n.GetProgName())
return false
}
if n.Parent.TK == nil {
if n.Parent.WidgetId == 0 {
// this is normal if the widget type is a window
if n.WidgetType == widget.Window {
return false
}
}
log.Log(ERROR, "ready() n.Parent.TK = nil", n.WidgetId, n.GetProgName())
log.Log(ERROR, "ready() n.Parent.TK = nil", n.Parent.WidgetId, n.Parent.GetProgName())
log.Warn("ready() n.Parent.TK = nil", n.WidgetId, n.GetProgName())
log.Warn("ready() n.Parent.TK = nil", n.Parent.WidgetId, n.Parent.GetProgName())
return false
}
return true
}
func (n *node) ready() bool {
if n == nil {
return false
}
if n.tk == nil {
return false
}
return true
}
func hide(n *tree.Node) {
show(n, false)
}
func show(n *tree.Node, b bool) {
if tkbad(n) {
return
}
var tk *guiWidget
tk = n.TK.(*guiWidget)
// tk = getTK(n)
@ -103,12 +82,15 @@ func show(n *tree.Node, b bool) {
}
}
func realEnable(n *tree.Node, b bool) {
if !ready(n) {
return
}
func enable(n *tree.Node, b bool) {
var tk *guiWidget
tk = n.TK.(*guiWidget)
if n == nil {
panic("WHAT? enable was passed nil. How does this even happen?")
}
if tk == nil {
return
}
if tk.uiControl == nil {
return
}
@ -119,13 +101,10 @@ func realEnable(n *tree.Node, b bool) {
}
}
func pad(n *tree.Node, b bool) {
if tkbad(n) {
return
}
log.Log(ANDLABS, "pad() on WidgetId =", n.WidgetId)
func (n *node) pad(b bool) {
log.Warn("pad() on WidgetId =", n.WidgetId)
t := n.TK.(*guiWidget)
t := n.tk
if t == nil {
log.Log(ERROR, "pad() toolkit struct == nil. for", n.WidgetId)
return
@ -144,69 +123,130 @@ func pad(n *tree.Node, b bool) {
case widget.Box:
t.uiBox.SetPadded(b)
default:
log.Log(ERROR, "TODO: implement pad() for", n.WidgetType, n.GetProgName())
log.Log(ERROR, "TODO: implement pad() for", n.WidgetType, n.progname)
}
}
func showWidget(n *tree.Node) {
log.Info("not implemented in andlabs yet")
// widgetDelete(n)
}
func (n *node) move(newParent *node) {
p := n.parent
func hideWidget(n *tree.Node) {
widgetDelete(n)
switch p.WidgetType {
case widget.Group:
case widget.Tab:
// tabSetMargined(tParent.uiTab, true)
case widget.Window:
// t.uiWindow.SetBorderless(false)
case widget.Grid:
// t.uiGrid.SetPadded(true)
case widget.Box:
log.Log(INFO, "TODO: move() where =", p.ParentId)
log.Log(INFO, "TODO: move() for widget =", n.WidgetId)
stretchy = true
if p.tk.uiBox != nil {
p.tk.uiBox.Append(n.tk.uiControl, stretchy)
}
default:
log.Log(ERROR, "TODO: need to implement move() for type =", n.WidgetType)
log.Log(ERROR, "TODO: need to implement move() for where =", p.ParentId)
log.Log(ERROR, "TODO: need to implement move() for widget =", n.WidgetId)
}
}
func widgetDelete(n *tree.Node) {
log.Log(ANDLABS, "widgetDelete()", n.WidgetId, n.WidgetType)
log.Log(NOW, "widgetDelete()", n.WidgetId)
var tk *guiWidget
tk = n.TK.(*guiWidget)
if n.WidgetType == widget.Window {
log.Log(ANDLABS, "DESTROY uiWindow here")
log.Log(ANDLABS, "DESTROY NEED TO REMOVE n from parent.Children")
if tk.uiWindow != nil {
tk.uiWindow.Destroy()
tk.uiWindow = nil
log.Warn("DESTROY uiWindow here")
log.Warn("NEED TO REMOVE n from parent.Children")
tk.uiWindow.Destroy()
tk.uiWindow = nil
n.DeleteNode()
}
}
func processAction(a *widget.Action) {
log.Log(INFO, "processAction() START a.ActionType =", a.ActionType, "a.Value", a.Value)
if a.ActionType == widget.ToolkitInit {
Init()
return
}
switch a.WidgetType {
case widget.Root:
if me.treeRoot == nil {
log.Log(INFO, "processAction() found the treeRoot")
me.treeRoot = me.myTree.AddNode(a)
} else {
log.Warn("processAction() Something terrible has happened")
log.Warn("processAction() treeNode was sent an action", a.ActionType, a)
}
// n.DeleteNode()
} else {
log.Log(ANDLABS, "DESTROY can't destroy TODO:", n.WidgetId, n.WidgetType)
return
}
}
func SetTitle(n *tree.Node, s string) {
SetText(n, s)
}
log.Warn("andlabs processAction() START a.WidgetId =", a.WidgetId, "a.ParentId =", a.ParentId, a.ActionType)
switch a.WidgetType {
case widget.Flag:
log.Log(ERROR, "processAction() RE-IMPLEMENT LOG FLAGS")
return
}
func SetLabel(n *tree.Node, s string) {
SetText(n, s)
}
if me.treeRoot == nil {
panic("me.treeRoot == nil")
}
func SetText(n *tree.Node, s string) {
if a.ActionType == widget.Add {
add(a)
return
}
n := me.treeRoot.FindWidgetId(a.WidgetId)
if n == nil {
log.Log(WARN, "Tree Error: Add() sent n == nil")
log.Error(errors.New("andlabs processAction() ERROR findWidgetId found nil"), a.ActionType, a.WidgetType)
log.Log(NOW, "processAction() ERROR findWidgetId found nil for id =", a.WidgetId)
log.Log(NOW, "processAction() ERROR findWidgetId found nil", a.ActionType, a.WidgetType)
log.Log(NOW, "processAction() ERROR findWidgetId found nil for id =", a.WidgetId)
me.treeRoot.ListWidgets()
return
panic("findWidgetId found nil for id = " + string(a.WidgetId))
}
if n.TK == nil {
log.Log(WARN, "SetText() Tree sent an action on a widget we didn't seem to have.", n.WidgetId)
return
}
setText(n, s)
log.Log(ANDLABS, "SetText() (new)", n.WidgetType, n.String(), s)
}
func AddText(n *tree.Node, s string) {
if n == nil {
log.Log(WARN, "Tree Error: Add() sent n == nil")
if a.ActionType == widget.Dump {
log.Log(NOW, "processAction() Dump =", a.ActionType, a.WidgetType, n.State.ProgName)
return
}
if n.TK == nil {
log.Log(WARN, "AddText() Tree sent an action on a widget we didn't seem to have.", n.WidgetId)
return
switch a.ActionType {
case widget.Delete:
widgetDelete(n)
case widget.Show:
show(n, true)
case widget.Hide:
show(n, false)
case widget.Enable:
enable(n, true)
case widget.Disable:
log.Warn("andlabs got disable for", n.WidgetId, n.State.ProgName)
enable(n, false)
case widget.Get:
setText(n, a)
case widget.GetText:
switch a.WidgetType {
case widget.Textbox:
a.Value = n.State.Value
}
case widget.Set:
setText(n, a)
case widget.SetText:
setText(n, a)
case widget.AddText:
addText(n, a)
default:
log.Log(ERROR, "processAction() Unknown =", a.ActionType, a.WidgetType)
}
log.Log(ANDLABS, "AddText()", n.WidgetType, n.String())
// w := n.TK.(*guiWidget)
// w.AddText(s)
addText(n, s)
log.Log(INFO, "processAction() END =", a.ActionType, a.WidgetType)
}

73
add.go
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@ -2,81 +2,70 @@ package main
import (
"go.wit.com/log"
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
)
func add(n *tree.Node) {
func add(a *widget.Action) {
log.Warn("andlabs add()", a.WidgetId, a.State.ProgName)
if a.WidgetType == widget.Root {
if me.treeRoot == nil {
me.treeRoot = me.myTree.AddNode(a)
}
return
}
n := me.myTree.AddNode(a)
p := n.Parent
switch n.WidgetType {
case widget.Window:
log.Warn("SPEEDY Add window", n.WidgetId, n.GetProgName())
newWindow(p, n)
return
case widget.Group:
log.Warn("SPEEDY Add Group", n.WidgetId, n.GetProgName())
newGroup(p, n)
return
case widget.Grid:
newGrid(n)
return
case widget.Box:
newBox(n)
return
/*
case widget.Tab:
newTab(n)
return
*/
case widget.Label:
newLabel(p, n)
return
case widget.Button:
newButton(p, n)
return
case widget.Checkbox:
newCheckbox(p, n)
setChecked(n, n.State.Checked)
return
case widget.Spinner:
newSpinner(p, n)
return
case widget.Slider:
newSlider(p, n)
return
case widget.Dropdown:
newDropdown(p, n)
// setText(n, n.State.DefaultS)
return
case widget.Combobox:
newCombobox(p, n)
// setText(n, n.State.DefaultS)
return
case widget.Textbox:
newTextbox(p, n)
// setText(n, n.State.DefaultS)
return
/*
case widget.Image:
newImage(p, n)
return
*/
default:
log.Log(ERROR, "add() error TODO: ", n.WidgetType, n.ProgName())
}
}
func newAdd(n *tree.Node) {
if n == nil {
log.Log(WARN, "Tree Error: Add() sent n == nil")
return
}
if n.WidgetType == widget.Root {
me.treeRoot = n
return
}
if me.treeRoot == nil {
panic("test")
}
add(n)
if n.TK == nil {
if n.WidgetId == 1 || n.WidgetId == 2 {
// this is normal at plugin init() time
} else {
// this probably shouldn't be happening
log.Log(WARN, "newAdd() Tree sent an action on a widget we didn't seem to have.", n.WidgetId, n.WidgetType, n.ProgName())
}
// Probably something went wrong and we should reset / redraw everything?
n.TK = initWidget(n)
}
// show(n, !a.State.Hidden)
if n.Hidden() {
hide(n)
} else {
if n.State.Enable {
// nothing to do
} else {
realEnable(n, false)
}
log.Log(ERROR, "add() error TODO: ", n.WidgetType, n.State.ProgName)
}
}

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@ -6,23 +6,39 @@ import (
"go.wit.com/widget"
)
func realAddText(n *tree.Node, s string) {
func compareStrings(n *tree.Node, ss []string) {
}
// func (n *node) addText(a *widget.Action) {
func addText(n *tree.Node, a *widget.Action) {
var tk *guiWidget
tk = n.TK.(*guiWidget)
log.Log(ANDLABS, "addText() START with s =", s)
log.Warn("andlabs addText() START with a.Value =", a.Value)
if tk == nil {
log.Log(ERROR, "addText error. tk == nil", n.State.ProgName, n.WidgetId)
return
}
log.Log(ANDLABS, "addText() Attempt on", n.WidgetType, "with", s)
log.Warn("andlabs addText() Attempt on", n.WidgetType, "with", a.Value)
switch n.WidgetType {
case widget.Dropdown:
addDropdownName(n, s)
for i, s := range a.State.Strings {
log.Warn("andlabs a.State.Strings =", i, s)
_, ok := n.Strings[s]
// If the key exists
if ok {
log.Warn("andlabs a.State.Strings is here", i, s)
} else {
log.Warn("andlabs is not here", i, s)
addDropdownName(n, s)
// TODO: make numbers
n.Strings[s] = 21
}
}
case widget.Combobox:
addComboboxName(n, s)
addComboboxName(n, widget.GetString(a.Value))
default:
log.Log(ERROR, "addText() doesn't work on", n.WidgetType)
log.Log(ERROR, "plugin Send() Don't know how to addText on", n.WidgetType, "yet", a.ActionType)
}
log.Log(ANDLABS, "addText() END with =", s)
log.Log(CHANGE, "addText() END with a.Value =", a.Value)
}

33
box.go
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@ -31,25 +31,26 @@ func newBox(n *tree.Node) {
}
/*
rawBox -- hack to arbitrarily add a box in andlabs to work
around the problem that a "group" can not have one entry in it
TODO: fix this so that a box is "added on demand" that is,
if "go.wit.com/gui" sends you a 2nd thing to add to a group,
automatically add a box then. The problem with this, is the macos, windows and linux gtk
will panic on a move when an chind object is disasociated from the group
I haven't had time to try to debug this, so, instead, it's just probably better to always
add a box here. There doesn't seem to be any real issue with forcing a box to be inserted
into the toolkits that is "outside" the binary tree of widgets. This only means, that on
a destroy of the tree, this box must be checked
rawBox -- hack to arbitrarily add a box in andlabs to work
around the problem that a "group" can not have one entry in it
TODO: fix this so that a box is "added on demand" that is,
if "go.wit.com/gui" sends you a 2nd thing to add to a group,
automatically add a box then. The problem with this, is the macos, windows and linux gtk
will panic on a move when an chind object is disasociated from the group
I haven't had time to try to debug this, so, instead, it's just probably better to always
add a box here. There doesn't seem to be any real issue with forcing a box to be inserted
into the toolkits that is "outside" the binary tree of widgets. This only means, that on
a destroy of the tree, this box must be checked
even that is a probably not senario however since clicking on the close box in the toolkit
has the operating system destroy everything in the window. it may or may not be possible
to control that behavior. at this time, it's "undetermined" and the best course of action
is to detect the window is destroyed and then remove all the toolkit information
from all the nodes in the binary tree
even that is a probably not senario however since clicking on the close box in the toolkit
has the operating system destroy everything in the window. it may or may not be possible
to control that behavior. at this time, it's "undetermined" and the best course of action
is to detect the window is destroyed and then remove all the toolkit information
from all the nodes in the binary tree
TODO: handle user killing/closing a window using the OS
TODO: handle user killing/closing a window using the OS
*/
// func (n *node) rawBox() *ui.Box {
func rawBox(n *tree.Node) *ui.Box {
var box *ui.Box

View File

@ -7,6 +7,7 @@ import (
_ "go.wit.com/dev/andlabs/ui/winmanifest"
)
// func (p *node) newButton(n *node) {
func newButton(p *tree.Node, n *tree.Node) {
if notNew(n) {
return
@ -21,7 +22,7 @@ func newButton(p *tree.Node, n *tree.Node) {
newt.parent = ptk
b.OnClicked(func(*ui.Button) {
me.myTree.SendUserEvent(n)
me.myTree.DoUserEvent(n)
})
n.TK = newt

View File

@ -1,9 +1,7 @@
package main
import (
"go.wit.com/log"
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
"go.wit.com/dev/andlabs/ui"
_ "go.wit.com/dev/andlabs/ui/winmanifest"
@ -19,11 +17,8 @@ func newCheckbox(p *tree.Node, n *tree.Node) {
newt.uiControl = newt.uiCheckbox
newt.uiCheckbox.OnToggled(func(spin *ui.Checkbox) {
var b bool
b = newt.checked()
n.State.Checked = b
log.Log(ANDLABS, "Checkbox is now =", b)
me.myTree.SendUserEvent(n)
n.SetValue(newt.checked())
me.myTree.DoUserEvent(n)
})
n.TK = newt
@ -33,12 +28,3 @@ func newCheckbox(p *tree.Node, n *tree.Node) {
func (t *guiWidget) checked() bool {
return t.uiCheckbox.Checked()
}
func realSetChecked(n *tree.Node, b bool) {
if n.WidgetType != widget.Checkbox {
}
var tk *guiWidget
tk = n.TK.(*guiWidget)
tk.uiCheckbox.SetChecked(b)
}

View File

@ -23,22 +23,24 @@ func newCombobox(p, n *tree.Node) {
newt.val = make(map[int]string)
cb.OnChanged(func(spin *ui.EditableCombobox) {
n.State.CurrentS = spin.Text()
log.Log(ANDLABS, "combobox changed ="+spin.Text()+".")
me.myTree.SendUserEvent(n)
n.SetValue(spin.Text())
log.Warn("combobox changed =" + spin.Text() + ".")
me.myTree.DoUserEvent(n)
})
n.TK = newt
place(p, n)
log.Log(ANDLABS, "add combobox entries on create:", n.State.Strings)
log.Warn("add combobox entries on create:", n.State.Strings)
log.Warn("add combobox entries on create:", n.State.Strings)
log.Warn("add combobox entries on create:", n.State.Strings)
// add the initial combobox entries
for i, s := range n.State.Strings {
log.Log(ANDLABS, "add combobox entries on create progname:", n.GetProgName(), "State.Strings =", i, s)
log.Warn("add combobox entries on create", n.GetProgName(), i, s)
addComboboxName(n, s)
}
cur := n.CurrentS()
log.Log(ANDLABS, "add combobox: set default value on create to", cur)
cur := n.String()
log.Warn("add combobox: TODO: set default value on create", n.GetProgName(), cur)
setComboboxName(n, cur)
}
@ -48,7 +50,7 @@ func addComboboxName(n *tree.Node, s string) {
}
var tk *guiWidget
tk = n.TK.(*guiWidget)
log.Log(ANDLABS, "addComboboxName()", n.WidgetId, "add:", s)
log.Log(INFO, "addComboboxName()", n.WidgetId, "add:", s)
tk.uiEditableCombobox.Append(s)
if tk.val == nil {
@ -59,7 +61,7 @@ func addComboboxName(n *tree.Node, s string) {
// If this is the first menu added, set the dropdown to it
if tk.c == 0 {
log.Log(ANDLABS, "addComboboxName() first string:", s)
log.Log(INFO, "THIS IS THE FIRST combobox", s)
tk.uiEditableCombobox.SetText(s)
}
tk.c = tk.c + 1
@ -71,7 +73,7 @@ func setComboboxName(n *tree.Node, s string) bool {
}
var tk *guiWidget
tk = n.TK.(*guiWidget)
log.Log(ANDLABS, "SetComboboxName()", n.WidgetId, ",", s)
log.Log(INFO, "SetComboboxName()", n.WidgetId, ",", s)
tk.uiEditableCombobox.SetText(s)
return false
}

61
common.go Normal file
View File

@ -0,0 +1,61 @@
package main
import (
"go.wit.com/widget"
)
type node struct {
parent *node
children []*node
WidgetId int // widget ID
WidgetType widget.WidgetType
ParentId int // parent ID
state widget.State
// a reference name for programming and debuggign. Must be unique
progname string
// the text used for button labesl, window titles, checkbox names, etc
label string
// horizontal means layout widgets like books on a bookshelf
// vertical means layout widgets like books in a stack
// direction widget.Orientation
direction widget.Orientation
// This is how the values are passed back and forth
// values from things like checkboxes & dropdown's
value any
strings []string
// This is used for things like a slider(0,100)
X int
Y int
// This is for the grid size & widget position
W int
H int
AtW int
AtH int
vals []string // dropdown menu items
// horizontal bool `default:false`
hasTabs bool // does the window have tabs?
currentTab bool // the visible tab
// the internal plugin toolkit structure
// in the gtk plugin, it has gtk things like margin & border settings
// in the text console one, it has text console things like colors for menus & buttons
tk *guiWidget
}
/*
func (n *node) doUserEvent() {
log.Log(ERROR, "doUserEvent() ERROR")
}
*/

View File

@ -6,16 +6,13 @@ import (
var defaultBehavior bool = true
/*
var bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
var canvas bool // if set to true, the windows are a raw canvas
var menubar bool // for windows
var stretchy bool // expand things like buttons to the maximum size
var padded bool // add space between things like buttons
var margin bool // add space around the frames of windows
*/
/*
var debugToolkit bool = false
var debugChange bool = false
var debugPlugin bool = false
@ -24,9 +21,23 @@ var debugFlags bool = false
var debugGrid bool = false
var debugNow bool = true
var debugError bool = true
*/
// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
func setDefaultBehavior(s bool) {
defaultBehavior = s
if defaultBehavior {
log.Log(NOW, "Setting this toolkit to use the default behavior.")
log.Log(NOW, "This is the 'guessing' part as defined by the wit/gui 'Principles'. Refer to the docs.")
stretchy = false
padded = true
menubar = true
margin = true
canvas = false
bookshelf = true // 99% of the time, things make a vertical stack of objects
} else {
log.Log(NOW, "This toolkit is set to ignore the default behavior.")
}
}
func (t *guiWidget) Dump(b bool) {
if !b {
@ -64,3 +75,46 @@ func (t *guiWidget) Dump(b bool) {
log.Log(NOW, "uiCheckbox =", t.uiCheckbox)
}
}
/*
func GetDebugToolkit () bool {
return debugToolkit
}
*/
func (n *node) dumpWidget(b bool) {
var info, d string
if n == nil {
log.Log(ERROR, "dumpWidget() node == nil")
return
}
info = n.WidgetType.String()
d = string(n.WidgetId) + " " + info + " " + n.progname
var tabs string
for i := 0; i < listChildrenDepth; i++ {
tabs = tabs + defaultPadding
}
log.Log(NOW, tabs+d)
}
var defaultPadding string = " "
var listChildrenDepth int = 0
func (n *node) listChildren(dump bool) {
if n == nil {
return
}
n.dumpWidget(dump)
if len(n.children) == 0 {
return
}
for _, child := range n.children {
listChildrenDepth += 1
child.listChildren(dump)
listChildrenDepth -= 1
}
}

54
delete.go Normal file
View File

@ -0,0 +1,54 @@
package main
// if you include more than just this import
// then your plugin might be doing something un-ideal (just a guess from 2023/02/27)
import (
"go.wit.com/log"
"go.wit.com/widget"
)
// delete the child widget from the parent
// p = parent, c = child
func (n *node) destroy() {
pId := n.parent.WidgetId
cId := n.WidgetId
log.Log(NOW, "delete()", pId, cId)
pt := n.parent.tk
ct := n.tk
if ct == nil {
log.Log(NOW, "delete FAILED (ct = mapToolkit[c] == nil) for c", pId, cId)
// this pukes out a whole universe of shit
// listMap()
return
}
switch n.WidgetType {
case widget.Button:
log.Log(NOW, "Should delete Button here:", n.progname)
log.Log(NOW, "Parent:")
pt.Dump(true)
log.Log(NOW, "Child:")
ct.Dump(true)
if pt.uiBox == nil {
log.Log(NOW, "Don't know how to destroy this")
} else {
log.Log(NOW, "Fuck it, destroy the whole box", n.parent.progname)
// pt.uiBox.Destroy() // You have a bug: You cannot destroy a uiControl while it still has a parent.
pt.uiBox.SetPadded(false)
pt.uiBox.Delete(4)
ct.uiButton.Disable()
// ct.uiButton.Hide()
ct.uiButton.Destroy()
}
case widget.Window:
log.Log(NOW, "Should delete Window here:", n.progname)
default:
log.Log(NOW, "Fuckit, let's destroy a button")
if ct.uiButton != nil {
pt.uiBox.Delete(4)
ct.uiButton.Destroy()
}
}
}

View File

@ -27,27 +27,29 @@ func newDropdown(p, n *tree.Node) {
i := spin.Selected()
if newt.val == nil {
log.Log(ERROR, "make map didn't work")
n.State.CurrentS = "map did not work. ui.Combobox error"
n.SetValue("map did not work. ui.Combobox error")
} else {
n.State.CurrentS = newt.val[i]
n.SetValue(newt.val[i])
}
me.myTree.SendUserEvent(n)
me.myTree.DoUserEvent(n)
})
n.TK = newt
place(p, n)
log.Log(ANDLABS, "add dropdown entries on create:", n.State.Strings)
log.Warn("add dropdown entries on create:", n.State.Strings)
log.Warn("add dropdown entries on create:", n.State.Strings)
log.Warn("add dropdown entries on create:", n.State.Strings)
if n.State.Strings == nil {
return
}
// add the initial dropdown entries
for i, s := range n.State.Strings {
log.Log(ANDLABS, "add dropdown: add entries on create", n.GetProgName(), i, s)
log.Warn("add dropdown: add entries on create", n.GetProgName(), i, s)
addDropdownName(n, s)
}
cur := n.String()
log.Log(ANDLABS, "add dropdown: set default value on create", n.GetProgName(), cur)
log.Warn("add dropdown: set default value on create", n.GetProgName(), cur)
setDropdownName(n, cur)
}
@ -93,12 +95,12 @@ func setDropdownName(n *tree.Node, s string) bool {
for i, tmp := range tk.val {
if s == tmp {
n.State.CurrentS = s
n.SetValue(s)
setDropdownInt(n, i)
log.Log(ANDLABS, "SetDropdownInt() worked", tmp, i)
log.Warn("SetDropdownInt() worked", tmp, i)
return true
}
}
log.Log(WARN, "SetDropdownName() failed", s, n.WidgetId, n.GetProgName())
log.Warn("SetDropdownName() failed", s)
return false
}

12
go.mod Normal file
View File

@ -0,0 +1,12 @@
module go.wit.com/toolkits/andlabs
go 1.21.4
require (
go.wit.com/dev/andlabs/ui v0.0.1
go.wit.com/log v0.5.5
go.wit.com/toolkits/tree v0.0.3
go.wit.com/widget v1.1.5
)
require go.wit.com/dev/davecgh/spew v1.1.4 // indirect

10
go.sum Normal file
View File

@ -0,0 +1,10 @@
go.wit.com/dev/andlabs/ui v0.0.1 h1:SowOybLBu/qUOqp905EZikz5/iPa3GpmnCAPzNOYajM=
go.wit.com/dev/andlabs/ui v0.0.1/go.mod h1:mlKEEe05ZJURzjh1LtjzdGMHVbJm9a7BUaVpA9cHxsM=
go.wit.com/dev/davecgh/spew v1.1.4 h1:C9hj/rjlUpdK+E6aroyLjCbS5MFcyNUOuP1ICLWdNek=
go.wit.com/dev/davecgh/spew v1.1.4/go.mod h1:sihvWmnQ/09FWplnEmozt90CCVqBtGuPXM811tgfhFA=
go.wit.com/log v0.5.5 h1:bK3b94uVKgev4jB5wg06FnvCFBEapQICTSH2YW+CWr4=
go.wit.com/log v0.5.5/go.mod h1:BaJBfHFqcJSJLXGQ9RHi3XVhPgsStxSMZRlaRxW4kAo=
go.wit.com/toolkits/tree v0.0.3 h1:bhPCKBEuZ3uxUC5saU5AF3uotvTVyt6NMgeG0BDg7CI=
go.wit.com/toolkits/tree v0.0.3/go.mod h1:n4F2seonm1aYMml+YGOpCqWo0bkFwT/RH834J6f5/iE=
go.wit.com/widget v1.1.5 h1:jx5hJ2WLZJnCcvMuaLHegzpNlzwo+0kOkzsRkzRiB30=
go.wit.com/widget v1.1.5/go.mod h1:I8tnD3x3ECbB/CRNnLCdC+uoyk7rK0AEkzK1bQYSqoQ=

View File

@ -1,6 +1,5 @@
package main
/*
import (
"go.wit.com/dev/andlabs/ui"
_ "go.wit.com/dev/andlabs/ui/winmanifest"
@ -19,7 +18,6 @@ func (p *node) newImage(n *node) {
n.tk = newt
// p.place(n)
}
*/
/*
if (a.Name == "image") {

175
init.go
View File

@ -1,175 +0,0 @@
// plugin
package main
import (
"runtime/debug"
"sync"
"go.wit.com/log"
"go.wit.com/toolkits/tree"
"go.wit.com/dev/andlabs/ui"
// the _ means we only need this for the init()
_ "go.wit.com/dev/andlabs/ui/winmanifest"
)
// sent via -ldflags
var VERSION string
var BUILDTIME string
var PLUGIN string = "andlabs"
var uiMainUndef bool = true
var uiMain sync.Once
var muAction sync.Mutex
/*
func newaction(n *tree.Node, atype widget.ActionType) {
ui.QueueMain(func() {
newAction(n, atype)
})
}
*/
func queueAdd(n *tree.Node) {
ui.QueueMain(func() {
newAdd(n)
})
}
func enableWidget(n *tree.Node) {
ui.QueueMain(func() {
realEnable(n, true)
})
}
func disableWidget(n *tree.Node) {
ui.QueueMain(func() {
realEnable(n, false)
})
}
func setTitle(n *tree.Node, s string) {
ui.QueueMain(func() {
SetText(n, s)
})
}
func setLabel(n *tree.Node, s string) {
ui.QueueMain(func() {
realSetText(n, s)
})
}
func setText(n *tree.Node, s string) {
ui.QueueMain(func() {
realSetText(n, s)
})
}
func addText(n *tree.Node, s string) {
ui.QueueMain(func() {
realAddText(n, s)
})
}
func setChecked(n *tree.Node, b bool) {
ui.QueueMain(func() {
realSetChecked(n, b)
})
}
func toolkitClose() {
ui.QueueMain(func() {
ui.Quit()
})
}
/*
func queueMain(currentA widget.Action) {
// this never happends
defer func() {
if r := recover(); r != nil {
log.Log("YAHOOOO Recovered in queueMain() application:", r)
log.Println("Recovered from panic:", r)
log.Println("Stack trace:")
debug.PrintStack()
me.myTree.SendToolkitPanic()
}
}()
// andlabs puts this inside the gofunction over there
// probably this should be changed around here
// and only andlabs stuff should be sent there?
// it's easier to code it this way however
// also, if it dies here, it get's caught
// usually, this is where it dies
log.Log(ANDLABS, "about to send action into the andlabs ui.QueueMain()")
ui.QueueMain(func() {
processAction(&currentA)
})
}
*/
func guiMain() {
defer func() {
if r := recover(); r != nil {
log.Log(WARN, "YAHOOOO Recovered in guiMain application:", r)
log.Log(WARN, "Recovered from panic:", r)
log.Log(WARN, "Stack trace:")
debug.PrintStack()
me.myTree.SendToolkitPanic()
return
}
}()
ui.Main(func() {
// this is a bad hack for now.
// a better way would be to spawn ui.Main on the first actual window
// that is supposed to be displayed
placeholderUI()
me.myTree.InitOK()
// if nothing is working, run this instead to make
// sure you have something
// demoUI()
})
}
func Init() {
log.Log(WARN, "Init() TODO: move init() to here")
}
// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
func initPlugin() {
log.Log(INFO, "Init() START")
log.Log(INFO, "Init()")
// Can you pass values to a plugin init() ? Otherwise, there is no way to safely print
// log.Log(INFO, "init() Setting defaultBehavior = true")
// setDefaultBehavior(true)
me.myTree = initTree()
// me.ok = true // this tells init() it's okay to work with gocui
/*
me.myTree = tree.New()
me.myTree.PluginName = "andlabs"
// me.myTree.ActionFromChannel = queueMain
me.myTree.NodeAction = queueAction
me.myTree.Add = queueAdd
me.myTree.SetTitle = queueSetTitle
me.myTree.SetLabel = queueSetLabel
me.myTree.SetText = queueSetText
me.myTree.AddText = queueAddText
me.myTree.SetChecked = queueSetChecked
me.myTree.ToolkitClose = queueToolkitClose
*/
// TODO: this is messed up. run ui.Main() from the first add? Initialize it with an empty thing first?
// fake out the OS toolkit by making a fake window. This is probably needed for macos & windows
// actually, this probably breaks the macos build
go guiMain()
}
func main() {
}

View File

@ -11,10 +11,12 @@ import (
var NOW *log.LogFlag
var INFO *log.LogFlag
var SPEW *log.LogFlag
var WARN *log.LogFlag
var ERROR *log.LogFlag
var ANDLABS *log.LogFlag
var CHANGE *log.LogFlag
var TOOLKIT *log.LogFlag
func init() {
full := "go.wit.com/toolkits/andlabs"
@ -24,9 +26,9 @@ func init() {
INFO = log.NewFlag("INFO", false, full, short, "normal debugging stuff")
WARN = log.NewFlag("WARN", true, full, short, "bad things")
SPEW = log.NewFlag("SPEW", false, full, short, "spew stuff")
full = "go.wit.com/gui"
short = "andlabs"
ERROR = log.NewFlag("ERROR", false, full, short, "andlab toolkit errors")
ANDLABS = log.NewFlag("ANDLABS", false, full, short, "andlabs specific stuff")
ERROR = log.NewFlag("ERROR", false, full, short, "toolkit errors")
CHANGE = log.NewFlag("ERROR", false, full, short, "show when the user does things")
TOOLKIT = log.NewFlag("ERROR", false, full, short, "andlabs specific stuff")
}

82
main.go Normal file
View File

@ -0,0 +1,82 @@
package main
import (
"runtime/debug"
"sync"
"go.wit.com/log"
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
"go.wit.com/dev/andlabs/ui"
// the _ means we only need this for the init()
_ "go.wit.com/dev/andlabs/ui/winmanifest"
)
var uiMainUndef bool = true
var uiMain sync.Once
var muAction sync.Mutex
func queueMain(currentA widget.Action) {
/*
// this never happends
defer func() {
if r := recover(); r != nil {
log.Warn("YAHOOOO Recovered in queueMain() application:", r)
log.Println("Recovered from panic:", r)
log.Println("Stack trace:")
debug.PrintStack()
me.myTree.DoToolkitPanic()
}
}()
*/
// andlabs puts this inside the gofunction over there
// probably this should be changed around here
// and only andlabs stuff should be sent there?
// it's easier to code it this way however
// also, if it dies here, it get's caught
// usually, this is where it dies
ui.QueueMain(func() {
processAction(&currentA)
})
}
func guiMain() {
defer func() {
if r := recover(); r != nil {
log.Warn("YAHOOOO Recovered in guiMain application:", r)
log.Println("Recovered from panic:", r)
log.Println("Stack trace:")
debug.PrintStack()
me.myTree.DoToolkitPanic()
}
}()
ui.Main(func() {
// this is a bad hack for now.
// a better way would be to spawn ui.Main on the first actual window
// that is supposed to be displayed
placeholderUI()
})
}
func Init() {
log.Warn("Init() TODO: move init() to here")
}
// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
func init() {
log.Log(INFO, "Init() START")
log.Log(INFO, "Init()")
// Can you pass values to a plugin init() ? Otherwise, there is no way to safely print
// log.Log(INFO, "init() Setting defaultBehavior = true")
setDefaultBehavior(true)
me.myTree = tree.New()
me.myTree.PluginName = "andlabs"
me.myTree.ActionFromChannel = queueMain
// TODO: this is messed up. run ui.Main() from the first add? Initialize it with an empty thing first?
// fake out the OS toolkit by making a fake window. This is probably needed for macos & windows
// actually, this probably breaks the macos build
go guiMain()
}

View File

@ -2,9 +2,6 @@ package main
import (
// "os"
"os"
"go.wit.com/dev/andlabs/ui"
_ "go.wit.com/dev/andlabs/ui/winmanifest"
@ -40,60 +37,48 @@ import (
// -----------------------------
func place(p *tree.Node, n *tree.Node) bool {
log.Warn("SPEEDY newplace() 1 START", n.WidgetId, n.GetProgName(), n.GetLabel(), n.String())
log.Warn("SPEEDY newplace() n.State.Strings =", n.State.Strings)
log.Log(INFO, "place() 1 START", n.WidgetType, n.GetProgName(), n.GetLabel())
if p == nil {
log.Log(WARN, "place() parent == nil")
os.Exit(-1)
return false
}
if n == nil {
log.Log(WARN, "place() node == nil")
os.Exit(-1)
return false
}
if !ready(n) {
if n.WidgetType == widget.Window {
// TODO: figure out window in window placement
return true
}
log.Log(ERROR, "place() 1 START not ready()", n.WidgetType, n.GetProgName(), n.GetLabel())
log.Warn("place() 1 START not ready()")
return false
}
log.Log(INFO, "place() 1 START ready()")
var tk, ptk *guiWidget
tk = n.TK.(*guiWidget)
ptk = p.TK.(*guiWidget)
log.Warn("SPEEDY newplace() 2 START", n.WidgetId, n.GetProgName(), n.GetLabel())
if ptk == nil {
log.Log(ERROR, "ptk == nil", p.GetProgName(), p.ParentId, p.WidgetType, ptk)
log.Log(ERROR, "n = ", n.GetProgName(), n.ParentId, n.WidgetType, tk)
log.Log(ERROR, "SPEEDY ptk == nil", n.WidgetId, n.GetProgName())
log.Warn("SPEEDY ptk == nil", n.WidgetId, n.GetProgName())
log.Sleep(1)
panic("ptk == nil")
}
// p.DumpWidget("parent: ")
// n.DumpWidget("child: ")
// log.Log(WARN, "place() switch", p.WidgetType, n.WidgetId, n.GetProgName())
log.Log(INFO, "place() switch", p.WidgetType)
log.Warn("SPEEDY newplace() before switch", n.WidgetId, n.GetProgName())
switch p.WidgetType {
case widget.Grid:
tk.gridX = n.State.GridOffset.X - 1
tk.gridY = n.State.GridOffset.Y - 1
// log.Log(WARN, "place() on Grid at gridX,gridY", tk.gridX, tk.gridY)
log.Warn("place() on Grid at gridX,gridY", tk.gridX, tk.gridY)
ptk.uiGrid.Append(tk.uiControl,
tk.gridX, tk.gridY, 1, 1,
false, ui.AlignFill, false, ui.AlignFill)
return true
case widget.Group:
if ptk.uiBox == nil {
log.Log(ANDLABS, "place() andlabs hack group to use add a box", n.GetProgName(), n.WidgetType)
n.State.Direction = widget.Vertical
log.Log(WARN, "place() andlabs hack group to use add a box", n.GetProgName(), n.WidgetType)
ptk.uiBox = rawBox(n)
ptk.uiGroup.SetChild(ptk.uiBox)
}
if n.WidgetType == widget.Textbox {
ptk.uiBox.Append(tk.uiControl, true)
} else {
ptk.uiBox.Append(tk.uiControl, n.State.Expand)
ptk.uiBox.Append(tk.uiControl, stretchy)
}
return true
case widget.Tab:
@ -106,30 +91,30 @@ func place(p *tree.Node, n *tree.Node) bool {
panic("tk.uiControl == nil")
}
log.Log(ERROR, "CHECK LOGIC ON THIS. APPENDING directly into a window without a tab")
ptk.uiTab.Append(n.State.Label, tk.uiControl)
// log.Log(ERROR, "THIS SHOULD NEVER HAPPEN ??????? trying to place() node=", n.WidgetId, n.GetProgName(), n.Text, n.WidgetType)
// log.Log(ERROR, "THIS SHOULD NEVER HAPPEN ??????? trying to place() on parent=", p.WidgetId, p.GetProgName(), p.Text, p.WidgetType)
// panic("tk.uiControl == nil")
ptk.uiTab.Append(widget.GetString(n.State.Value), tk.uiControl)
ptk.boxC += 1
return true
case widget.Box:
log.Warn("SPEEDY Add Something to Box", n.WidgetId, n.GetProgName())
log.Log(INFO, "place() uiBox =", ptk.uiBox)
log.Log(INFO, "place() uiControl =", tk.uiControl)
if n.WidgetType == widget.Textbox {
ptk.uiBox.Append(tk.uiControl, true)
} else {
ptk.uiBox.Append(tk.uiControl, n.State.Expand)
ptk.uiBox.Append(tk.uiControl, stretchy)
}
ptk.boxC += 1
return true
case widget.Window:
log.Log(INFO, "Adding Something to Window", n.WidgetId, n.GetProgName())
if n.WidgetType == widget.Window {
log.Log(INFO, "TODO: make window in a window a tab", n.WidgetId, n.GetProgName())
return true
}
log.Warn("SPEEDY Add Something to Window", n.WidgetId, n.GetProgName())
ptk.uiWindow.SetChild(tk.uiControl)
return true
default:
log.Log(ERROR, "place() how? Parent =", p.WidgetId, p.WidgetType)
}
log.Log(ERROR, "newplace() returned without doing anything", n.WidgetId, n.GetProgName())
log.Warn("SPEEDY newplace() return", n.WidgetId, n.GetProgName())
return false
}

View File

@ -6,20 +6,22 @@ import (
"go.wit.com/widget"
)
func realSetText(n *tree.Node, name string) {
// name := widget.GetString(a.Value)
// func (n *node) setText(a *widget.Action) {
func setText(n *tree.Node, a *widget.Action) {
name := widget.GetString(a.Value)
var tk *guiWidget
tk = n.TK.(*guiWidget)
log.Log(ANDLABS, "setText() START with text =", name, n.WidgetType)
log.Log(CHANGE, "setText() START with text =", name)
if tk == nil {
log.Log(ERROR, "setText error. tk == nil", n.GetProgName(), n.WidgetId)
return
}
log.Log(CHANGE, "setText() Attempt on", n.WidgetType, "with", name)
switch n.WidgetType {
case widget.Window:
log.Log(ANDLABS, "setText() Attempt to set the title to", name)
log.Warn("setText() Attempt to set the title to", name)
tk.uiWindow.SetTitle(name)
case widget.Tab:
case widget.Group:
@ -27,7 +29,6 @@ func realSetText(n *tree.Node, name string) {
case widget.Checkbox:
tk.uiCheckbox.SetText(name)
case widget.Textbox:
log.Log(ANDLABS, "setText() on Textbox START with text =", name)
if tk.uiEntry != nil {
tk.uiEntry.SetText(name)
}
@ -39,21 +40,21 @@ func realSetText(n *tree.Node, name string) {
case widget.Button:
tk.uiButton.SetText(name)
case widget.Slider:
log.Log(ERROR, "setText() on slider unknown", n.GetProgName())
log.Log(ERROR, "setText() on slider unknown", a.ActionType, "on checkbox", n.GetProgName())
case widget.Spinner:
log.Log(ERROR, "setText() on spinner unknown", n.GetProgName())
log.Log(ERROR, "setText() on spinner unknown", a.ActionType, "on checkbox", n.GetProgName())
case widget.Dropdown:
var orig int
var i int = -1
var s string
orig = tk.uiCombobox.Selected()
log.Log(ANDLABS, "try to set the Dropdown to", name, "from", orig)
log.Log(CHANGE, "try to set the Dropdown to", name, "from", orig)
// try to find the string
for i, s = range tk.val {
log.Log(ANDLABS, "i, s", i, s)
log.Log(CHANGE, "i, s", i, s)
if name == s {
tk.uiCombobox.SetSelected(i)
log.Log(ANDLABS, "setText() Dropdown worked.", name)
log.Log(CHANGE, "setText() Dropdown worked.", name)
return
}
}
@ -69,7 +70,7 @@ func realSetText(n *tree.Node, name string) {
case widget.Combobox:
tk.uiEditableCombobox.SetText(name)
default:
log.Log(ERROR, "plugin Send() Don't know how to setText on", n.WidgetType, "yet")
log.Log(ERROR, "plugin Send() Don't know how to setText on", n.WidgetType, "yet", a.ActionType)
}
log.Log(ANDLABS, "setText() END with name =")
log.Log(CHANGE, "setText() END with name =")
}

View File

@ -22,8 +22,8 @@ func newSlider(p, n *tree.Node) {
newt.uiControl = s
s.OnChanged(func(spin *ui.Slider) {
n.State.CurrentI = newt.uiSlider.Value()
me.myTree.SendUserEvent(n)
n.SetValue(newt.uiSlider.Value())
me.myTree.DoUserEvent(n)
})
n.TK = newt

View File

@ -18,8 +18,8 @@ func newSpinner(p, n *tree.Node) {
newt.uiControl = s
s.OnChanged(func(s *ui.Spinbox) {
n.State.CurrentI = newt.uiSpinbox.Value()
me.myTree.SendUserEvent(n)
n.SetValue(newt.uiSpinbox.Value())
me.myTree.DoUserEvent(n)
})
n.TK = newt

View File

@ -1,15 +1,15 @@
package main
import (
"sync"
"go.wit.com/toolkits/tree"
"go.wit.com/dev/andlabs/ui"
_ "go.wit.com/dev/andlabs/ui/winmanifest"
)
var initOnce sync.Once // run initPlugin() only once
// var andlabs map[int]*andlabsT
// var callback func(int) bool
// var callback chan toolkit.Action
// It's probably a terrible idea to call this 'me'
var me config

25
tab.go
View File

@ -2,6 +2,7 @@ package main
import (
"go.wit.com/log"
"go.wit.com/widget"
"go.wit.com/dev/andlabs/ui"
_ "go.wit.com/dev/andlabs/ui/winmanifest"
@ -19,7 +20,6 @@ I work around this by always sending a Toolkit that is a tab
once there is one. If you send a Window here, it will replace
any existing tabs rather than adding a new one
*/
/*
func (p *node) newTab(n *node) {
var newt *guiWidget
@ -32,16 +32,16 @@ func (p *node) newTab(n *node) {
}
t := p.tk
log.Log(ANDLABS, "newTab() START", n.WidgetId, n.ParentId)
log.Log(TOOLKIT, "newTab() START", n.WidgetId, n.ParentId)
if t.uiTab == nil {
// this means you have to make a new tab
log.Log(ANDLABS, "newTab() GOOD. This should be the first tab:", n.WidgetId, n.ParentId)
log.Log(TOOLKIT, "newTab() GOOD. This should be the first tab:", n.WidgetId, n.ParentId)
newt = rawTab(t.uiWindow, widget.GetString(n.value))
t.uiTab = newt.uiTab
} else {
// this means you have to append a tab
log.Log(ANDLABS, "newTab() GOOD. This should be an additional tab:", n.WidgetId, n.ParentId)
log.Log(TOOLKIT, "newTab() GOOD. This should be an additional tab:", n.WidgetId, n.ParentId)
if n.WidgetType == widget.Tab {
// andlabs doesn't have multiple tab widgets so make a fake one?
// this makes a guiWidget internal structure with the parent values
@ -55,7 +55,6 @@ func (p *node) newTab(n *node) {
n.tk = newt
}
*/
// This sets _all_ the tabs to Margin = true
//
@ -63,16 +62,18 @@ func (p *node) newTab(n *node) {
func tabSetMargined(tab *ui.Tab, b bool) {
c := tab.NumPages()
for i := 0; i < c; i++ {
log.Log(ANDLABS, "SetMargined", i, b)
log.Log(TOOLKIT, "SetMargined", i, b)
tab.SetMargined(i, b)
}
}
func rawTab(w *ui.Window, name string) *guiWidget {
var newt guiWidget
log.Log(ANDLABS, "rawTab() START", name)
log.Log(TOOLKIT, "rawTab() START", name)
if w == nil {
log.Log(ERROR, "UiWindow == nil. I can't add a tab without a window")
log.Log(ERROR, "UiWindow == nil. I can't add a tab without a window")
log.Log(ERROR, "UiWindow == nil. I can't add a tab without a window")
// sleep(1)
return nil
@ -82,20 +83,19 @@ func rawTab(w *ui.Window, name string) *guiWidget {
w.SetChild(tab)
newt.uiTab = tab
newt.uiControl = tab
log.Log(ANDLABS, "rawTab() END", name)
log.Log(TOOLKIT, "rawTab() END", name)
return &newt
}
/*
func (t *guiWidget) appendTab(name string) *guiWidget {
var newT guiWidget
log.Log(ANDLABS, "appendTab() ADD", name)
log.Log(TOOLKIT, "appendTab() ADD", name)
if t.uiTab == nil {
log.Log(ANDLABS, "UiWindow == nil. I can't add a widget without a place to put it")
log.Log(TOOLKIT, "UiWindow == nil. I can't add a widget without a place to put it")
panic("should never have happened. wit/gui/toolkit has ui.Tab == nil")
}
log.Log(ANDLABS, "appendTab() START name =", name)
log.Log(TOOLKIT, "appendTab() START name =", name)
var hbox *ui.Box
if defaultBehavior {
@ -115,4 +115,3 @@ func (t *guiWidget) appendTab(name string) *guiWidget {
newT.uiBox = hbox
return &newT
}
*/

View File

@ -1,13 +0,0 @@
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
package main
import (
"go.wit.com/lib/protobuf/guipb"
"go.wit.com/log"
)
func showTable(t *guipb.Table) {
log.Info("should show table here")
}

View File

@ -17,21 +17,19 @@ func newTextbox(p, n *tree.Node) {
e := ui.NewEntry()
newt.uiEntry = e
newt.uiControl = e
newt.uiEntry.SetText(n.State.DefaultS)
e.OnChanged(func(spin *ui.Entry) {
n.State.CurrentS = spin.Text()
me.myTree.SendUserEvent(n)
n.SetValue(spin.Text())
me.myTree.DoUserEvent(n)
})
} else {
e := ui.NewNonWrappingMultilineEntry()
newt.uiMultilineEntry = e
newt.uiControl = e
newt.uiMultilineEntry.SetText(n.State.DefaultS)
e.OnChanged(func(spin *ui.MultilineEntry) {
n.State.CurrentS = spin.Text()
me.myTree.SendUserEvent(n)
n.SetValue(spin.Text())
me.myTree.DoUserEvent(n)
})
}
n.TK = newt

31
tree.go Normal file
View File

@ -0,0 +1,31 @@
package main
/*
This code should be common to all gui plugins
There are some helper functions that are probably going to be
the same everywhere. Mostly due to handling the binary tree structure
and the channel communication
For now, it's just a symlink to the 'master' version in
./toolkit/nocui/common.go
*/
import (
"go.wit.com/widget"
)
// Other goroutines must use this to access the GUI
//
// You can not acess / process the GUI thread directly from
// other goroutines. This is due to the nature of how
// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
//
// this sets the channel to send user events back from the plugin
func Callback(guiCallback chan widget.Action) {
me.myTree.Callback(guiCallback)
}
func PluginChannel() chan widget.Action {
return me.myTree.PluginChannel()
}

View File

@ -1,79 +0,0 @@
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
/*
DO NOT EDIT THIS FILE
this file is the same for every GUI toolkit plugin
when you are making a new GUI toolkit plugin for
a specific toolkit, you just need to define these
functions.
for example, in the "gocui" toolkit, the functions
below are what triggers the "gocui" GO package
to draw labels, buttons, windows, etc
If you are starting out trying to make a new GUI toolkit,
all you have to do is copy this file over. Then
work on making these functions. addWidget(), setText(), etc.
That's it!
*/
package main
/*
This is reference code for toolkit developers
This is how information is passed in GO back to the application
via the GO 'plugin' concept
TODO: switch this to protocol buffers
*/
import (
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
)
// Other goroutines must use this to access the GUI
//
// You can not acess / process the GUI thread directly from
// other goroutines. This is due to the nature of how
// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
//
// this sets the channel to send user events back from the plugin
func Callback(guiCallback chan widget.Action) {
me.myTree.Callback(guiCallback)
}
func PluginChannel() chan widget.Action {
initOnce.Do(initPlugin)
return me.myTree.PluginChannel()
}
func FrozenChannel() chan widget.Action {
return me.myTree.FrozenChannel()
}
func initTree() *tree.TreeInfo {
t := tree.New()
t.PluginName = PLUGIN
t.Add = newAdd
t.SetTitle = setTitle
t.SetLabel = setLabel
t.SetText = setText
t.AddText = addText
t.Enable = enableWidget
t.Disable = disableWidget
t.Show = showWidget
t.Hide = hideWidget
t.SetChecked = setChecked
t.ToolkitClose = toolkitClose
t.ShowTable = showTable
return t
}

View File

@ -99,5 +99,11 @@ func demoUI() {
})
// this is messed up.
mainWindow.Show()
// mainWindow.Show()
}
/*
func main() {
ui.Main(setupUI)
}
*/

View File

@ -3,10 +3,10 @@ package main
import (
"go.wit.com/dev/andlabs/ui"
_ "go.wit.com/dev/andlabs/ui/winmanifest"
"go.wit.com/log"
"go.wit.com/widget"
"go.wit.com/log"
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
)
func (t *guiWidget) MessageWindow(msg1 string, msg2 string) {
@ -21,25 +21,31 @@ func newWindow(p, n *tree.Node) {
var newt *guiWidget
newt = new(guiWidget)
// bool == false is if the OS defined border on the window should be used
win := ui.NewWindow(n.GetProgName(), 40, 40, n.State.Borderless)
win.SetBorderless(n.State.Borderless)
win.SetMargined(n.State.Pad)
// menubar bool is if the OS defined border on the window should be used
win := ui.NewWindow(n.GetProgName(), 640, 480, menubar)
win.SetBorderless(canvas)
win.SetMargined(margin)
win.OnClosing(func(*ui.Window) bool {
newt.uiWindow = nil // delete the local reference to the window
me.myTree.SendWindowCloseEvent(n)
// n.DeleteNode()
// show(n, false)
me.myTree.DoWindowCloseEvent(n)
return true
})
newt.uiWindow = win
newt.uiControl = win
n.TK = newt
if p.WidgetType == widget.Window {
log.Log(WARN, "newWindow() TODO: make this window a tab")
} else {
place(p, n)
}
place(p, n)
win.Show()
return
}
func (n *node) SetWindowTitle(title string) {
log.Log(CHANGE, "toolkit NewWindow", widget.GetString(n.value), "title", title)
win := n.tk.uiWindow
if win == nil {
log.Log(ERROR, "Error: no window", n.WidgetId)
} else {
win.SetTitle(title)
log.Log(CHANGE, "Setting the window title", title)
}
}