parent
9aafc45c0b
commit
99a42bf88b
112
action.go
112
action.go
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@ -168,118 +168,6 @@ func widgetDelete(n *tree.Node) {
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}
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}
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/*
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func processAction(a *widget.Action) {
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log.Log(ANDLABS, "processAction() START a.ActionType =", a.ActionType, "a.Value", a.Value)
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if a.ActionType == widget.ToolkitInit {
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Init()
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return
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}
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switch a.WidgetType {
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case widget.Root:
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if me.treeRoot == nil {
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log.Log(INFO, "processAction() found the treeRoot")
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me.treeRoot = me.myTree.AddNode(a)
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} else {
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log.Log(ERROR, "processAction() Something terrible has happened")
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log.Log(ERROR, "processAction() treeNode was sent an action", a.ActionType, a)
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}
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return
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}
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log.Log(ANDLABS, "andlabs processAction() START a.WidgetId =", a.WidgetId, "a.ParentId =", a.ParentId, a.ActionType)
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switch a.WidgetType {
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case widget.Flag:
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log.Log(ERROR, "processAction() RE-IMPLEMENT LOG FLAGS")
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return
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}
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if me.treeRoot == nil {
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panic("me.treeRoot == nil")
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}
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if a.ActionType == widget.Add {
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n := add(a)
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// show(n, !a.State.Hidden)
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if a.State.Hidden {
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hide(n)
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} else {
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if a.State.Enable {
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// nothing to do
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} else {
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enable(n, false)
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}
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}
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// pad(n, n.State.Pad)
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// expand(n, a.State.Expand)
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return
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}
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n := me.treeRoot.FindWidgetId(a.WidgetId)
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if n == nil {
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if a.ActionType == widget.Delete {
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// this is normal. the widget is aleady deleted
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return
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}
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if a.WidgetType == widget.Window {
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// this could happen maybe someday
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log.Log(ANDLABS, "processAction() trying on nonexistant window", a.WidgetId, a.ActionType)
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return
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}
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str := a.ActionType.String() + " id " + widget.GetString(a.WidgetId) + " " + a.WidgetType.String()
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err := errors.New("andlabs processAction() findWidgetId got nil " + str)
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log.Error(err, a.ActionType, a.WidgetType)
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log.Log(WARN, "processAction() ERROR findWidgetId found nil for id =", a.WidgetId)
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log.Log(WARN, "processAction() ERROR findWidgetId found nil", a.ActionType, a.WidgetType)
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log.Log(WARN, "processAction() ERROR findWidgetId found nil for id =", a.WidgetId)
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if WARN.Bool() {
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me.treeRoot.ListWidgets()
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}
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return
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panic("findWidgetId found nil for id = " + string(a.WidgetId))
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}
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if a.ActionType == widget.Dump {
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log.Log(NOW, "processAction() Dump =", a.ActionType, a.WidgetType, n.State.ProgName)
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return
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}
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switch a.ActionType {
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case widget.Delete:
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widgetDelete(n)
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case widget.Show:
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show(n, true)
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case widget.Hide:
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hide(n)
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case widget.Enable:
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enable(n, true)
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case widget.Disable:
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log.Log(ANDLABS, "andlabs got disable for", n.WidgetId, n.State.ProgName)
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enable(n, false)
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case widget.Checked:
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setChecked(n, a.State.Checked)
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case widget.Get:
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setText(n, a)
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case widget.GetText:
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switch a.WidgetType {
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case widget.Textbox:
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a.Value = n.State.Value
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}
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case widget.Set:
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setText(n, a)
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case widget.SetText:
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log.Log(ANDLABS, "andlabs SetText wid =", n.WidgetId, n.State.Value, a.State.Value)
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setText(n, a)
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case widget.AddText:
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addText(n, a)
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default:
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log.Log(ERROR, "processAction() Unknown =", a.ActionType, a.WidgetType)
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}
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log.Log(INFO, "processAction() END =", a.ActionType, a.WidgetType)
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}
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*/
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func SetTitle(n *tree.Node, s string) {
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SetText(n, s)
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}
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7
main.go
7
main.go
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@ -53,6 +53,12 @@ func queueAddText(n *tree.Node, s string) {
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})
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}
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func queueSetChecked(n *tree.Node, b bool) {
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ui.QueueMain(func() {
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setChecked(n, b)
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})
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}
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/*
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func queueMain(currentA widget.Action) {
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// this never happends
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@ -123,6 +129,7 @@ func init() {
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me.myTree.SetLabel = queueSetLabel
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me.myTree.SetText = queueSetText
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me.myTree.AddText = queueAddText
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me.myTree.SetChecked = queueSetChecked
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// TODO: this is messed up. run ui.Main() from the first add? Initialize it with an empty thing first?
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// fake out the OS toolkit by making a fake window. This is probably needed for macos & windows
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