more node state fixes

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2024-02-09 03:44:21 -06:00
parent 695f116eec
commit 142be47d3a
2 changed files with 8 additions and 16 deletions

View File

@ -6,9 +6,6 @@ import (
"go.wit.com/widget"
)
func compareStrings(n *tree.Node, ss []string) {
}
func addText(n *tree.Node, s string) {
var tk *guiWidget
tk = n.TK.(*guiWidget)
@ -21,19 +18,7 @@ func addText(n *tree.Node, s string) {
switch n.WidgetType {
case widget.Dropdown:
for i, s := range n.State.Strings {
log.Log(ANDLABS, "n.State.Strings =", i, s)
_, ok := n.Strings[s]
// If the key exists
if ok {
log.Log(ANDLABS, "string is already in the dropdown", i, s)
} else {
log.Log(ANDLABS, "adding new string to dropdown", i, s)
addDropdownName(n, s)
// TODO: make numbers
n.Strings[s] = 21
}
}
addDropdownName(n, s)
case widget.Combobox:
addComboboxName(n, s)
default:

View File

@ -59,6 +59,12 @@ func queueSetChecked(n *tree.Node, b bool) {
})
}
func queueToolkitClose() {
ui.QueueMain(func() {
ui.Quit()
})
}
/*
func queueMain(currentA widget.Action) {
// this never happends
@ -130,6 +136,7 @@ func init() {
me.myTree.SetText = queueSetText
me.myTree.AddText = queueAddText
me.myTree.SetChecked = queueSetChecked
me.myTree.ToolkitClose = queueToolkitClose
// TODO: this is messed up. run ui.Main() from the first add? Initialize it with an empty thing first?
// fake out the OS toolkit by making a fake window. This is probably needed for macos & windows