works again
This commit is contained in:
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9babe64e41
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2
Makefile
2
Makefile
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@ -1,7 +1,7 @@
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VERSION = $(shell git describe --tags)
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BUILDTIME = $(shell date +%Y.%m.%d)
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all: goimports vet andlabs.so
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all: clean goimports vet andlabs.so
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andlabs.so:
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GO111MODULE=off go build -v -buildmode=plugin -o andlabs.so \
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53
main.go
53
main.go
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@ -18,11 +18,13 @@ import (
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var VERSION string
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var BUILDTIME string
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var PLUGIN string = "andlabs"
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var uiMainUndef bool = true
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var uiMain sync.Once
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var muAction sync.Mutex
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func queueAction(n *tree.Node, atype widget.ActionType) {
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func newaction(n *tree.Node, atype widget.ActionType) {
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ui.QueueMain(func() {
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newAction(n, atype)
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})
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@ -34,37 +36,43 @@ func queueAdd(n *tree.Node) {
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})
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}
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func queueSetTitle(n *tree.Node, s string) {
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func setTitle(n *tree.Node, s string) {
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ui.QueueMain(func() {
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SetText(n, s)
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})
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}
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func queueSetLabel(n *tree.Node, s string) {
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func setLabel(n *tree.Node, s string) {
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ui.QueueMain(func() {
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SetText(n, s)
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})
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}
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func queueSetText(n *tree.Node, s string) {
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func showTable(n *tree.Node) {
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ui.QueueMain(func() {
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log.Info("show table here")
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})
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}
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func realSetText(n *tree.Node, s string) {
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ui.QueueMain(func() {
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SetText(n, s)
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})
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}
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func queueAddText(n *tree.Node, s string) {
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func realAddText(n *tree.Node, s string) {
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ui.QueueMain(func() {
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AddText(n, s)
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})
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}
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func queueSetChecked(n *tree.Node, b bool) {
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func realSetChecked(n *tree.Node, b bool) {
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ui.QueueMain(func() {
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setChecked(n, b)
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})
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}
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func queueToolkitClose() {
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func toolkitClose() {
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ui.QueueMain(func() {
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ui.Quit()
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})
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@ -112,6 +120,8 @@ func guiMain() {
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// that is supposed to be displayed
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placeholderUI()
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me.myTree.InitOK()
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// if nothing is working, run this instead to make
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// sure you have something
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// demoUI()
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@ -123,25 +133,30 @@ func Init() {
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}
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// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
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func init() {
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func initPlugin() {
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log.Log(INFO, "Init() START")
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log.Log(INFO, "Init()")
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// Can you pass values to a plugin init() ? Otherwise, there is no way to safely print
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// log.Log(INFO, "init() Setting defaultBehavior = true")
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// setDefaultBehavior(true)
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me.myTree = tree.New()
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me.myTree.PluginName = "andlabs"
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// me.myTree.ActionFromChannel = queueMain
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me.myTree = initTree()
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me.myTree.NodeAction = queueAction
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me.myTree.Add = queueAdd
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me.myTree.SetTitle = queueSetTitle
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me.myTree.SetLabel = queueSetLabel
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me.myTree.SetText = queueSetText
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me.myTree.AddText = queueAddText
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me.myTree.SetChecked = queueSetChecked
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me.myTree.ToolkitClose = queueToolkitClose
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// me.ok = true // this tells init() it's okay to work with gocui
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/*
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me.myTree = tree.New()
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me.myTree.PluginName = "andlabs"
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// me.myTree.ActionFromChannel = queueMain
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me.myTree.NodeAction = queueAction
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me.myTree.Add = queueAdd
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me.myTree.SetTitle = queueSetTitle
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me.myTree.SetLabel = queueSetLabel
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me.myTree.SetText = queueSetText
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me.myTree.AddText = queueAddText
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me.myTree.SetChecked = queueSetChecked
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me.myTree.ToolkitClose = queueToolkitClose
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*/
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// TODO: this is messed up. run ui.Main() from the first add? Initialize it with an empty thing first?
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// fake out the OS toolkit by making a fake window. This is probably needed for macos & windows
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@ -1,12 +1,16 @@
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package main
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import (
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"sync"
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"go.wit.com/toolkits/tree"
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"go.wit.com/dev/andlabs/ui"
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_ "go.wit.com/dev/andlabs/ui/winmanifest"
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)
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var initOnce sync.Once // run initPlugin() only once
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// It's probably a terrible idea to call this 'me'
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var me config
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31
tree.go
31
tree.go
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@ -1,31 +0,0 @@
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package main
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/*
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This code should be common to all gui plugins
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There are some helper functions that are probably going to be
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the same everywhere. Mostly due to handling the binary tree structure
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and the channel communication
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For now, it's just a symlink to the 'master' version in
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./toolkit/nocui/common.go
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*/
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import (
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"go.wit.com/widget"
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)
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// Other goroutines must use this to access the GUI
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//
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// You can not acess / process the GUI thread directly from
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// other goroutines. This is due to the nature of how
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// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
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//
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// this sets the channel to send user events back from the plugin
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func Callback(guiCallback chan widget.Action) {
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me.myTree.Callback(guiCallback)
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}
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func PluginChannel() chan widget.Action {
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return me.myTree.PluginChannel()
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}
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@ -0,0 +1,69 @@
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// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
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// Use of this source code is governed by the GPL 3.0
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/*
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DO NOT EDIT THIS FILE
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this file is the same for every GUI toolkit plugin
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when you are making a new GUI toolkit plugin for
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a specific toolkit, you just need to define these
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functions.
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for example, in the "gocui" toolkit, the functions
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below are what triggers the "gocui" GO package
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to draw labels, buttons, windows, etc
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If you are starting out trying to make a new GUI toolkit,
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all you have to do is copy this file over. Then
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work on making these functions. addWidget(), setText(), etc.
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That's it!
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*/
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package main
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/*
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This is reference code for toolkit developers
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This is how information is passed in GO back to the application
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via the GO 'plugin' concept
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TODO: switch this to protocol buffers
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*/
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import (
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"go.wit.com/toolkits/tree"
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"go.wit.com/widget"
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)
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// Other goroutines must use this to access the GUI
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//
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// You can not acess / process the GUI thread directly from
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// other goroutines. This is due to the nature of how
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// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
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//
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// this sets the channel to send user events back from the plugin
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func Callback(guiCallback chan widget.Action) {
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me.myTree.Callback(guiCallback)
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}
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func PluginChannel() chan widget.Action {
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initOnce.Do(initPlugin)
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return me.myTree.PluginChannel()
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}
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func initTree() *tree.TreeInfo {
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t := tree.New()
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t.PluginName = PLUGIN
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t.NodeAction = newaction
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t.Add = newAdd
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t.SetTitle = setTitle
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t.SetLabel = setLabel
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t.SetText = setText
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t.AddText = addText
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t.SetChecked = setChecked
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t.ToolkitClose = toolkitClose
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t.ShowTable = showTable
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return t
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}
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