andlabs/structs.go

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package main
import (
"go.wit.com/toolkits/tree"
"go.wit.com/dev/andlabs/ui"
_ "go.wit.com/dev/andlabs/ui/winmanifest"
)
// var andlabs map[int]*andlabsT
// var callback func(int) bool
// var callback chan toolkit.Action
// It's probably a terrible idea to call this 'me'
var me config
type config struct {
rootNode *tree.Node // the base of the binary tree. it should have id == 0
treeRoot *tree.Node // the base of the binary tree. it should have id == 0
myTree *tree.TreeInfo
}
// stores the raw toolkit internals
type guiWidget struct {
Width int
Height int
// tw *toolkit.Widget
parent *guiWidget
children []*guiWidget
// used to track if a tab has a child widget yet
child bool
uiControl ui.Control
uiBox *ui.Box
uiButton *ui.Button
uiCombobox *ui.Combobox
uiCheckbox *ui.Checkbox
uiEntry *ui.Entry
uiGroup *ui.Group
uiLabel *ui.Label
uiSlider *ui.Slider
uiSpinbox *ui.Spinbox
uiTab *ui.Tab
uiWindow *ui.Window
uiMultilineEntry *ui.MultilineEntry
uiEditableCombobox *ui.EditableCombobox
uiImage *ui.Image
uiGrid *ui.Grid
gridX int
gridY int
// used as a counter to work around limitations of widgets like combobox
// this is probably fucked up and in many ways wrong because of unsafe goroutine threading
// but it's working for now due to the need for need for a correct interaction layer betten toolkits
c int
val map[int]string
// andlabs/ui only accesses widget id numbers
boxC int // how many things on in a box or how many tabs
}