Commit Graph

3 Commits

Author SHA1 Message Date
Sean Anderson 1f925d39ff tb: axis_replay_buffer: Export send_packet
This function is useful for testing other AXI stream components as well.

Signed-off-by: Sean Anderson <seanga2@gmail.com>
2023-01-09 21:05:01 -05:00
Sean Anderson acfd5f62d2 replay_buffer: Fix s_ptr passing m_ptr
The condition for determining s_axis_ready only looks at whether we are
currently full, not whether we will be full on the next cycle (which is
what matters). Make it take into account whether we are going to
increment s_ptr during the current cycle. Also increase the ratio to
ensure we trigger this case, as a ration of 2 doesn't make the slave
slow enough to catch this.

Fixes: 52325f2 ("Add AXI stream replay buffer")
Signed-off-by: Sean Anderson <seanga2@gmail.com>
2023-01-02 18:47:07 -05:00
Sean Anderson 52325f241b Add AXI stream replay buffer
This implements an AXI stream buffer which allows replaying of the first
portion of each packet. The intent is to simplify the implementation of
CSMA/CD. This requires keeping 56 bytes of data to "replay" (slot time
minus the preamble). After these bytes are transmitted, we can only get
late collisions.

We always read from the buffer, as this simplifies the implementation
compared to some kind of hybrid fifo/skid buffer approach. The primary
design problem faced is in determining when it's OK to overwrite the
first byte in the packet. A naïve approach might be to allow overwriting
whenever the slave reads the last byte. However, in the case of a
54-byte packet, we will still need to allow replaying at this point (in
case there is a collision on the last byte). We can't just wait for
m_axis_ready to go high, because that would violate the AXI stream
protocol. To solve this, the slave must assert the done signal when it
is finished with the packet.

Signed-off-by: Sean Anderson <seanga2@gmail.com>
2022-11-30 18:14:23 -05:00