mirror of https://github.com/YosysHQ/yosys.git
Using LFSR counter for ezSAT::manyhot()
The only user of this API right now is the puzzle3d benchmark and it sees a slight reduction in CNF size from this, but the performance difference is within the noise of measurement on my system. Signed-off-by: Claire Wolf <claire@symbioticeda.com>
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@ -1389,6 +1389,7 @@ int ezSAT::onehot(const std::vector<int> &vec, bool max_only)
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return expression(OpAnd, formula);
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return expression(OpAnd, formula);
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}
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}
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#if 0
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int ezSAT::manyhot(const std::vector<int> &vec, int min_hot, int max_hot)
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int ezSAT::manyhot(const std::vector<int> &vec, int min_hot, int max_hot)
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{
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{
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// many-hot encoding using a simple sorting network
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// many-hot encoding using a simple sorting network
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@ -1426,6 +1427,123 @@ int ezSAT::manyhot(const std::vector<int> &vec, int min_hot, int max_hot)
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return expression(OpAnd, formula);
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return expression(OpAnd, formula);
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}
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}
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#else
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static std::vector<int> lfsr_sym(ezSAT *that, const std::vector<int> &vec, int poly)
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{
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std::vector<int> out;
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for (int i = 0; i < int(vec.size()); i++)
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if ((poly & (1 << (i+1))) != 0) {
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if (out.empty())
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out.push_back(vec.at(i));
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else
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out.at(0) = that->XOR(out.at(0), vec.at(i));
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}
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for (int i = 0; i+1 < int(vec.size()); i++)
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out.push_back(vec.at(i));
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return out;
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}
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static int lfsr_num(int vec, int poly, int cnt = 1)
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{
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int mask = poly >> 1;
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mask |= mask >> 1;
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mask |= mask >> 2;
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mask |= mask >> 4;
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mask |= mask >> 8;
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mask |= mask >> 16;
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while (cnt-- > 0) {
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int bits = vec & (poly >> 1);
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bits = ((bits & 0xAAAAAAAA) >> 1) ^ (bits & 0x55555555);
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bits = ((bits & 0x44444444) >> 2) ^ (bits & 0x11111111);
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bits = ((bits & 0x10101010) >> 4) ^ (bits & 0x01010101);
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bits = ((bits & 0x01000100) >> 8) ^ (bits & 0x00010001);
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bits = ((bits & 0x00010000) >> 16) ^ (bits & 0x00000001);
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vec = ((vec << 1) | bits) & mask;
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}
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return vec;
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}
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int ezSAT::manyhot(const std::vector<int> &vec, int min_hot, int max_hot)
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{
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// many-hot encoding using LFSR as counter
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int poly = 0;
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int nbits = 0;
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if (vec.size() < 3) {
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poly = (1 << 2) | (1 << 1) | 1;
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nbits = 2;
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} else
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if (vec.size() < 7) {
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poly = (1 << 3) | (1 << 2) | 1;
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nbits = 3;
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} else
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if (vec.size() < 15) {
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poly = (1 << 4) | (1 << 3) | 1;
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nbits = 4;
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} else
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if (vec.size() < 31) {
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poly = (1 << 5) | (1 << 3) | 1;
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nbits = 5;
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} else
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if (vec.size() < 63) {
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poly = (1 << 6) | (1 << 5) | 1;
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nbits = 6;
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} else
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if (vec.size() < 127) {
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poly = (1 << 7) | (1 << 6) | 1;
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nbits = 7;
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} else
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// if (vec.size() < 255) {
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// poly = (1 << 8) | (1 << 6) | (1 << 5) | (1 << 4) | 1;
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// nbits = 8;
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// } else
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if (vec.size() < 511) {
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poly = (1 << 9) | (1 << 5) | 1;
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nbits = 9;
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} else {
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assert(0);
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}
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std::vector<int> min_val;
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std::vector<int> max_val;
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if (min_hot > 1)
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min_val = vec_const_unsigned(lfsr_num(1, poly, min_hot), nbits);
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if (max_hot >= 0)
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max_val = vec_const_unsigned(lfsr_num(1, poly, max_hot+1), nbits);
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std::vector<int> state = vec_const_unsigned(1, nbits);
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std::vector<int> match_min;
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std::vector<int> match_max;
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if (min_hot == 1)
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match_min = vec;
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for (int i = 0; i < int(vec.size()); i++)
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{
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state = vec_ite(vec[i], lfsr_sym(this, state, poly), state);
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if (!min_val.empty() && i+1 >= min_hot)
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match_min.push_back(vec_eq(min_val, state));
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if (!max_val.empty() && i >= max_hot)
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match_max.push_back(vec_eq(max_val, state));
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}
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int min_matched = min_hot ? vec_reduce_or(match_min) : CONST_TRUE;
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int max_matched = vec_reduce_or(match_max);
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return AND(min_matched, NOT(max_matched));
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}
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#endif
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int ezSAT::ordered(const std::vector<int> &vec1, const std::vector<int> &vec2, bool allow_equal)
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int ezSAT::ordered(const std::vector<int> &vec1, const std::vector<int> &vec2, bool allow_equal)
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{
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{
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