coriolis/solstice/src/Brick.cpp

99 lines
2.9 KiB
C++

// -*- C++ -*-
//
// This file is part of the Coriolis Software.
// Copyright (c) UPMC/LIP6 2008-2009, All Rights Reserved
//
// ===================================================================
//
// $Id$
//
// x-----------------------------------------------------------------x
// | |
// | C O R I O L I S |
// | S O L S T I C E - C o m p a r a t o r |
// | |
// | Author : Wu Yife |
// | E-mail : Wu.Yifei@lip6.fr |
// | =============================================================== |
// | C++ Header : "./Brick.cpp" |
// | *************************************************************** |
// | U p d a t e s |
// | |
// x-----------------------------------------------------------------x
#include <string>
#include "hurricane/Occurrence.h"
#include "hurricane/Box.h"
#include "hurricane/BasicLayer.h"
#include "hurricane/DbU.h"
#include "hurricane/Error.h"
#include "crlcore/Utilities.h"
#include<equinox/Interval.h>
#include<solstice/Brick.h>
namespace Solstice {
using namespace Hurricane;
using namespace std;
const DbU::Unit& Brick::getXmin() const { return _box.getXMin(); };
const DbU::Unit& Brick::getYmin() const { return _box.getYMin(); };
const DbU::Unit& Brick::getXmax() const { return _box.getXMax(); };
const DbU::Unit& Brick::getYmax() const { return _box.getYMax(); };
long Brick::GetLowPoint() const { return _box.getYMin(); }
long Brick::GetHighPoint() const { return _box.getYMax(); }
bool Brick::isEmpty () const { return _box.isEmpty(); };
Brick::Brick(const Occurrence& hypernet, const Occurrence& componentoccurrence, const Box& box,
BasicLayer* basiclayer)
: _hypernet(hypernet)
, _componentoccurrence(componentoccurrence)
, _box(box)
, _basicLayer(basiclayer)
{
}
Brick::~Brick() {};
Brick* Brick::create(const Occurrence& hypernet, const Occurrence& componentoccurrence, const Box& box,
BasicLayer* basiclayer)
{
Brick* brick = new Brick(hypernet, componentoccurrence, box, basiclayer);
if(!brick) {
throw Error("can't create Brick : allocation failed");
}
return brick;
}
void Brick::destroy() {
delete this;
}
string Brick::_getString() const {
string s = "< Brick " + getString(_hypernet) + " " + getString(_componentoccurrence) + " ";
s += "\n" + getString(_box) + " " + getString(_basicLayer->getName()) + " >";
return s;
}
}// End of namespace Solstice