coriolis/hurricane/doc/hurricane/MapCollection.dox

84 lines
2.7 KiB
C++

// -*- C++ -*-
namespace Hurricane {
/*! \class MapCollection
* \brief MapCollection description (\b API)
*
* \section secMapCollectionIntro Introduction
*
* This collection allows you to handle a STL map as a
* collection.
*
* In priciple you don't need to handle directly this
* collection, you only need to handle a generic collection
* bound to a <b>MapCollection</b> as created by the generic
* function <b>GetCollection</b>(...) which builds one when its
* argument is a STL map (for that reason we will not describe
* it).
*
*
* \section secMapCollectionOverloadingsOfTheGetcollectionGenericFunction Overloadings of the GetCollection generic function
*
* <b>Hurricane::MapCollection::GetCollection</b>
* <b>Hurricane::MapCollection::GetCollection</b>
*
*
* \section secMapCollectionRemarks Remarks
*
* Like for the other collections, there is no copy of the
* elements included in the map, but instead a link from the
* collection to the map.
*
* Once the collection as been built, you can perfectly modify
* the map; the added or deleted elements will be taken into
* account when visiting the map, as shown in the following
* example :
\code
map<Name, Net*> netMap;
Nets nets = GetCollection(netMap);
// nets is then bound to the map netMap
// and will reflect its content until the end
// so we can :
assert(nets.IsEmpty());
Cell* cell = ... // we get a cell
if (cell) {
Net* net = cellGetNet("vdd");
if (net) {
netMap[netGetName()] = net;
// and now :
assert(nets.GetSize() == 1);
}
}
\endcode
* You can trace the collection and reach the elements of the
* map, but you can't know to which key they are associated
* (seldom useful). If this is required, you must use STL
* iterators and not this collection.
*/
/* \name Accessors
*/
// \{
/*! \function GenericCollection<Element> MapCollection::GetCollection(const map<Key, Element, Compare>& elementMap);
* \see below.
*/
/*! \function GenericCollection<Element> MapCollection::GetCollection(const map<Key, Element, Compare>* elementMap);;
* Those two function return into generic collection bound to a
* <b>MapCollection</b> the content of the STL map given in
* argument.
*/
// \}
}