./coriolis/src/crlcore,
./coriolis/src/knik,
./coriolis/src/katabatic,
./coriolis/src/kite,
./coriolis/src/equinox,
./coriolis/src/solstice,
./coriolis/src/ispd:
- SVN MOVE: Source tree simplification & uniformisation. Now all tools
are at the same level, directly under the root of the repository.
No more "coriolis/src".
./coriolis/src/crlcore,
./coriolis/src/knik,
./coriolis/src/katabatic,
./coriolis/src/kite,
./coriolis/src/equinox,
./coriolis/src/solstice,
./coriolis/src/ispd:
- SVN MOVE: Source tree simplification & uniformisation. Now all tools
are at the same level, directly under the root of the repository.
No more "coriolis/src".
- Bug: In DebugSession, bad stacking/unstacking of debug levels (unapaired),
and wrong value stacked sometimes.
* All Hurricane/Coriolis tools:
- Change: Simplify the CMakeLists,
- an easy way to run pharos
- supports several technologies
- show/hide a console that catch all pharos' outputs
- supports settings to save technologies / directories
PLEASE update your script.
You only have to update the script (no compilation needed) and verify that your easyChams program points to this updated script.
- OpenChamsException to cleanly throw errors (and not cerr -_-)
- New Schematic object to parse&drive schematic section in xml file
- Lots of checks on node properties
CHANGES:
- directly returns reference on objects' maps/vectors to skim through them (instead of begin/end iterators)
- Bug: In DbU, "micro" symbol is "u", not "m".
- Change: In DbU, uses different precisions on differents units.
* ./hurricane/src/hviewer:
- Change: In CellWidget, when drawing a Ruler, display the current Unit
mode on first & last tick.
- New: In DbU, extend the StringMode/getValueString() to support the physical
unit in addition of lambda & foundry grid. "setStringMode()" has now a
second parameter "UnitPower", only used when the mode is DbU::Physical.
* ./hurricane/src/hviewer:
- New: In CellWidget, the fitToContents now adds a margin of 5% to get border
clear of the bounding box.
- New: In CellWidget, ability to display lengths in nanometers & micrometers
in complement of symbolic and foundry grid. DisplayFilterWidget modificated
accordingly. New members:
void setPhysicalMode ( DbU::UnitPower );
bool physicalMode () const;
DbU::UnitPower getUnitPower () const;
In addition to:
bool gridMode () const;
bool symbolicMode () const;
void setGridMode ();
void setSymbolicMode ();
- Change: In CellWidget/Ruler, rulers are now unidirectionals (as in Cadence).
- New: In CellWidget, support for drawing components names. Includes correction
of badly computed coordinates in drawDisplayText.
Components names are drawed only for the top level of hierarchy and only
if the bounding box is large enought (currently hard-coded to 50x50 pixels).
- New: In Net, "Automatic" attributes to distinguish automatically generated
net names without string pattern matching. "Automatic" Net's names are not
drawn by the CellWidget to much cluttering the display. And testing a boolean
is way faster than a pattern matching on a hard-coded name.
- Change: In CellWidget, when loading a terminal Cell, draw it's internals.
- Change: In RulerCommand, allow the ruler to be on the cursor grid, not the
snap grid (usesul for the real mode where the snap grid is much bigger
than the cursor grid).
- New: In Occurrence, new method getBoundingBox(const BasicLayer*). Returns
a different value from getBoundingBox() only if the Entity is a Component.
Long awaited by the Solstice extractor.
- Change: In ExtensionSlice, keep track of the created ExtensionSlice by name
to avoid consuming a new bit each time an ExtensionGo slice is deallocated/
re-allocated (happens often in Solstice/Equinox).
- Backtrack: In SelectCommand, do not uses::boost regex as their library have
not been compiled for 32 bits support under OSX Snow Leopard ?!$#.
- Bug: In Command.h, include and uses std::string has in some rare case no one
has done it before.
Now a command is associated to one CellWidget exactly, the active flag
was shared among all CellWidget which was an error (do not show unless
we start to multithread).
- New: In SelectCommand/SelectionPopup/SelectionPopupModel now there are three
selection mode:
Mode 0: Select all Component under point.
Mode 1: Select whole nets whose at least one component is under point.
Mode 2: Same as 1, but hide all cluttering "*nymous*" nets.
Rotation through the mode is done by pressing repeadedly the 'N' key.
The various select modes are implemented through "sub" Collections.