- Bug : In Timer.h, forgot to declare the specialized getString()
template, thus preventing the timer to be correctly display in
output streams.
- Bug : In CellWidget::_redraw(), uses "paintersBegin()" instead of
"painterBegin()" (whithout the "s"). The former open painters for
both normal & selection planes which are subsequently accessed by
"setPen()". The laters opens only the normal plane painter resulting
in warnings for the selection plane painter (shows only from Qt 4.5).
- New : In CellWidget, ability to support the physical grid (not only the
symbolic grid). Added selection symbolic/real in the DisplayFilter.
- Change : add to Technology and all the Layers sub-classes a
"_onDbuChange(float)" method.
This is due to the fact that the symbolic technology is loaded first
into the DataBase (needed for defining the BasicLayer ordering) along with
all the symbolic dimensions for the symbolic Layers. Only afterward, we
load the real technology (hcmos9 for instance) which will sets the
"grids per lambda" factor to it's true value, changing the meaning of
the already loaded symbolic values. Then, it is necessary to scale those
values so they are coherent with the new "GPL" factor, hence the
"_onDbuChange()" function.
NEVER USE THIS FUNCTION AFTER THE TECHNOLOGY HAS BEEN LOADED, it would
render all symbolic coordinates false...
- Bug: destructor of Technology was destroying some Layers twice. Destruction
of Layer was done by a loop over a multimap<> that could contains more
than one entry of a Layer... Now using a loop over the IntrusiveMap.
- Change: Reorganization of NetExternalComponents property, all functions
are now static functions members as the property name.
* ./hurricane/src
- Simplification of the Inspector internal mechanism. Simple, but with
more templates, means a slower compilation.
- The DbU::Unit problem : DbU::Unit are only typedef over long type,
so we cannot create a specific overload for them. Uses "getValueRecord()"
instead of "getRecord()"
- For HInspectorWidget add a "getClone()" method. Also add a global
object counter (for Record too) to track down memory leaks.
- Big rewrite of the HInspectorWidget : now do not leak memory like hell,
and only kept allocated the current Record and not the full stack
of them (instead, we stack Slots which are ligthweigh objects).
- Rename of "real" unit to "grid" unit.
- New conversion function "getPhysicalsPerGrid()" and associated
mechanism.
* ./coriolis/src/crlcore :
- Synchronise with the Hurricane modifications.
- CompositeLayer replaced by 5 kind of symbolic layers :
RegularLayer (1 BasicLayer)
DiffusionLayer (2 or 3 BasicLayers: active+implant,well)
TransistorLayer (3 or 4 BasicLayers: poly+active+implant,well)
ContactLayer (4 or 5 BasicLayers: metal+cut+active+implant,well)
ViaLayer (3 BasicLayers: metal0+cut0+metal1)
- To better follow the OpenAccess semantic, the "obstacle" Material type
is renommed to "blockage".
- NB: doxygen documentation is not up-to-date and issue warnings.
* ./coriolis/src/crlcore :
- Migrate from CompositeLayer to the various SymbolicLayers.
- Symbolic rules are now closer to the reality so that a Cell displayed
with Hurricane should look identical to the Graal one.
- Complete rewrite of the AP parser. Much simplificated, do not try to
merge/articulates segments. This ensure a true rendering of the
Cell. Especially do not create contact to anchor diffusion segments,
which leads to very strange randering (DRC error as well).
- Complete include re-organisation.
include/hurricane/*.h : kernel.
include/hurricane/viewer/*.h : hviewer.
include/hurricane/inspector/*.h : hinspector.
Includes have been moved into subdirectories of .cpp files (as in
crlcore).
- Now you must include files like this :
#include <hurricane/Layer.h>
#include <hurricane/viewer/CellViewer.h>
#include <hurricane/inspector/HInspector.h>
- Suppressed viewer specific include path in FindHURRICANE.cmake.
- Re-enabled documentation, with dot disabled as it seems to slow down
doxygen.
* ./crlcore/src/crlcore :
- Adapted to new Hurricane include scheme. Corrected bugs in it's own
include files (noticeably "Utilities.h").