* Change: In Anabatic::Autocontact, replace getMinDepth() and
getMaxDepth() by getDepthSpan().
* New: In Anabatic::AutoSegment::canMoveUp(), add an optional check of
low up density (Flags::CheckLowUpDensity). Allows to move up a
segment if the up density is (very) low, and in this case it's more
efficient than breaking it to fit in the lower layer.
canMoveUp() is now able to perform the same work as canPivotUp()
if *not* supplied the flag Flags::IgnoreContacts.
* New: In Katana, in GlobalRouting::DigitalDistance() now take into
account the cost of a VIA (currently set to 2.5). Need to known the
Net currently routed in the DigitalDistance object itself.
* Change: In Katana::Track::Element::canPivotUp(), now also takes a flag
parameter.
* Change: In Katana::Manipulator, new flag IgnoreContacts to mirror the
one of Anabatic.
* Change: In Katana::SegmentFsm, allocate once a Manipulator object instead
of many times on the fly.
In SegmentFsm::_slackenGlobal(), in the slacken state, if the up
density is (very) low, bypass to move up instead of slackening.
This solve better the routing of the control part of the register file.
The register file having a pathological case of terminal placement:
many punctual terminals aligneds in METAL2 *and* a grid of METAL2 and
METAL3 blockages near below...
* Bug: In Katana::Session::_revalidate(), after removing the zero-length
segments, forgot to re-order the track, leading to many stranges effects
as the indexes where no longer coherent in the Track.
* Bug: In Anabatic, in AutoHorizontal & AutoVertical, native constraints
must use GCell::getConstraintsUMax().
* Bug: In Anabatic::GCell, correct terribly bad implementation of
both getConstraintUmax().
In getSide(), use getConstraintUMax().
* Bug: In Anabatic::AutoContact, setCBUMax() must be set using the GCell
getContraintUMax().
* Bug: In Hurricane, in StaticObservable::getObserver(), if the slot
pointer is NULL, do not try to access the owner. Returns NULL, so
the caller can be aware of the situation...
* Change: In Hurricane, in BreakpointWidget & ExceptionWidget some
cosmetic changes (fonts and window sizes).
* Bug: In Anabatic, In AutoHorizontal::getConstraints(), take into account
the constraints from the source AutoContact, as it holds the constraints
transmitted by the RoutingPads and sets up by propageConstraintsFromRp().
It is likely to be a bug affecting the original Katabatic as well.
* Change: In Anabatic, in RawGCellsUnder(), check that the segment is not
completly oustside the cell abutment box and truncate the coordinates
to the part that is inside. Use the "shrink" if we reach the east/north
border.
* Change: In Anabatic, in Configuration, no more decorator because we will
use a true derived relationship. Katana *derives* from *Anabatic* and do
not *decorate* it, so the Configuration can do the same. It also implies
that we directly create a Katana engine, not an Anabatic one.
* Change: In Anabatic, in Session, do not allow the opening of the Session
in a standalone fashion (with a static method). Instead it must be opened
using the relevant method of the Anabatic/Katana engine. This ensure we
are opening the right Session type.
* Change: In Anabatic, in AutoSegment_Aligneds() collection the seed segment
is not part of the collection by default, but will be included if the
Flags::WithSelf is set.
* Change: In Configuration, all the flags value are now defined in two steps.
Declared in the header and initialized in the module. This is to prevent
the fact that on some cases, in relation with the Python "extern C" part
modules, we need a true allocated variable. It was causing weird linking
problems.
A side effect is that they can no longer be used as entry is switches,
have to replace them by if/else.
* New: In Anabatic, new GCell::getNeighborAt() utility function.
* Bug: In Anabatic, in GCell::doGrid(), tag all the GCells of the grid with
the grid type... Back annote all the edges capacity (north & east) with
the reserved local capacity.
* New: Complete portage of Kite over Anabatic. The new engine is christened
"Katana" for Kite-Analogic. When it's capabilities and performances
will be on a part with Kite, it is to completly replace it (and take
back the "Kite" name). Preliminary tests seems to show that, contrary
to intuition (because built on a more complex/slower grid), it is even
slightly faster than Kite 8-).