Solve algorithmic execution time of Anabatic layer assignement.

* Change: In AnabaticEngine::_desaturate(), now use a STL priority
    queue built upon a vector with duplicates of the GCell keys.
      Much much more faster than the previous set with a custom
    sorting key over the GCell. Insertion & removal where getting
    a lot of time. Now it's down to less than a minutes, even for
    big designs.
* Change; In Anabatic::GCells, add the ability to clone the GCell
    key, to use it independently in GCells sorting containers.
      This way the cloned value do not change when the GCell is
    updated. Keep track of the latest (most up to date) cloned
    key.
This commit is contained in:
Jean-Paul Chaput 2020-08-05 01:27:26 +02:00
parent 78b7e683e5
commit 85d7714910
3 changed files with 155 additions and 76 deletions

View File

@ -306,6 +306,7 @@ namespace Anabatic {
, _fragmentations(new float [_depth])
, _globalsCount (new float [_depth])
, _key (this,1)
, _lastClonedKey (NULL)
{
if (not _matrixHSide) {
_matrixVSide = Session::getSliceHeight();

View File

@ -336,8 +336,53 @@ namespace Anabatic {
cmess1 << " o Desaturate layer "
<< Session::getRoutingGauge()->getRoutingLayer(depth)->getName() << endl;
GCellKeyQueue queue;
GCell::Set invalidateds;
for ( GCell* gcell : getGCells() ) queue.push( gcell->cloneKey(depth) );
bool optimized = true;
bool finished = false;
while ( optimized ) {
Session::revalidate ();
optimized = false;
while ( not queue.empty() ) {
GCell::Key* topKey = queue.top();
GCell* gcell = const_cast<GCell*>( topKey->getGCell() );
queue.pop();
if (topKey->isActive()) {
cdebug_log(149,0) << "_desaturate: [" << depth << "]:"
<< gcell->getDensity(depth) << " " << gcell << endl;
if (not gcell->isSaturated(depth)) {
cdebug_log(149,0) << "STOP desaturated: " << gcell << endl;
finished = true;
} else {
if (finished) {
cparanoid << "[ERROR] Still saturated: " << gcell << endl;
}
}
if (not finished) {
optimized = gcell->stepNetDesaturate( depth, globalNets, invalidateds );
if (optimized) {
for ( GCell* gcell : invalidateds ) {
queue.push( gcell->cloneKey(depth) );
}
}
}
}
delete topKey;
}
}
#if OLD_QUEUE_DISABLED
GCellDensitySet queue ( depth, getGCells() );
GCell::Set invalidateds;
GCell::Set invalidateds;
bool optimized = true;
while ( optimized ) {
@ -371,6 +416,7 @@ namespace Anabatic {
}
}
}
#endif
}

View File

@ -14,10 +14,9 @@
// +-----------------------------------------------------------------+
#ifndef ANABATIC_GCELL_H
#define ANABATIC_GCELL_H
#pragma once
#include <vector>
#include <queue>
#include <string>
#include <set>
#include <functional>
@ -115,14 +114,21 @@ namespace Anabatic {
public:
class Key {
public:
inline Key ( GCell*, size_t depth );
inline float getDensity () const;
inline GCell* getGCell () const;
inline void update ( size_t depth );
friend bool operator< ( const Key&, const Key& );
inline Key ( const GCell*, size_t depth );
inline ~Key ();
inline float getDensity () const;
inline const GCell* getGCell () const;
inline bool isActive () const;
inline void update ( size_t depth );
friend bool operator< ( const Key&, const Key& );
public:
class Compare {
public:
inline bool operator() ( const Key*, const Key* );
};
private:
GCell* _gcell;
float _density;
const GCell* _gcell;
float _density;
};
public:
static uint32_t getDisplayMode ();
@ -242,6 +248,9 @@ namespace Anabatic {
inline AutoSegments getStopSegments ( Flags direction );
size_t getRoutingPads ( set<RoutingPad*>& );
inline const Key& getKey () const;
inline Key* cloneKey ( size_t depth ) const;
inline Key* getLastClonedKey () const;
inline void clearClonedKey () const;
size_t checkDensity () const;
bool checkEdgeSaturation ( size_t hreserved, size_t vreserved) const;
void setType ( Flags );
@ -330,67 +339,71 @@ namespace Anabatic {
float* _fragmentations;
float* _globalsCount;
Key _key;
mutable Key* _lastClonedKey;
};
inline bool GCell::isHFlat () const { return getYMin() == getYMax(); }
inline bool GCell::isVFlat () const { return getXMin() == getXMax(); }
inline bool GCell::isFlat () const { return isHFlat() or isVFlat(); }
inline bool GCell::isDevice () const { return _flags & Flags::DeviceGCell; }
inline bool GCell::isHChannel () const { return _flags & Flags::HChannelGCell; }
inline bool GCell::isVChannel () const { return _flags & Flags::VChannelGCell; }
inline bool GCell::isStrut () const { return _flags & Flags::StrutGCell; }
inline bool GCell::isAnalog () const { return _flags & Flags::AnalogGCellMask; }
inline bool GCell::isMatrix () const { return _flags & Flags::MatrixGCell; }
inline bool GCell::isRow () const { return _flags & Flags::RowGCellMask; }
inline bool GCell::isIoPad () const { return _flags & Flags::IoPadGCell; }
inline bool GCell::isGoStraight () const { return _flags & Flags::GoStraight; }
inline bool GCell::isHRail () const { return _flags & Flags::HRailGCell; }
inline bool GCell::isVRail () const { return _flags & Flags::VRailGCell; }
inline bool GCell::isStdCellRow () const { return _flags & Flags::StdCellRow; }
inline bool GCell::isChannelRow () const { return _flags & Flags::ChannelRow; }
inline bool GCell::isSaturated () const { return _flags & Flags::Saturated; }
inline bool GCell::isInvalidated () const { return _flags & Flags::Invalidated; }
inline DbU::Unit GCell::getMatrixHSide () { return _matrixHSide; }
inline DbU::Unit GCell::getMatrixVSide () { return _matrixVSide; }
inline Flags GCell::getType () const { return _flags & Flags::GCellTypeMask; }
inline AnabaticEngine* GCell::getAnabatic () const { return _anabatic; }
inline DbU::Unit GCell::getXMin () const { return _xmin; }
inline DbU::Unit GCell::getYMin () const { return _ymin; }
inline Interval GCell::getHSide ( int shrink ) const { return getSide(Flags::Horizontal,shrink); }
inline Interval GCell::getVSide ( int shrink ) const { return getSide(Flags::Vertical ,shrink); }
inline Edges GCell::getEdges ( Flags sides ) const { return new GCell_Edges(this,sides); }
inline const vector<Edge*>& GCell::getWestEdges () const { return _westEdges; }
inline const vector<Edge*>& GCell::getEastEdges () const { return _eastEdges; }
inline const vector<Edge*>& GCell::getNorthEdges () const { return _northEdges; }
inline const vector<Edge*>& GCell::getSouthEdges () const { return _southEdges; }
inline GCell* GCell::getWest () const { return _westEdges.empty() ? NULL : _westEdges[0]->getOpposite(this); }
inline GCell* GCell::getEast () const { return _eastEdges.empty() ? NULL : _eastEdges[0]->getOpposite(this); }
inline GCell* GCell::getSouth () const { return _southEdges.empty() ? NULL : _southEdges[0]->getOpposite(this); }
inline GCell* GCell::getNorth () const { return _northEdges.empty() ? NULL : _northEdges[0]->getOpposite(this); }
inline bool GCell::isHFlat () const { return getYMin() == getYMax(); }
inline bool GCell::isVFlat () const { return getXMin() == getXMax(); }
inline bool GCell::isFlat () const { return isHFlat() or isVFlat(); }
inline bool GCell::isDevice () const { return _flags & Flags::DeviceGCell; }
inline bool GCell::isHChannel () const { return _flags & Flags::HChannelGCell; }
inline bool GCell::isVChannel () const { return _flags & Flags::VChannelGCell; }
inline bool GCell::isStrut () const { return _flags & Flags::StrutGCell; }
inline bool GCell::isAnalog () const { return _flags & Flags::AnalogGCellMask; }
inline bool GCell::isMatrix () const { return _flags & Flags::MatrixGCell; }
inline bool GCell::isRow () const { return _flags & Flags::RowGCellMask; }
inline bool GCell::isIoPad () const { return _flags & Flags::IoPadGCell; }
inline bool GCell::isGoStraight () const { return _flags & Flags::GoStraight; }
inline bool GCell::isHRail () const { return _flags & Flags::HRailGCell; }
inline bool GCell::isVRail () const { return _flags & Flags::VRailGCell; }
inline bool GCell::isStdCellRow () const { return _flags & Flags::StdCellRow; }
inline bool GCell::isChannelRow () const { return _flags & Flags::ChannelRow; }
inline bool GCell::isSaturated () const { return _flags & Flags::Saturated; }
inline bool GCell::isInvalidated () const { return _flags & Flags::Invalidated; }
inline DbU::Unit GCell::getMatrixHSide () { return _matrixHSide; }
inline DbU::Unit GCell::getMatrixVSide () { return _matrixVSide; }
inline Flags GCell::getType () const { return _flags & Flags::GCellTypeMask; }
inline AnabaticEngine* GCell::getAnabatic () const { return _anabatic; }
inline DbU::Unit GCell::getXMin () const { return _xmin; }
inline DbU::Unit GCell::getYMin () const { return _ymin; }
inline Interval GCell::getHSide ( int shrink ) const { return getSide(Flags::Horizontal,shrink); }
inline Interval GCell::getVSide ( int shrink ) const { return getSide(Flags::Vertical ,shrink); }
inline Edges GCell::getEdges ( Flags sides ) const { return new GCell_Edges(this,sides); }
inline const vector<Edge*>& GCell::getWestEdges () const { return _westEdges; }
inline const vector<Edge*>& GCell::getEastEdges () const { return _eastEdges; }
inline const vector<Edge*>& GCell::getNorthEdges () const { return _northEdges; }
inline const vector<Edge*>& GCell::getSouthEdges () const { return _southEdges; }
inline GCell* GCell::getWest () const { return _westEdges.empty() ? NULL : _westEdges[0]->getOpposite(this); }
inline GCell* GCell::getEast () const { return _eastEdges.empty() ? NULL : _eastEdges[0]->getOpposite(this); }
inline GCell* GCell::getSouth () const { return _southEdges.empty() ? NULL : _southEdges[0]->getOpposite(this); }
inline GCell* GCell::getNorth () const { return _northEdges.empty() ? NULL : _northEdges[0]->getOpposite(this); }
inline Edge* GCell::getWestEdge () const { return _westEdges.empty() ? NULL : _westEdges[0]; }
inline Edge* GCell::getEastEdge () const { return _eastEdges.empty() ? NULL : _eastEdges[0]; }
inline Edge* GCell::getSouthEdge () const { return _southEdges.empty() ? NULL : _southEdges[0]; }
inline Edge* GCell::getNorthEdge () const { return _northEdges.empty() ? NULL : _northEdges[0]; }
inline Edge* GCell::getWestEdge () const { return _westEdges.empty() ? NULL : _westEdges[0]; }
inline Edge* GCell::getEastEdge () const { return _eastEdges.empty() ? NULL : _eastEdges[0]; }
inline Edge* GCell::getSouthEdge () const { return _southEdges.empty() ? NULL : _southEdges[0]; }
inline Edge* GCell::getNorthEdge () const { return _northEdges.empty() ? NULL : _northEdges[0]; }
inline GCell* GCell::getUnder ( Point p ) const { return getUnder(p.getX(),p.getY()); }
inline const vector<Contact*>& GCell::getGContacts () const { return _gcontacts; }
inline size_t GCell::getDepth () const { return _depth; }
inline int GCell::getRpCount () const { return _rpCount; }
const vector<AutoSegment*>& GCell::getVSegments () const { return _vsegments; }
inline const vector<AutoSegment*>& GCell::getHSegments () const { return _hsegments; }
inline const vector<AutoContact*>& GCell::getContacts () const { return _contacts; }
inline GCell* GCell::getUnder ( Point p ) const { return getUnder(p.getX(),p.getY()); }
inline const vector<Contact*>& GCell::getGContacts () const { return _gcontacts; }
inline size_t GCell::getDepth () const { return _depth; }
inline int GCell::getRpCount () const { return _rpCount; }
const vector<AutoSegment*>& GCell::getVSegments () const { return _vsegments; }
inline const vector<AutoSegment*>& GCell::getHSegments () const { return _hsegments; }
inline const vector<AutoContact*>& GCell::getContacts () const { return _contacts; }
inline DbU::Unit GCell::getWidth () const { return (getXMax()-getXMin()); }
inline DbU::Unit GCell::getHeight () const { return (getYMax()-getYMin()); }
inline float GCell::getDensity ( size_t depth ) const { return (depth<_depth) ? _densities[depth] : 0.0; }
inline DbU::Unit GCell::getWidth () const { return (getXMax()-getXMin()); }
inline DbU::Unit GCell::getHeight () const { return (getYMax()-getYMin()); }
inline float GCell::getDensity ( size_t depth ) const { return (depth<_depth) ? _densities[depth] : 0.0; }
inline const GCell::Key& GCell::getKey () const { return _key; }
inline void GCell::setType ( Flags type ) { _flags.reset(Flags::GCellTypeMask); _flags |= (type&Flags::GCellTypeMask); };
inline void GCell::updateKey ( size_t depth ) { _key.update(depth); }
inline const Flags& GCell::flags () const { return _flags; }
inline Flags& GCell::flags () { return _flags; }
inline const GCell::Key& GCell::getKey () const { return _key; }
inline GCell::Key* GCell::cloneKey ( size_t depth ) const { _lastClonedKey = new Key(this,depth); return _lastClonedKey; }
inline void GCell::clearClonedKey () const { _lastClonedKey=NULL; }
inline GCell::Key* GCell::getLastClonedKey () const { return _lastClonedKey; }
inline void GCell::setType ( Flags type ) { _flags.reset(Flags::GCellTypeMask); _flags |= (type&Flags::GCellTypeMask); };
inline void GCell::updateKey ( size_t depth ) { _key.update(depth); }
inline const Flags& GCell::flags () const { return _flags; }
inline Flags& GCell::flags () { return _flags; }
inline DbU::Unit GCell::getXMax ( int shrink ) const
{ return _eastEdges.empty() ? getCell()->getAbutmentBox().getXMax() - shrink
@ -478,17 +491,24 @@ namespace Anabatic {
return lhs.getId() < rhs.getId();
}
// GCell::CompareByKey Inline Functions.
inline bool GCell::CompareByKey::operator() ( const GCell* lhs, const GCell* rhs )
{ return lhs->getKey() < rhs->getKey(); }
// GCell::Key Inline Functions.
inline GCell::Key::Key ( GCell* owner, size_t depth ) : _gcell(owner), _density(owner->getWDensity(depth,Flags::NoUpdate)) {}
inline float GCell::Key::getDensity () const { return _density; }
inline GCell* GCell::Key::getGCell () const { return _gcell; }
inline void GCell::Key::update ( size_t depth ) { _density=_gcell->getWDensity(depth); }
inline GCell::Key::Key ( const GCell* owner, size_t depth )
: _gcell(owner)
, _density(owner->getWDensity(depth,Flags::NoUpdate))
{ }
inline GCell::Key::~Key ()
{ if (isActive()) _gcell->clearClonedKey(); }
inline float GCell::Key::getDensity () const { return _density; }
inline const GCell* GCell::Key::getGCell () const { return _gcell; }
inline void GCell::Key::update ( size_t depth ) { _density=_gcell->getWDensity(depth); }
inline bool GCell::Key::isActive () const { return (this == _gcell->getLastClonedKey()); }
inline bool operator< ( const GCell::Key& lhs, const GCell::Key& rhs )
{
@ -498,6 +518,20 @@ namespace Anabatic {
return lhs._gcell->getId() < rhs._gcell->getId();
}
inline bool GCell::Key::Compare::operator() ( const GCell::Key* lhs, const GCell::Key* rhs )
{
float difference = lhs->_density - rhs->_density;
if (difference != 0.0) return (difference > 0.0);
return lhs->_gcell->getId() < rhs->_gcell->getId();
}
// -------------------------------------------------------------------
// Class : "GCellKeyQueue".
typedef std::priority_queue< GCell::Key*, std::vector<GCell::Key*>, GCell::Key::Compare > GCellKeyQueue;
// -------------------------------------------------------------------
// Class : "GCellDensitySet".
@ -542,5 +576,3 @@ namespace Anabatic {
INSPECTOR_P_SUPPORT(Anabatic::GCell);
#endif // ANABATIC_GCELL_H