Il me semble qu'il y a un probleme dans le fenetrage de rds:

J'ai observe le phenomène suivant:

une pastille ALU2 de via est a cheval sur 2 fenetres
un rectangle ALU2 en contact avec cette pastille est egalement
a cheval sur les memes 2 fenetres

La pastille est dans une fenetre (peut etre dans les 2 j'ai pas regarde)
Mais le segment n'est que dans l'une des deux

de sorte que quand je suis dans la fenetre qui contient la pastille
et que je recherche les segments qui sont en contact avec elle en les
cherchant dans la fenetre de la pastille, je ne trouve pas le segment.
Je suis oblige de chercher dans les fenetres voisines.

     pastille    segment             La pastille est dans la fenetre basse
     +--------+--------------------+ Le segment est dans la fenetre haute
     |        |                    |
     |        |                    |           FENETRE HAUTE
     |        |                    |
    -| - - - -| - - - - - - - - - -|- - - - - - limite de fenetre (409.5)
     +--------+--------------------+
(134,409)                                      FENETRE BASSE
This commit is contained in:
Franck Wajsburt 2002-05-23 14:50:20 +00:00
parent fbfa8df7b4
commit b753a42215
1 changed files with 85 additions and 32 deletions

View File

@ -20,10 +20,13 @@
#define OBSTACLE_WEST 0x10000000
#define OBSTACLE_MASK 0xF0000000
#define SetRdsNeedPatch(R) ((R)->FLAGS = ((R)->FLAGS | NEED_PATCH_MASK))
#define IsRdsNeedPatch(R) ((R)->FLAGS & NEED_PATCH_MASK)
#define SetRdsObstacle(R,O) ((R)->FLAGS = (R)->FLAGS | (O))
#define IsRdsObstacle(R) ((R)->FLAGS & OBSTACLE_MASK)
#define SetRdsNeedPatch(R) ((R)->FLAGS = ((R)->FLAGS | NEED_PATCH_MASK))
#define RazRdsNeedPatch(R) ((R)->FLAGS = ((R)->FLAGS & ~NEED_PATCH_MASK))
#define IsRdsNeedPatch(R) ((R)->FLAGS & NEED_PATCH_MASK)
#define SetRdsObstacle(R,O) ((R)->FLAGS = ((R)->FLAGS | (O)))
#define RazRdsObstacle(R) ((R)->FLAGS = ((R)->FLAGS & ~OBSTACLE_MASK))
#define IsRdsObstacle(R) ((R)->FLAGS & OBSTACLE_MASK)
#define rds2mbklayer(L) (((L)==RDS_ALU2) ? ALU2 :\
((L)==RDS_ALU3) ? ALU3 :\
@ -181,7 +184,12 @@ int main (int ac, char *av[])
/* scan all rectangles of the current window */
WX = ScanRec->X / Window->SIDE;
WY = ScanRec->Y / Window->SIDE;
if (verbose > 2) printf (" WINDOW (%ld,%ld)\n", WX, WY);
if (verbose > 2) printf (" WINDOW (%ld,%ld) ; (X1,Y1,X2,Y2)=(%.2f,%.2f,%.2f,%.2f) \n",
WX, WY,
(float)(WX*Window->SIDE)/RDS_UNIT,
(float)(WY*Window->SIDE)/RDS_UNIT,
(float)((WX+1)*Window->SIDE)/RDS_UNIT,
(float)((WY+1)*Window->SIDE)/RDS_UNIT);
Offset = (WY) * Window->DX + (WX);
Win = Window->WINTAB + Offset;
@ -204,7 +212,10 @@ int main (int ac, char *av[])
continue;
if (RecInTouch (ScanRec, WinScanRec))
{
if (verbose > 3) printf (" abort\n");
if (verbose > 3)
printf (" ABORT : X=%.2f, Y=%.2f, DX=%.2f, DY=%.2f is in touch\n",
(float)WinScanRec->X/RDS_UNIT, (float)WinScanRec->Y/RDS_UNIT,
(float)WinScanRec->DX/RDS_UNIT, (float)WinScanRec->DY/RDS_UNIT);
goto in_touch;
}
if (verbose > 3)
@ -227,15 +238,20 @@ int main (int ac, char *av[])
RecEast->X = ScanRec->X - Pitch; RecEast->DX = ScanRec->DX + Pitch; RecEast->Y = ScanRec->Y; RecEast->DY = ScanRec->DY;
RecWest->X = ScanRec->X; RecWest->DX = ScanRec->DX + Pitch; RecWest->Y = ScanRec->Y; RecWest->DY = ScanRec->DY;
for (BorderX = -1; BorderX < 1; BorderX++)
for (BorderX = -1; BorderX <= 1; BorderX++)
{
if (BorderX+WX == -1) continue;
if (BorderX+WX == Window->DX +1) continue;
for (BorderY = -1; BorderY < 1; BorderY++)
for (BorderY = -1; BorderY <= 1; BorderY++)
{
if (BorderY+WY == -1) continue;
if (BorderY+WY == Window->DY +1) continue;
if (verbose > 2) printf (" NEIGHBOUR WINDOW (%ld,%ld)\n", WX+BorderX, WY+BorderY);
if (verbose > 2) printf (" NEIGHBOUR WINDOW (%ld,%ld) ; (X1,Y1,X2,Y2)=(%.2f,%.2f,%.2f,%.2f) \n",
WX+BorderX, WY+BorderY,
(float)((WX+BorderX)*Window->SIDE)/RDS_UNIT,
(float)((WY+BorderY)*Window->SIDE)/RDS_UNIT,
(float)(((WX+BorderX)+1)*Window->SIDE)/RDS_UNIT,
(float)(((WY+BorderY)+1)*Window->SIDE)/RDS_UNIT);
Offset = (WY+BorderY) * Window->DX + (WX+BorderX);
Win = Window->WINTAB + Offset;
@ -257,8 +273,23 @@ int main (int ac, char *av[])
&& (ScanRec->DX == WinScanRec->DX)
&& (ScanRec->DY == WinScanRec->DY)
)
continue;
continue; // si c'est soit meme on continue
// seance de ratrapage : on cherche dans les fenetres
// voisines, si il n'y aurait pas des rectangles qui
// touchent le rectangle en test MAIS QUI N'AURAIT PAS
// ETE VU DANS LA FENETRE CENTRALE, EN PRINCIPE
// C'EST IMPOSSIBLE MAIS JE L'AI VU
if (RecInTouch (ScanRec, WinScanRec))
{
if (verbose > 3)
printf (" ABORT : X=%.2f, Y=%.2f, DX=%.2f, DY=%.2f is in touch\n",
(float)WinScanRec->X/RDS_UNIT, (float)WinScanRec->Y/RDS_UNIT,
(float)WinScanRec->DX/RDS_UNIT, (float)WinScanRec->DY/RDS_UNIT);
RazRdsNeedPatch (ScanRec);
RazRdsObstacle (ScanRec);
goto in_touch;
}
if (RecInTouch (RecNorth, WinScanRec))
{
SetRdsObstacle(ScanRec,OBSTACLE_NORTH);
@ -361,24 +392,24 @@ int main (int ac, char *av[])
}
if ((IsRdsObstacle(ScanRec) & OBSTACLE_NORTH) == 0)
{
NewRec->DY += Pitch;
NewRec->DY += Pitch-RDS_LAMBDA; /* les fils font 4 lambdas pas 5*/
}
else
if ((IsRdsObstacle(ScanRec) & OBSTACLE_EAST) == 0)
{
NewRec->DX += Pitch;
NewRec->X -= Pitch;
NewRec->DX += Pitch-RDS_LAMBDA;
NewRec->X -= Pitch-RDS_LAMBDA;
}
else
if ((IsRdsObstacle(ScanRec) & OBSTACLE_SOUTH) == 0)
{
NewRec->DY += Pitch;
NewRec->Y -= Pitch;
NewRec->DY += Pitch-RDS_LAMBDA;
NewRec->Y -= Pitch-RDS_LAMBDA;
}
else
if ((IsRdsObstacle(ScanRec) & OBSTACLE_WEST) == 0)
{
NewRec->DX += Pitch;
NewRec->DX += Pitch-RDS_LAMBDA;
}
else
{
@ -438,28 +469,50 @@ int main (int ac, char *av[])
if (ScanRec->DX < ScanRec->DY)
{
addphseg (PhFig, MbkLayer,
(SCALE_X * ScanRec->DX) / RDS_UNIT,
(SCALE_X * (ScanRec->X + ScanRec->DX / 2)) / RDS_UNIT ,
(SCALE_X * (ScanRec->Y + RDS_LAMBDA)) / RDS_UNIT ,
(SCALE_X * (ScanRec->X + ScanRec->DX / 2)) / RDS_UNIT ,
(SCALE_X * (ScanRec->Y + ScanRec->DY - RDS_LAMBDA)) / RDS_UNIT ,
NULL);
addphseg (PhFig, MbkLayer_bis,
(SCALE_X * ScanRec->DX) / RDS_UNIT,
(SCALE_X * (ScanRec->X + ScanRec->DX / 2)) / RDS_UNIT ,
(SCALE_X * (ScanRec->Y + RDS_LAMBDA)) / RDS_UNIT ,
(SCALE_X * (ScanRec->X + ScanRec->DX / 2)) / RDS_UNIT ,
(SCALE_X * (ScanRec->Y + ScanRec->DY - RDS_LAMBDA)) / RDS_UNIT ,
NULL);
int SHRINK_BOT, SHRINK_TOP;
if (ScanRec->Y % Pitch == 0)
{
SHRINK_BOT = 3;
SHRINK_TOP = 1;
}
else
{
SHRINK_BOT = 1;
SHRINK_TOP = 3;
}
addphseg (PhFig, MbkLayer,
(SCALE_X * ScanRec->DX) / RDS_UNIT,
(SCALE_X * (ScanRec->X + ScanRec->DX / 2)) / RDS_UNIT ,
(SCALE_X * (ScanRec->Y + SHRINK_BOT * RDS_LAMBDA)) / RDS_UNIT ,
(SCALE_X * (ScanRec->X + ScanRec->DX / 2)) / RDS_UNIT ,
(SCALE_X * (ScanRec->Y + ScanRec->DY - SHRINK_TOP * RDS_LAMBDA)) / RDS_UNIT ,
NULL);
addphseg (PhFig, MbkLayer_bis,
(SCALE_X * ScanRec->DX) / RDS_UNIT,
(SCALE_X * (ScanRec->X + ScanRec->DX / 2)) / RDS_UNIT ,
(SCALE_X * (ScanRec->Y + RDS_LAMBDA)) / RDS_UNIT ,
(SCALE_X * (ScanRec->X + ScanRec->DX / 2)) / RDS_UNIT ,
(SCALE_X * (ScanRec->Y + ScanRec->DY - RDS_LAMBDA)) / RDS_UNIT ,
NULL);
}
else
{
int SHRINK_RIG, SHRINK_LEF;
if (ScanRec->X % Pitch == 0)
{
SHRINK_RIG = 3;
SHRINK_LEF = 1;
}
else
{
SHRINK_RIG = 1;
SHRINK_LEF = 3;
}
addphseg (PhFig, MbkLayer,
(SCALE_X * ScanRec->DY) / RDS_UNIT,
(SCALE_X * (ScanRec->X + RDS_LAMBDA)) / RDS_UNIT ,
(SCALE_X * (ScanRec->X + SHRINK_RIG * RDS_LAMBDA)) / RDS_UNIT ,
(SCALE_X * (ScanRec->Y + ScanRec->DY / 2)) / RDS_UNIT ,
(SCALE_X * (ScanRec->X + ScanRec->DX - RDS_LAMBDA)) / RDS_UNIT ,
(SCALE_X * (ScanRec->X + ScanRec->DX - SHRINK_LEF * RDS_LAMBDA)) / RDS_UNIT ,
(SCALE_X * (ScanRec->Y + ScanRec->DY / 2)) / RDS_UNIT ,
NULL);
addphseg (PhFig, MbkLayer_bis,