71 lines
3.3 KiB
C++
71 lines
3.3 KiB
C++
/******************************************************************************
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* This files includes data structures for module management.
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* It keeps a list of modules that have been generated, the port map of the modules,
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* parents and children of each modules. This will ease instanciation of modules
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* with explicit port map and outputting a hierarchy of modules
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*
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* Module includes the basic information:
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* 1. unique identifier
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* 2. module name: which should be unique
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* 3. port list: basic information of all the ports belonging to the module
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* 4. port types: types of each port, which will matter how we output the ports
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* 5. parent modules: ids of parent modules
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* 6. children modules: ids of child modules
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******************************************************************************/
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#ifndef MODULE_MANAGER_H
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#define MODULE_MANAGER_H
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#include <string>
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#include <map>
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#include "module_manager_fwd.h"
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#include "device_port.h"
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class ModuleManager {
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public: /* Private data structures */
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enum e_module_port_type {
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MODULE_GLOBAL_PORT,
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MODULE_INOUT_PORT,
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MODULE_INPUT_PORT,
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MODULE_OUTPUT_PORT,
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MODULE_CLOCK_PORT,
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NUM_MODULE_PORT_TYPES
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};
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public: /* Public Constructors */
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public: /* Public accessors */
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size_t num_modules() const;
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std::string module_name(const ModuleId& module_id) const;
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std::string module_port_type_str(const enum e_module_port_type& port_type) const;
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std::vector<BasicPort> module_ports_by_type(const ModuleId& module_id, const enum e_module_port_type& port_type) const;
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public: /* Public mutators */
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/* Add a module */
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ModuleId add_module(const std::string& name);
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/* Add a port to a module */
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ModulePortId add_port(const ModuleId& module,
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const BasicPort& port_info, const enum e_module_port_type& port_type);
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/* Add a child module to a parent module */
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void add_child_module(const ModuleId& parent_module, const ModuleId& child_module);
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private: /* Private validators/invalidators */
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bool valid_module_id(const ModuleId& module) const;
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bool valid_module_port_id(const ModuleId& module, const ModulePortId& port) const;
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void invalidate_name2id_map();
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void invalidate_port_lookup();
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private: /* Internal data */
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vtr::vector<ModuleId, ModuleId> ids_; /* Unique identifier for each Module */
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vtr::vector<ModuleId, std::string> names_; /* Unique identifier for each Module */
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vtr::vector<ModuleId, std::vector<ModuleId>> parents_; /* Parent modules that include the module */
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vtr::vector<ModuleId, std::vector<ModuleId>> children_; /* Child modules that this module contain */
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vtr::vector<ModuleId, vtr::vector<ModulePortId, ModulePortId>> port_ids_; /* List of ports for each Module */
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vtr::vector<ModuleId, vtr::vector<ModulePortId, BasicPort>> ports_; /* List of ports for each Module */
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vtr::vector<ModuleId, vtr::vector<ModulePortId, enum e_module_port_type>> port_types_; /* Type of ports */
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/* fast look-up for module */
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std::map<std::string, ModuleId> name_id_map_;
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/* fast look-up for ports */
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typedef vtr::vector<ModuleId, std::vector<std::vector<ModulePortId>>> PortLookup;
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mutable PortLookup port_lookup_; /* [module_ids][port_types][port_ids] */
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};
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#endif
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