#include "cycle.h" #include "ace.h" bool in_cycle(Abc_Ntk_t * ntk, int obj_id_to_find, Abc_Obj_t * starting_obj_ptr, int flag); bool in_cycle(Abc_Ntk_t * ntk, int obj_id_to_find, Abc_Obj_t * starting_obj_ptr, int flag) { Ace_Obj_Info_t * info; Abc_Obj_t * fanin_ptr; int i; info = Ace_ObjInfo(starting_obj_ptr); if (info->flag == flag) { return FALSE; } info->flag = flag; /* if (Abc_ObjType(starting_obj_ptr) == ABC_OBJ_PI) { return FALSE; } */ /* Don't think this is needed since ABC can traverse through a latch like any other node else if (Abc_ObjType(starting_obj_ptr) == ABC_OBJ_BO) { // Get BI of latch fanin_ptr = Abc_ObjFanin0(Abc_ObjFanin0(starting_obj_ptr)); assert(fanin_ptr); return (in_cycle(ntk, obj_id_to_find, fanin_ptr, flag)); } */ Abc_ObjForEachFanin(starting_obj_ptr, fanin_ptr, i) { if (Abc_ObjId(fanin_ptr) == obj_id_to_find) { return TRUE; } if (in_cycle(ntk, obj_id_to_find, fanin_ptr, flag)) { return TRUE; } } return FALSE; } Vec_Ptr_t * latches_in_cycles(Abc_Ntk_t * ntk) { Vec_Ptr_t * latches_in_cycles_vec; Abc_Obj_t * obj_ptr; Abc_Obj_t * latch_ptr; int i; Ace_Obj_Info_t * info; int pass_num; // Initialize latches_in_cycles_vec = Vec_PtrStart(0); Abc_NtkForEachObj(ntk, obj_ptr, i) { info = Ace_ObjInfo(obj_ptr); info->flag = -1; } pass_num = 0; Abc_NtkForEachLatch(ntk, latch_ptr, i) { if (in_cycle(ntk, Abc_ObjId(latch_ptr), latch_ptr, pass_num)) { Vec_PtrPush(latches_in_cycles_vec, latch_ptr); } pass_num++; } return latches_in_cycles_vec; }