[lib] adding linker
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@ -41,7 +41,7 @@ size_t ClockNetwork::tree_width(const ClockTreeId& tree_id) const {
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std::vector<ClockSpineId> ClockNetwork::spines(const ClockTreeId& tree_id) const {
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std::vector<ClockSpineId> ret;
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for (ClockSpineId spine_id : spine_ids_) {
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if (spine_parent_tree_[spine_id] == tree_id) {
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if (spine_parent_trees_[spine_id] == tree_id) {
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ret.push_back(spine_id);
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}
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}
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@ -105,8 +105,9 @@ void ClockNetwork::reserve_spines(const size_t& num_spines) {
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spine_end_points_.reserve(num_spines);
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spine_switch_points_.reserve(num_spines);
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spine_switch_coords_.reserve(num_spines);
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spine_parent_.reserve(num_spines);
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spine_parent_tree_.reserve(num_spines);
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spine_parents_.reserve(num_spines);
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spine_children_.reserve(num_spines);
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spine_parent_trees_.reserve(num_spines);
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}
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void ClockNetwork::reserve_trees(const size_t& num_trees) {
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@ -153,13 +154,14 @@ ClockSpineId ClockNetwork::create_spine(const std::string& name) {
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spine_ids_.push_back(spine_id);
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spine_names_.push_back(name);
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spine_levels_.emplace_back();
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spine_levels_.emplace_back(0);
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spine_start_points_.emplace_back();
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spine_end_points_.emplace_back();
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spine_switch_points_.emplace_back();
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spine_switch_coords_.emplace_back();
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spine_parent_.emplace_back();
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spine_parent_tree_.emplace_back();
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spine_parents_.emplace_back();
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spine_children_.emplace_back();
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spine_parent_trees_.emplace_back();
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/* Register to the lookup */
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spine_name2id_map_[name] = spine_id;
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@ -178,7 +180,7 @@ ClockSpineId ClockNetwork::try_create_spine(const std::string& name) {
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void ClockNetwork::set_spine_parent_tree(const ClockSpineId& spine_id, const ClockTreeId& tree_id) {
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VTR_ASSERT(valid_spine_id(spine_id));
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VTR_ASSERT(valid_tree_id(tree_id));
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spine_parent_tree_[spine_id] = tree_id;
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spine_parent_trees_[spine_id] = tree_id;
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}
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void ClockNetwork::set_spine_start_point(const ClockSpineId& spine_id, const vtr::Point<int>& coord) {
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@ -196,7 +198,17 @@ void ClockNetwork::add_spine_switch_point(const ClockSpineId& spine_id, const Cl
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VTR_ASSERT(valid_spine_id(drive_spine_id));
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spine_switch_points_[spine_id].push_back(drive_spine);
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spine_switch_coords_[spine_id].push_back(coord);
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spine_parent_[drive_spine_id] = spine_id;
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/* Do not allow any spine has different parents */
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if (spine_parents_[drive_spine_id]) {
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VTR_LOG_ERROR("Detect a spine %s' has two parents '%s' and '%s'. Not allowed in a clock tree!\n",
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spine_name(drive_spine_id).c_str(),
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spine_name(spine_parents_[drive_spine_id]).c_str(),
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spine_name(spine_id).c_str()
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);
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exit(1);
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}
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spine_parents_[drive_spine_id] = spine_id;
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spine_children_[spine_id].push_back(drive_spine_id);
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}
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bool ClockNetwork::link() {
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@ -209,17 +221,41 @@ bool ClockNetwork::link() {
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}
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bool ClockNetwork::link_tree(const ClockTreeId& tree_id) {
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if (!link_tree_top_spines(tree_id)) {
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return false;
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}
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if (!sort_tree_spines(tree_id)) {
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return false;
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}
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return true;
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}
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bool ClockNetwork::link_tree_top_spines(const ClockTreeId& tree_id) {
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tree_top_spines_[tree_id].clear();
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/* Sort the spines under a tree; assign levels and identify top-level spines */
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for (ClockSpineId spine_id : spines(tree_id)) {
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/* Spines that have no parent are the top-level spines*/
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if (!spine_parent_[spine_id]) {
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if (!spine_parents_[spine_id]) {
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tree_top_spines_[tree_id].push_back(spine_id);
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}
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}
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return true;
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}
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bool ClockNetwork::sort_tree_spines(const ClockTreeId& tree_id) {
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for (ClockSpineId spine_id : tree_top_spines_[tree_id]) {
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spine_levels_[spine_id] = 0;
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rec_update_spine_level(spine_id);
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}
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}
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bool ClockNetwork::rec_update_spine_level(const ClockSpineId& spine_id) {
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for (ClockSpineId child_spine_id : spine_children_[spine_id]) {
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spine_levels_[child_spine_id] = spine_levels_[spine_id] + 1;
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rec_update_spine_level(child_spine_id);
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}
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}
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/************************************************************************
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* Internal invalidators/validators
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***********************************************************************/
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@ -94,6 +94,10 @@ class ClockNetwork {
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private: /* Private mutators */
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/* Build internal links between spines under a given tree */
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bool link_tree(const ClockTreeId& tree_id);
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bool link_tree_top_spines(const ClockTreeId& tree_id);
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/* Require link_tree_top_spines() to called before! */
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bool sort_tree_spines(const ClockTreeId& tree_id);
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bool rec_update_spine_level(const ClockSpineId& spine_id);
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private: /* Internal data */
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/* Basic information of each tree */
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@ -110,8 +114,9 @@ class ClockNetwork {
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vtr::vector<ClockSpineId, vtr::Point<int>> spine_end_points_;
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vtr::vector<ClockSpineId, std::vector<ClockSpineId>> spine_switch_points_;
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vtr::vector<ClockSpineId, std::vector<vtr::Point<int>>> spine_switch_coords_;
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vtr::vector<ClockSpineId, ClockSpineId> spine_parent_;
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vtr::vector<ClockSpineId, ClockTreeId> spine_parent_tree_;
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vtr::vector<ClockSpineId, ClockSpineId> spine_parents_;
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vtr::vector<ClockSpineId, std::vector<ClockSpineId>> spine_children_;
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vtr::vector<ClockSpineId, ClockTreeId> spine_parent_trees_;
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/* Fast lookup */
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std::map<std::string, ClockTreeId> tree_name2id_map_;
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