419 lines
14 KiB
C++
419 lines
14 KiB
C++
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#ifndef BIGUNSIGNED_H
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#define BIGUNSIGNED_H
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#include "NumberlikeArray.hh"
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/* A BigUnsigned object represents a nonnegative integer of size limited only by
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* available memory. BigUnsigneds support most mathematical operators and can
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* be converted to and from most primitive integer types.
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*
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* The number is stored as a NumberlikeArray of unsigned longs as if it were
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* written in base 256^sizeof(unsigned long). The least significant block is
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* first, and the length is such that the most significant block is nonzero. */
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class BigUnsigned : protected NumberlikeArray<unsigned long> {
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public:
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// Enumeration for the result of a comparison.
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enum CmpRes { less = -1, equal = 0, greater = 1 };
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// BigUnsigneds are built with a Blk type of unsigned long.
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typedef unsigned long Blk;
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typedef NumberlikeArray<Blk>::Index Index;
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using NumberlikeArray<Blk>::N;
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protected:
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// Creates a BigUnsigned with a capacity; for internal use.
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BigUnsigned(int, Index c) : NumberlikeArray<Blk>(0, c) {}
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// Decreases len to eliminate any leading zero blocks.
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void zapLeadingZeros() {
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while (len > 0 && blk[len - 1] == 0)
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len--;
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}
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public:
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// Constructs zero.
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BigUnsigned() : NumberlikeArray<Blk>() {}
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// Copy constructor
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BigUnsigned(const BigUnsigned &x) : NumberlikeArray<Blk>(x) {}
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// Assignment operator
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void operator=(const BigUnsigned &x) {
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NumberlikeArray<Blk>::operator =(x);
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}
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// Constructor that copies from a given array of blocks.
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BigUnsigned(const Blk *b, Index blen) : NumberlikeArray<Blk>(b, blen) {
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// Eliminate any leading zeros we may have been passed.
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zapLeadingZeros();
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}
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// Destructor. NumberlikeArray does the delete for us.
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~BigUnsigned() {}
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// Constructors from primitive integer types
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BigUnsigned(unsigned long x);
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BigUnsigned( long x);
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BigUnsigned(unsigned int x);
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BigUnsigned( int x);
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BigUnsigned(unsigned short x);
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BigUnsigned( short x);
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protected:
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// Helpers
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template <class X> void initFromPrimitive (X x);
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template <class X> void initFromSignedPrimitive(X x);
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public:
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/* Converters to primitive integer types
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* The implicit conversion operators caused trouble, so these are now
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* named. */
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unsigned long toUnsignedLong () const;
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long toLong () const;
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unsigned int toUnsignedInt () const;
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int toInt () const;
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unsigned short toUnsignedShort() const;
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short toShort () const;
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protected:
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// Helpers
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template <class X> X convertToSignedPrimitive() const;
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template <class X> X convertToPrimitive () const;
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public:
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// BIT/BLOCK ACCESSORS
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// Expose these from NumberlikeArray directly.
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using NumberlikeArray<Blk>::getCapacity;
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using NumberlikeArray<Blk>::getLength;
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/* Returns the requested block, or 0 if it is beyond the length (as if
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* the number had 0s infinitely to the left). */
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Blk getBlock(Index i) const { return i >= len ? 0 : blk[i]; }
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/* Sets the requested block. The number grows or shrinks as necessary. */
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void setBlock(Index i, Blk newBlock);
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// The number is zero if and only if the canonical length is zero.
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bool isZero() const { return NumberlikeArray<Blk>::isEmpty(); }
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/* Returns the length of the number in bits, i.e., zero if the number
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* is zero and otherwise one more than the largest value of bi for
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* which getBit(bi) returns true. */
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Index bitLength() const;
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/* Get the state of bit bi, which has value 2^bi. Bits beyond the
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* number's length are considered to be 0. */
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bool getBit(Index bi) const {
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return (getBlock(bi / N) & (Blk(1) << (bi % N))) != 0;
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}
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/* Sets the state of bit bi to newBit. The number grows or shrinks as
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* necessary. */
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void setBit(Index bi, bool newBit);
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// COMPARISONS
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// Compares this to x like Perl's <=>
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CmpRes compareTo(const BigUnsigned &x) const;
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// Ordinary comparison operators
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bool operator ==(const BigUnsigned &x) const {
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return NumberlikeArray<Blk>::operator ==(x);
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}
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bool operator !=(const BigUnsigned &x) const {
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return NumberlikeArray<Blk>::operator !=(x);
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}
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bool operator < (const BigUnsigned &x) const { return compareTo(x) == less ; }
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bool operator <=(const BigUnsigned &x) const { return compareTo(x) != greater; }
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bool operator >=(const BigUnsigned &x) const { return compareTo(x) != less ; }
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bool operator > (const BigUnsigned &x) const { return compareTo(x) == greater; }
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/*
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* BigUnsigned and BigInteger both provide three kinds of operators.
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* Here ``big-integer'' refers to BigInteger or BigUnsigned.
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*
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* (1) Overloaded ``return-by-value'' operators:
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* +, -, *, /, %, unary -, &, |, ^, <<, >>.
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* Big-integer code using these operators looks identical to code using
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* the primitive integer types. These operators take one or two
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* big-integer inputs and return a big-integer result, which can then
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* be assigned to a BigInteger variable or used in an expression.
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* Example:
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* BigInteger a(1), b = 1;
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* BigInteger c = a + b;
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*
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* (2) Overloaded assignment operators:
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* +=, -=, *=, /=, %=, flipSign, &=, |=, ^=, <<=, >>=, ++, --.
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* Again, these are used on big integers just like on ints. They take
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* one writable big integer that both provides an operand and receives a
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* result. Most also take a second read-only operand.
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* Example:
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* BigInteger a(1), b(1);
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* a += b;
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*
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* (3) Copy-less operations: `add', `subtract', etc.
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* These named methods take operands as arguments and store the result
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* in the receiver (*this), avoiding unnecessary copies and allocations.
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* `divideWithRemainder' is special: it both takes the dividend from and
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* stores the remainder into the receiver, and it takes a separate
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* object in which to store the quotient. NOTE: If you are wondering
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* why these don't return a value, you probably mean to use the
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* overloaded return-by-value operators instead.
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*
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* Examples:
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* BigInteger a(43), b(7), c, d;
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*
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* c = a + b; // Now c == 50.
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* c.add(a, b); // Same effect but without the two copies.
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*
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* c.divideWithRemainder(b, d);
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* // 50 / 7; now d == 7 (quotient) and c == 1 (remainder).
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*
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* // ``Aliased'' calls now do the right thing using a temporary
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* // copy, but see note on `divideWithRemainder'.
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* a.add(a, b);
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*/
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// COPY-LESS OPERATIONS
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// These 8: Arguments are read-only operands, result is saved in *this.
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void add(const BigUnsigned &a, const BigUnsigned &b);
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void subtract(const BigUnsigned &a, const BigUnsigned &b);
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void multiply(const BigUnsigned &a, const BigUnsigned &b);
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void bitAnd(const BigUnsigned &a, const BigUnsigned &b);
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void bitOr(const BigUnsigned &a, const BigUnsigned &b);
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void bitXor(const BigUnsigned &a, const BigUnsigned &b);
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/* Negative shift amounts translate to opposite-direction shifts,
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* except for -2^(8*sizeof(int)-1) which is unimplemented. */
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void bitShiftLeft(const BigUnsigned &a, int b);
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void bitShiftRight(const BigUnsigned &a, int b);
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/* `a.divideWithRemainder(b, q)' is like `q = a / b, a %= b'.
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* / and % use semantics similar to Knuth's, which differ from the
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* primitive integer semantics under division by zero. See the
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* implementation in BigUnsigned.cc for details.
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* `a.divideWithRemainder(b, a)' throws an exception: it doesn't make
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* sense to write quotient and remainder into the same variable. */
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void divideWithRemainder(const BigUnsigned &b, BigUnsigned &q);
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/* `divide' and `modulo' are no longer offered. Use
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* `divideWithRemainder' instead. */
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// OVERLOADED RETURN-BY-VALUE OPERATORS
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BigUnsigned operator +(const BigUnsigned &x) const;
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BigUnsigned operator -(const BigUnsigned &x) const;
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BigUnsigned operator *(const BigUnsigned &x) const;
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BigUnsigned operator /(const BigUnsigned &x) const;
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BigUnsigned operator %(const BigUnsigned &x) const;
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/* OK, maybe unary minus could succeed in one case, but it really
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* shouldn't be used, so it isn't provided. */
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BigUnsigned operator &(const BigUnsigned &x) const;
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BigUnsigned operator |(const BigUnsigned &x) const;
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BigUnsigned operator ^(const BigUnsigned &x) const;
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BigUnsigned operator <<(int b) const;
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BigUnsigned operator >>(int b) const;
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// OVERLOADED ASSIGNMENT OPERATORS
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void operator +=(const BigUnsigned &x);
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void operator -=(const BigUnsigned &x);
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void operator *=(const BigUnsigned &x);
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void operator /=(const BigUnsigned &x);
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void operator %=(const BigUnsigned &x);
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void operator &=(const BigUnsigned &x);
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void operator |=(const BigUnsigned &x);
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void operator ^=(const BigUnsigned &x);
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void operator <<=(int b);
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void operator >>=(int b);
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/* INCREMENT/DECREMENT OPERATORS
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* To discourage messy coding, these do not return *this, so prefix
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* and postfix behave the same. */
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void operator ++( );
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void operator ++(int);
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void operator --( );
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void operator --(int);
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// Helper function that needs access to BigUnsigned internals
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friend Blk getShiftedBlock(const BigUnsigned &num, Index x,
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unsigned int y);
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// See BigInteger.cc.
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template <class X>
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friend X convertBigUnsignedToPrimitiveAccess(const BigUnsigned &a);
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};
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/* Implementing the return-by-value and assignment operators in terms of the
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* copy-less operations. The copy-less operations are responsible for making
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* any necessary temporary copies to work around aliasing. */
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inline BigUnsigned BigUnsigned::operator +(const BigUnsigned &x) const {
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BigUnsigned ans;
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ans.add(*this, x);
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return ans;
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}
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inline BigUnsigned BigUnsigned::operator -(const BigUnsigned &x) const {
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BigUnsigned ans;
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ans.subtract(*this, x);
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return ans;
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}
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inline BigUnsigned BigUnsigned::operator *(const BigUnsigned &x) const {
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BigUnsigned ans;
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ans.multiply(*this, x);
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return ans;
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}
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inline BigUnsigned BigUnsigned::operator /(const BigUnsigned &x) const {
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if (x.isZero()) throw "BigUnsigned::operator /: division by zero";
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BigUnsigned q, r;
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r = *this;
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r.divideWithRemainder(x, q);
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return q;
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}
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inline BigUnsigned BigUnsigned::operator %(const BigUnsigned &x) const {
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if (x.isZero()) throw "BigUnsigned::operator %: division by zero";
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BigUnsigned q, r;
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r = *this;
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r.divideWithRemainder(x, q);
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return r;
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}
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inline BigUnsigned BigUnsigned::operator &(const BigUnsigned &x) const {
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BigUnsigned ans;
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ans.bitAnd(*this, x);
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return ans;
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}
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inline BigUnsigned BigUnsigned::operator |(const BigUnsigned &x) const {
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BigUnsigned ans;
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ans.bitOr(*this, x);
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return ans;
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}
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inline BigUnsigned BigUnsigned::operator ^(const BigUnsigned &x) const {
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BigUnsigned ans;
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ans.bitXor(*this, x);
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return ans;
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}
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inline BigUnsigned BigUnsigned::operator <<(int b) const {
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BigUnsigned ans;
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ans.bitShiftLeft(*this, b);
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return ans;
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}
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inline BigUnsigned BigUnsigned::operator >>(int b) const {
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BigUnsigned ans;
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ans.bitShiftRight(*this, b);
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return ans;
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}
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inline void BigUnsigned::operator +=(const BigUnsigned &x) {
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add(*this, x);
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}
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inline void BigUnsigned::operator -=(const BigUnsigned &x) {
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subtract(*this, x);
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}
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inline void BigUnsigned::operator *=(const BigUnsigned &x) {
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multiply(*this, x);
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}
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inline void BigUnsigned::operator /=(const BigUnsigned &x) {
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if (x.isZero()) throw "BigUnsigned::operator /=: division by zero";
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/* The following technique is slightly faster than copying *this first
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* when x is large. */
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BigUnsigned q;
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divideWithRemainder(x, q);
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// *this contains the remainder, but we overwrite it with the quotient.
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*this = q;
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}
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inline void BigUnsigned::operator %=(const BigUnsigned &x) {
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if (x.isZero()) throw "BigUnsigned::operator %=: division by zero";
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BigUnsigned q;
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// Mods *this by x. Don't care about quotient left in q.
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divideWithRemainder(x, q);
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}
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inline void BigUnsigned::operator &=(const BigUnsigned &x) {
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bitAnd(*this, x);
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}
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inline void BigUnsigned::operator |=(const BigUnsigned &x) {
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bitOr(*this, x);
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}
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inline void BigUnsigned::operator ^=(const BigUnsigned &x) {
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bitXor(*this, x);
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}
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inline void BigUnsigned::operator <<=(int b) {
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bitShiftLeft(*this, b);
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}
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inline void BigUnsigned::operator >>=(int b) {
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bitShiftRight(*this, b);
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}
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/* Templates for conversions of BigUnsigned to and from primitive integers.
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* BigInteger.cc needs to instantiate convertToPrimitive, and the uses in
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* BigUnsigned.cc didn't do the trick; I think g++ inlined convertToPrimitive
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* instead of generating linkable instantiations. So for consistency, I put
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* all the templates here. */
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// CONSTRUCTION FROM PRIMITIVE INTEGERS
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/* Initialize this BigUnsigned from the given primitive integer. The same
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* pattern works for all primitive integer types, so I put it into a template to
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* reduce code duplication. (Don't worry: this is protected and we instantiate
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* it only with primitive integer types.) Type X could be signed, but x is
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* known to be nonnegative. */
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template <class X>
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void BigUnsigned::initFromPrimitive(X x) {
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if (x == 0)
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; // NumberlikeArray already initialized us to zero.
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else {
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// Create a single block. blk is NULL; no need to delete it.
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cap = 1;
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blk = new Blk[1];
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len = 1;
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blk[0] = Blk(x);
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}
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}
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/* Ditto, but first check that x is nonnegative. I could have put the check in
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* initFromPrimitive and let the compiler optimize it out for unsigned-type
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* instantiations, but I wanted to avoid the warning stupidly issued by g++ for
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* a condition that is constant in *any* instantiation, even if not in all. */
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template <class X>
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void BigUnsigned::initFromSignedPrimitive(X x) {
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if (x < 0)
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throw "BigUnsigned constructor: "
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"Cannot construct a BigUnsigned from a negative number";
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else
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initFromPrimitive(x);
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}
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// CONVERSION TO PRIMITIVE INTEGERS
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/* Template with the same idea as initFromPrimitive. This might be slightly
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* slower than the previous version with the masks, but it's much shorter and
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* clearer, which is the library's stated goal. */
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template <class X>
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X BigUnsigned::convertToPrimitive() const {
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if (len == 0)
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// The number is zero; return zero.
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return 0;
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else if (len == 1) {
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// The single block might fit in an X. Try the conversion.
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X x = X(blk[0]);
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// Make sure the result accurately represents the block.
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if (Blk(x) == blk[0])
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// Successful conversion.
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return x;
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// Otherwise fall through.
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}
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throw "BigUnsigned::to<Primitive>: "
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"Value is too big to fit in the requested type";
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}
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/* Wrap the above in an x >= 0 test to make sure we got a nonnegative result,
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* not a negative one that happened to convert back into the correct nonnegative
|
||
|
* one. (E.g., catch incorrect conversion of 2^31 to the long -2^31.) Again,
|
||
|
* separated to avoid a g++ warning. */
|
||
|
template <class X>
|
||
|
X BigUnsigned::convertToSignedPrimitive() const {
|
||
|
X x = convertToPrimitive<X>();
|
||
|
if (x >= 0)
|
||
|
return x;
|
||
|
else
|
||
|
throw "BigUnsigned::to(Primitive): "
|
||
|
"Value is too big to fit in the requested type";
|
||
|
}
|
||
|
|
||
|
#endif
|