90 lines
4.3 KiB
Markdown
90 lines
4.3 KiB
Markdown
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---
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layout: post
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title: "Cap'n Proto v0.4: Time Traveling RPC"
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author: kentonv
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---
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Well, [Hofstadter](http://en.wikipedia.org/wiki/Hofstadter's_law) kicked in and this release took
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way too long. But, after three long months, I'm happy to announce:
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### Time-Traveling RPC _(Promise Pipelining)_
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<img src='{{ site.baseurl }}images/time-travel.png' style='max-width:639px'>
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v0.4 finally introduces the long-promised [RPC system]({{ site.baseurl }}rpc.html). Traditionally,
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RPC is plagued by the fact that networks have latency, and pretending that latency doesn't exist by
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hiding it behind what looks like a normal function call only makes the problem worse.
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Cap'n Proto has a simple solution to this problem: send call results _back in time_, so they
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arrive at the client at the point in time when the call was originally made!
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Curious how Cap'n Proto bypasses the laws of physics?
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[Check out the docs!]({{ site.baseurl }}rpc.html)
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_UPDATE: There has been some confusion about what I'm claiming. I am NOT saying that using
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promises alone (i.e. being asynchronous) constitutes "time travel". Cap'n Proto implements a
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technique called Promise Pipelining which allows a new request to be formed based on the content
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of a previous result (in part or in whole) before that previous result is returned. Notice in the
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diagram that the result of foo() is being passed to bar(). Please
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[see the docs]({{ site.baseurl }}rpc.html) or
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[check out the calculator example](https://github.com/kentonv/capnproto/blob/master/c++/samples)
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for more._
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### Promises in C++
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_UPDATE: More confusion. This section is **not** about pipelining ("time travel"). This section
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is just talking about implementing a promise API in C++. Pipelining is another feature on top of
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that. Please [see the RPC page]({{ site.baseurl }}rpc.html) if you want to know more about
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pipelining._
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If you do a lot of serious Javascript programming, you've probably heard of
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[Promises/A+](http://promisesaplus.com/) and similar proposals. Cap'n Proto RPC introduces a
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similar construct in C++. In fact, the API is nearly identical, and its semantics are nearly
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identical. Compare with
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[Domenic Denicola's Javascript example](http://domenic.me/2012/10/14/youre-missing-the-point-of-promises/):
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{% highlight c++ %}
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// C++ version of Domenic's Javascript promises example.
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getTweetsFor("domenic") // returns a promise
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.then([](vector<Tweet> tweets) {
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auto shortUrls = parseTweetsForUrls(tweets);
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auto mostRecentShortUrl = shortUrls[0];
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// expandUrlUsingTwitterApi returns a promise
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return expandUrlUsingTwitterApi(mostRecentShortUrl);
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})
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.then(httpGet) // promise-returning function
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.then(
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[](string responseBody) {
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cout << "Most recent link text:" << responseBody << endl;
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},
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[](kj::Exception&& error) {
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cerr << "Error with the twitterverse:" << error << endl;
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}
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);
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{% endhighlight %}
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This is C++, but it is no more lines -- nor otherwise more complex -- than the equivalent
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Javascript. We're doing several I/O operations, we're doing them asynchronously, and we don't
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have a huge unreadable mess of callback functions. Promises are based on event loop concurrency,
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which means you can perform concurrent operations with shared state without worrying about mutex
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locking -- i.e., the Javascript model. (Of course, if you really want threads, you can run
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multiple event loops in multiple threads and make inter-thread RPC calls between them.)
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[More on C++ promises.]({{ site.baseurl }}cxxrpc.html#kj_concurrency_framework)
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### Python too
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[Jason](https://github.com/jparyani) has been diligently keeping his
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[Python bindings](http://jparyani.github.io/pycapnp/) up to date, so you can already use RPC there
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as well. The Python interactive interpreter makes a great debugging tool for calling C++ servers.
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### Up Next
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Cap'n Proto is far from done, but working on it in a bubble will not produce ideal results.
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Starting after the holidays, I will be refocusing some of my time into an adjacent project which
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will be a heavy user of Cap'n Proto. I hope this experience will help me discover first hand
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the pain points in the current interface and keep development going in the right direction.
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This does, however, mean that core Cap'n Proto development will slow somewhat (unless contributors
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pick up the slack! ;) ). I am extremely excited about this next project, though, and I think you
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will be too. Stay tuned!
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