OpenFPGA/libopenfpga/libarchopenfpga/src/simulation_setting.cpp

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#include "vtr_assert.h"
#include "simulation_setting.h"
/************************************************************************
* Member functions for class SimulationSetting
***********************************************************************/
/************************************************************************
* Constructors
***********************************************************************/
SimulationSetting::SimulationSetting() {
return;
}
/************************************************************************
* Public Accessors
***********************************************************************/
float SimulationSetting::operating_clock_freqency() const {
return clock_frequencies_.x();
}
float SimulationSetting::programming_clock_freqency() const {
return clock_frequencies_.y();
}
bool SimulationSetting::auto_select_num_clock_cycles() const {
return 0 == num_clock_cycles_;
}
size_t SimulationSetting::num_clock_cycles() const {
return num_clock_cycles_;
}
size_t SimulationSetting::operating_clock_frequency_slack() const {
return operating_clock_frequency_slack_;
}
float SimulationSetting::simulation_temperature() const {
return simulation_temperature_;
}
bool SimulationSetting::verbose_output() const {
return verbose_output_;
}
bool SimulationSetting::capacitance_output() const {
return capacitance_output_;
}
e_sim_accuracy_type SimulationSetting::simulation_accuracy_type() const {
return simulation_accuracy_type_;
}
float SimulationSetting::simulation_accuracy() const {
/* If fractional accuracy is selected, we give a zero accuracy */
if (SIM_ACCURACY_FRAC == simulation_accuracy_type()) {
return 0.;
}
return simulation_accuracy_;
}
bool SimulationSetting::fast_simulation() const {
return fast_simulation_;
}
bool SimulationSetting::run_monte_carlo_simulation() const {
return 0 == monte_carlo_simulation_points_;
}
size_t SimulationSetting::monte_carlo_simulation_points() const {
return monte_carlo_simulation_points_;
}
float SimulationSetting::measure_slew_upper_threshold(const e_sim_signal_type& signal_type) const {
VTR_ASSERT (true == valid_signal_threshold(slew_upper_thresholds_[signal_type]));
return slew_upper_thresholds_[signal_type];
}
float SimulationSetting::measure_slew_lower_threshold(const e_sim_signal_type& signal_type) const {
VTR_ASSERT (true == valid_signal_threshold(slew_lower_thresholds_[signal_type]));
return slew_lower_thresholds_[signal_type];
}
float SimulationSetting::measure_delay_input_threshold(const e_sim_signal_type& signal_type) const {
VTR_ASSERT (true == valid_signal_threshold(delay_input_thresholds_[signal_type]));
return delay_input_thresholds_[signal_type];
}
float SimulationSetting::measure_delay_output_threshold(const e_sim_signal_type& signal_type) const {
VTR_ASSERT (true == valid_signal_threshold(delay_output_thresholds_[signal_type]));
return delay_output_thresholds_[signal_type];
}
e_sim_accuracy_type SimulationSetting::stimuli_clock_slew_type(const e_sim_signal_type& signal_type) const {
return clock_slew_types_[signal_type];
}
float SimulationSetting::stimuli_clock_slew(const e_sim_signal_type& signal_type) const {
/* If fractional accuracy is selected, we give a zero accuracy */
if (SIM_ACCURACY_FRAC == stimuli_clock_slew_type(signal_type)) {
return 0.;
}
return clock_slews_[signal_type];
}
e_sim_accuracy_type SimulationSetting::stimuli_input_slew_type(const e_sim_signal_type& signal_type) const {
return input_slew_types_[signal_type];
}
float SimulationSetting::stimuli_input_slew(const e_sim_signal_type& signal_type) const {
/* If fractional accuracy is selected, we give a zero accuracy */
if (SIM_ACCURACY_FRAC == stimuli_input_slew_type(signal_type)) {
return 0.;
}
return input_slews_[signal_type];
}
/************************************************************************
* Public Mutators
***********************************************************************/
/************************************************************************
* Public Validators
***********************************************************************/
bool SimulationSetting::valid_signal_threshold(const float& threshold) const {
return (0. < threshold) && (threshold < 1);
}