virtigo/event.go

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package main
import (
"fmt"
"math/rand"
"time"
"go.wit.com/lib/gui/shell"
pb "go.wit.com/lib/protobuf/virtbuf"
"go.wit.com/log"
)
func (d *DropletT) Start() {
log.Info("a new virtual machine is running")
}
func (h *HyperT) RestartDaemon() {
url := "http://" + h.pb.Hostname + ":2520/kill"
s := shell.Wget(url)
log.Info("EVENT RestartDaemon", url, s)
h.lastpoll = time.Now()
h.killcount += 1
dur := time.Since(h.lastpoll) // Calculate the elapsed time
log.Info("KILLED DAEMON", h.pb.Hostname, shell.FormatDuration(dur), "curl", url)
me.killcount += 1
// mark the cluster as unstable so droplet starts can be throttled
me.unstable = time.Now()
}
var stableTimeout time.Duration = 43 * time.Second
// checks if the cluster is ready and stable
func clusterReady() (bool, string) {
last := time.Since(me.unstable)
if last > stableTimeout {
// the cluster has not been stable for 133 seconds
log.Warn("clusterReady() is stable for ", shell.FormatDuration(stableTimeout), " secs")
return true, fmt.Sprintln("clusterReady() is stable ", shell.FormatDuration(stableTimeout), " secs")
}
log.Warn("clusterReady() is unstable for", shell.FormatDuration(last))
return false, "clusterReady() is unstable for " + shell.FormatDuration(last)
}
func (d *DropletT) dropletReady() (bool, string) {
if d.CurrentState == pb.DropletState_ON {
return false, "EVENT start droplet is already ON"
}
if d.starts > 2 {
// reason := "EVENT start droplet has already been started " + d.starts + " times"
return false, fmt.Sprintln("EVENT start droplet has already been started ", d.starts, " times")
}
return true, ""
}
func (h *HyperT) Start(d *DropletT) (bool, string) {
ready, result := clusterReady()
if !ready {
return false, result
}
ready, result = d.dropletReady()
if !ready {
return false, result
}
url := "http://" + h.pb.Hostname + ":2520/start?start=" + d.pb.Hostname
s := shell.Wget(url)
result = "EVENT start droplet url: " + url + "\n"
result += "EVENT start droplet response: " + s.String()
// increment the counter for a start attempt working
d.starts += 1
// mark the cluster as unstable so droplet starts can be throttled
me.unstable = time.Now()
return true, result
}
func Start(name string) (bool, string) {
var result string
d := findDroplet(name)
if d == nil {
result += "can't start unknown droplet"
return false, result
}
if d.CurrentState == pb.DropletState_ON {
return false, "EVENT start droplet is already ON"
}
dur := time.Since(me.unstable) // how long has the cluster been stable?
result = fmt.Sprintln("should start droplet", name, "here. grid stable for:", shell.FormatDuration(dur))
if dur < 17*time.Second {
result += "grid is still too unstable"
return false, result
}
// make the list of hypervisors that are active and can start new droplets
var pool []*HyperT
for _, h := range me.hypers {
result += fmt.Sprintln("could start droplet on", name, "on", h.pb.Hostname, h.pb.Active)
if d.pb.PreferredHypervisor == h.pb.Hostname {
// the config file says this droplet should run on this hypervisor
a, b := h.Start(d)
return a, result + b
}
if h.pb.Active != true {
continue
}
pool = append(pool, h)
}
// left here as an example of how to actually do random numbers
// it's complete mathematical chaos. Randomness is simple when
// human interaction occurs -- which is exactly what happens most
// of the time. most random shit is bullshit. all you really need
// is exactly this to make sure the random functions work as they
// should. Probably, just use this everywhere in all cases. --jcarr
rand.Seed(time.Now().UnixNano())
a := 0
b := len(pool)
n := a + rand.Intn(b-a)
result += fmt.Sprintln("pool has", len(pool), "members", "rand =", n)
h := pool[n]
startbool, startresult := h.Start(d)
return startbool, result + startresult
}