repolist/testGui/structs.go

88 lines
2.0 KiB
Go

package main
import (
"go.wit.com/gui"
"go.wit.com/lib/gadgets"
"go.wit.com/lib/gui/repolist"
"go.wit.com/lib/protobuf/forgepb"
)
var me *autoType
// this app's variables
type autoType struct {
// allrepos map[string]*repo
myGui *gui.Node
mainWindow *gui.Node
// the main box. enable/disable this
mainbox *gui.Node
// the window from the /lib/gui/gowit package
lw *gadgets.BasicWindow
// our view of the repositories
// repos *repoWindow
repoList *repolist.RepoList
// your customized repo preferences and settings
forge *forgepb.Forge
// where your ~/go/src is
goSrcPath string
// use zookeeper to get the list of installed packages
// machine zoopb.Machine
// #### autotypist Global Display Options
autoHidePerfect *gui.Node
autoHideReadOnly *gui.Node
// #### autotypist Global Build Options
// what to change all the branches to
// so, as a developer, you can move all the repos
// to the 'devel' branch and then test a devel branch build
// then switch back to your 'username' branch and do a build there
toMoveToBranch string
// this button will regenerate everyones go.mod & go.sum
rerunGoMod *gui.Node
// if checked, will stop trying to os.Exec() things after failure
stopOnErrors *gui.Node
// button to attempt to autorebuild
autoRebuildButton *gui.Node
// checkbox for --dry-run
autoDryRun *gui.Node
// checkbox to enable intermittent scanning
// if checked, it will check all your repos for changes
autoScanReposCB *gui.Node
// what is being used as your home dir
userHomePwd *gadgets.OneLiner
// what is being used as ~/go/src
goSrcPwd *gadgets.OneLiner
downloadEverythingButton *gui.Node
// delete ~/go/src & ~/go/pkg buttons
deleteGoSrcPkgB *gui.Node
// displays a summary of all the repos
// has total dirty, total read-only
// total patches, etc
// summary *patchSummary
// when switch to user or devel branches, autocreate them
autoCreateBranches *gui.Node
// make a concept called a 'mode' that means which branches
// are you working from: "master"? "devel"? <username>?
newMode *gui.Node
}