package main /* This is reference code for toolkit developers The 'nocui' is a bare minimum toolkit. It's all you need to interact with the GUI */ import ( "embed" "go.wit.com/log" "go.wit.com/toolkits/tree" "github.com/faiface/pixel/pixelgl" "github.com/gookit/config" ) //go:embed *.glsl var glFile embed.FS func init() { log.Log(INFO, "Init()") me.myTree = tree.New() me.myTree.PluginName = "nocui" // me.myTree.ActionFromChannel = doAction me.myTree.NodeAction = newaction me.myTree.Add = Add me.myTree.SetTitle = SetTitle me.myTree.SetLabel = SetLabel me.myTree.SetText = SetText me.myTree.AddText = AddText me.exit = false log.Log(INFO, "Init() END") showOptions() go simpleStdin() config.Set("width", 640) config.Set("height", 480) config.Set("glDrift", 0.01) // config.Set("filename", "planetfall.glsl") config.Set("filename", "seascape.glsl") // I think this doesn't work as a goroutine because // opengl closes. This plugin probably has to wait // until there is some sort of protobuf + socket interface // instead of a plugin pixelgl.Run(run) } // this must be defined for plugin's, but is never run // I assume it's for testing the code in a stand alone way func main() { config.Set("width", 1024) config.Set("height", 768) config.Set("glDrift", 0.01) config.Set("filename", "planetfall.glsl") // This parses the command line arguments // parseConfig() pixelgl.Run(run) }