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7 Commits

Author SHA1 Message Date
Jeff Carr 3d46cf352a remove for now 2025-03-05 03:47:40 -06:00
Jeff Carr 113154e858 fix typos 2025-02-21 10:21:32 -06:00
Jeff Carr 9e177d2636 fixed for new 'tree' package 2025-02-14 18:20:30 -06:00
Jeff Carr 2b8673e04c ignore all *.so files 2025-01-07 17:44:05 -06:00
Jeff Carr bdfdf5b2c3 standard build rules 2024-12-06 01:52:16 -06:00
Jeff Carr 3b22b50a2b using resources so it might run as a plugin 2024-12-05 18:49:47 -06:00
Jeff Carr 4a72be2044 trying to match build versions 2024-12-05 12:38:07 -06:00
12 changed files with 184 additions and 81 deletions

2
.gitignore vendored
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@ -2,4 +2,4 @@
go.mod
go.sum
pixelgl
pixelgl.so
*.so

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@ -1,14 +1,32 @@
all: plugin
ldd pixelgl.so
VERSION = $(shell git describe --tags)
BUILDTIME = $(shell date +%Y.%m.%d)
all: clean goimports plugin
#ldd pixelgl.so
deps:
sudo apt install libxxf86vm-dev libxxf86vm1
plugin:
go build -v -x -buildmode=plugin -o pixelgl.so
LD_LIBRARY_PATH=/usr/lib/x86_64-linux-gnu/ GO111MODULE=off go build -v -x -buildmode=plugin -o pixelgl.so
install:
go build -v -x -buildmode=plugin -o pixelgl.so
rm -f pixelgo.so
go build -v -x -buildmode=plugin -o ~/go/lib/pixelgl-${VERSION}.so
cd ~/go/lib && ln -f -s pixelgl-${VERSION}.so pixelgl.so
clean:
rm -f pixelgl pixelgl.so
full-plugin:
GO111MODULE=off go build -v -x -buildmode=plugin -o pixelgl.so
full-install:
GO111MODULE=off go build -v -x -buildmode=plugin -o pixelgl.so
standalone:
go build -v -x
GO111MODULE=off go build -v -x
./pixelgl
check-git-clean:
@git diff-index --quiet HEAD -- || (echo "Git repository is dirty, please commit your changes first"; exit 1)

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@ -7,12 +7,13 @@ package main
*/
import (
"go.wit.com/lib/protobuf/guipb"
"go.wit.com/log"
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
)
func Add(n *tree.Node) {
func newAdd(n *tree.Node) {
log.Log(INFO, "Add() END =", n.WidgetType, n.String())
if n == nil {
log.Warn("Tree Error: Add() sent n == nil")
@ -58,7 +59,7 @@ func newaction(n *tree.Node, atype widget.ActionType) {
// w.disableColor()
case widget.Delete:
log.Info("newaction() DeleteNode()")
n.DeleteNode()
// n.DeleteNode()
case widget.ToolkitClose:
log.Info("newaction() toolkit closed. are the channels cleand up?")
return
@ -68,15 +69,15 @@ func newaction(n *tree.Node, atype widget.ActionType) {
log.Log(INFO, "newaction() END", atype, n.String())
}
func SetTitle(n *tree.Node, s string) {
SetText(n, s)
func setTitle(n *tree.Node, s string) {
setText(n, s)
}
func SetLabel(n *tree.Node, s string) {
SetText(n, s)
func setLabel(n *tree.Node, s string) {
setText(n, s)
}
func SetText(n *tree.Node, s string) {
func setText(n *tree.Node, s string) {
if n == nil {
log.Warn("Tree Error: Add() sent n == nil")
return
@ -90,7 +91,7 @@ func SetText(n *tree.Node, s string) {
log.Info("SetText()", n.WidgetType, n.String())
}
func AddText(n *tree.Node, s string) {
func addText(n *tree.Node, s string) {
if n == nil {
log.Warn("Tree Error: Add() sent n == nil")
return
@ -103,3 +104,23 @@ func AddText(n *tree.Node, s string) {
// w := n.TK.(*guiWidget)
// w.AddText(s)
}
func enableWidget(n *tree.Node) {
log.Info("do enable() here")
}
func disableWidget(n *tree.Node) {
log.Info("do enable() here")
}
func setChecked(n *tree.Node, b bool) {
log.Info("do enable() here")
}
func showTable(n *guipb.Table) {
log.Info("do enable() here")
}
func toolkitClose() {
log.Info("do enable() here")
}

67
main.go
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@ -9,10 +9,11 @@ package main
import (
"embed"
"io/fs"
"os"
"go.wit.com/dev/alexflint/arg"
"go.wit.com/log"
"go.wit.com/toolkits/tree"
"github.com/faiface/pixel/pixelgl"
// "github.com/gookit/config"
@ -22,25 +23,33 @@ import (
var VERSION string
var BUILDTIME string
//go:embed *.glsl
var glFile embed.FS
var PLUGIN string = "pixelgl"
//go:embed resources/*
var resources embed.FS
var pp *arg.Parser
func init() {
// the glsl file
var glslFile string
func initPlugin() {
pp = arg.MustParse(&argv)
log.Log(INFO, "Init()")
me.myTree = tree.New()
me.myTree.PluginName = "nocui"
// me.myTree.ActionFromChannel = doAction
me.myTree = initTree()
/*
me.myTree.PluginName = "nocui"
// me.myTree.ActionFromChannel = doAction
me.myTree.NodeAction = newaction
me.myTree.Add = Add
me.myTree.SetTitle = SetTitle
me.myTree.SetLabel = SetLabel
me.myTree.SetText = SetText
me.myTree.AddText = AddText
me.myTree.NodeAction = newaction
me.myTree.Add = Add
me.myTree.SetTitle = SetTitle
me.myTree.SetLabel = SetLabel
me.myTree.SetText = SetText
me.myTree.AddText = AddText
*/
me.exit = false
@ -50,6 +59,7 @@ func init() {
go simpleStdin()
glslFile = loadGLSL(argv.Filename)
// I think this doesn't work as a goroutine because
// opengl closes. This plugin probably has to wait
// until there is some sort of protobuf + socket interface
@ -66,3 +76,34 @@ func main() {
// parseConfig()
pixelgl.Run(run)
}
// LoadFileToString loads the contents of a file into a string
func loadGLSL(filename string) string {
var err error
var data []byte
//
data, err = os.ReadFile(filename)
if err == nil {
log.Println("found embedded file:", filename)
return string(data)
}
data, err = fs.ReadFile(resources, filename)
if len(data) == 0 {
log.Info("still could not find file", filename, err)
} else {
return string(data)
}
filename = "resources/seascape.glsl"
log.Println("did not find embedded file:", filename, err)
data, err = fs.ReadFile(resources, filename)
if len(data) == 0 {
log.Info("still could not find file", filename)
os.Exit(-1)
}
// return a string of the data to feed into
// canvas.SetFragmentShader(file)
return string(data)
}

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@ -1,12 +1,8 @@
package main
import (
"io/fs"
"io/ioutil"
"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
"go.wit.com/log"
)
// Pixel Shader utility functions
@ -44,20 +40,3 @@ func CenterWindow(win *pixelgl.Window) {
),
)
}
// LoadFileToString loads the contents of a file into a string
func LoadFileToString(filename string) (string, error) {
embedf, err1 := fs.ReadFile(glFile, filename)
if err1 == nil {
log.Println("found embedded file:", filename)
return string(embedf), nil
} else {
log.Println("did not find embedded file:", filename)
log.Println("err", err1)
}
b, err := ioutil.ReadFile("/tmp/" + filename)
if err != nil {
return "", err
}
return string(b), nil
}

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@ -32,12 +32,6 @@ func run() {
// I am putting all shader example initializing stuff here for
// easier reference to those learning to use this functionality
fragSource, err := LoadFileToString(argv.Filename)
if err != nil {
panic(err)
}
var uMouse mgl32.Vec4
var uTime float32
var glDrift float32 = argv.GLdrift
@ -52,7 +46,7 @@ func run() {
"uDrift", &glDrift,
)
canvas.SetFragmentShader(fragSource)
canvas.SetFragmentShader(glslFile)
start := time.Now()

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@ -1,6 +1,8 @@
package main
import (
"sync"
"go.wit.com/toolkits/tree"
)
@ -13,8 +15,8 @@ type guiWidget struct {
val map[string]int
}
// It's probably a terrible idea to call this 'me'
var me toolkitConfig
var initOnce sync.Once // run initPlugin() only once
var me toolkitConfig // It's probably a terrible idea to call this 'me'
type toolkitConfig struct {
treeRoot *tree.Node // the base of the binary tree. it should have id == 0

24
tree.go
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@ -1,24 +0,0 @@
package main
/*
This is reference code for toolkit developers
*/
import (
"go.wit.com/widget"
)
// Other goroutines must use this to access the GUI
//
// You can not acess / process the GUI thread directly from
// other goroutines. This is due to the nature of how
// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
//
// this sets the channel to send user events back from the plugin
func Callback(guiCallback chan widget.Action) {
me.myTree.Callback(guiCallback)
}
func PluginChannel() chan widget.Action {
return me.myTree.PluginChannel()
}

72
treeInit.go Normal file
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@ -0,0 +1,72 @@
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
/*
DO NOT EDIT THIS FILE
this file is the same for every GUI toolkit plugin
when you are making a new GUI toolkit plugin for
a specific toolkit, you just need to define these
functions.
for example, in the "gocui" toolkit, the functions
below are what triggers the "gocui" GO package
to draw labels, buttons, windows, etc
If you are starting out trying to make a new GUI toolkit,
all you have to do is copy this file over. Then
work on making these functions. addWidget(), setText(), etc.
That's it!
*/
package main
/*
This is reference code for toolkit developers
This is how information is passed in GO back to the application
via the GO 'plugin' concept
TODO: switch this to protocol buffers
*/
import (
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
)
// Other goroutines must use this to access the GUI
//
// You can not acess / process the GUI thread directly from
// other goroutines. This is due to the nature of how
// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
//
// this sets the channel to send user events back from the plugin
func Callback(guiCallback chan widget.Action) {
me.myTree.Callback(guiCallback)
}
func PluginChannel() chan widget.Action {
initOnce.Do(initPlugin)
return me.myTree.PluginChannel()
}
func initTree() *tree.TreeInfo {
t := tree.New()
t.PluginName = PLUGIN
t.Add = newAdd
t.SetTitle = setTitle
t.SetLabel = setLabel
t.SetText = setText
t.AddText = addText
t.Enable = enableWidget
t.Disable = disableWidget
t.SetChecked = setChecked
t.ToolkitClose = toolkitClose
t.ShowTable = showTable
return t
}