Compare commits
10 Commits
Author | SHA1 | Date |
---|---|---|
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3d46cf352a | |
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113154e858 | |
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9e177d2636 | |
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2b8673e04c | |
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bdfdf5b2c3 | |
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3b22b50a2b | |
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4a72be2044 | |
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dfdca9f007 | |
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8ab4f273a0 | |
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66c4285902 |
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@ -1,3 +1,5 @@
|
|||
*.swp
|
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go.mod
|
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go.sum
|
||||
pixelgl
|
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*.so
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||||
|
|
30
Makefile
30
Makefile
|
@ -1,12 +1,32 @@
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all: plugin
|
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ldd ../pixelgl.so
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VERSION = $(shell git describe --tags)
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BUILDTIME = $(shell date +%Y.%m.%d)
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all: clean goimports plugin
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#ldd pixelgl.so
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deps:
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sudo apt install libxxf86vm-dev libxxf86vm1
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plugin:
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GO111MODULE=off go build -v -x -buildmode=plugin -o ../pixelgl.so
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LD_LIBRARY_PATH=/usr/lib/x86_64-linux-gnu/ GO111MODULE=off go build -v -x -buildmode=plugin -o pixelgl.so
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install:
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rm -f pixelgo.so
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go build -v -x -buildmode=plugin -o ~/go/lib/pixelgl-${VERSION}.so
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cd ~/go/lib && ln -f -s pixelgl-${VERSION}.so pixelgl.so
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clean:
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rm -f pixelgl pixelgl.so
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full-plugin:
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GO111MODULE=off go build -v -x -buildmode=plugin -o pixelgl.so
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|
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full-install:
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GO111MODULE=off go build -v -x -buildmode=plugin -o pixelgl.so
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||||
standalone:
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GO111MODULE=off go install -v -x
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pixelgl
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GO111MODULE=off go build -v -x
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./pixelgl
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||||
check-git-clean:
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@git diff-index --quiet HEAD -- || (echo "Git repository is dirty, please commit your changes first"; exit 1)
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|
|
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@ -3,3 +3,5 @@
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Package gui implements a abstraction layer for Go visual elements.
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This is a sample plugin. It's a skeleton intended to be used when making a new toolkit plugin.
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# github.com/faiface/pixel-examples/community/seascape-shader/
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|
|
37
action.go
37
action.go
|
@ -7,12 +7,13 @@ package main
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*/
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import (
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"go.wit.com/lib/protobuf/guipb"
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"go.wit.com/log"
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"go.wit.com/toolkits/tree"
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"go.wit.com/widget"
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)
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func Add(n *tree.Node) {
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func newAdd(n *tree.Node) {
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log.Log(INFO, "Add() END =", n.WidgetType, n.String())
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if n == nil {
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log.Warn("Tree Error: Add() sent n == nil")
|
||||
|
@ -58,7 +59,7 @@ func newaction(n *tree.Node, atype widget.ActionType) {
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// w.disableColor()
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case widget.Delete:
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log.Info("newaction() DeleteNode()")
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n.DeleteNode()
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// n.DeleteNode()
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case widget.ToolkitClose:
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log.Info("newaction() toolkit closed. are the channels cleand up?")
|
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return
|
||||
|
@ -68,15 +69,15 @@ func newaction(n *tree.Node, atype widget.ActionType) {
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log.Log(INFO, "newaction() END", atype, n.String())
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}
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||||
|
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func SetTitle(n *tree.Node, s string) {
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SetText(n, s)
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func setTitle(n *tree.Node, s string) {
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setText(n, s)
|
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}
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|
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func SetLabel(n *tree.Node, s string) {
|
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SetText(n, s)
|
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func setLabel(n *tree.Node, s string) {
|
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setText(n, s)
|
||||
}
|
||||
|
||||
func SetText(n *tree.Node, s string) {
|
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func setText(n *tree.Node, s string) {
|
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if n == nil {
|
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log.Warn("Tree Error: Add() sent n == nil")
|
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return
|
||||
|
@ -90,7 +91,7 @@ func SetText(n *tree.Node, s string) {
|
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log.Info("SetText()", n.WidgetType, n.String())
|
||||
}
|
||||
|
||||
func AddText(n *tree.Node, s string) {
|
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func addText(n *tree.Node, s string) {
|
||||
if n == nil {
|
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log.Warn("Tree Error: Add() sent n == nil")
|
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return
|
||||
|
@ -103,3 +104,23 @@ func AddText(n *tree.Node, s string) {
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// w := n.TK.(*guiWidget)
|
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// w.AddText(s)
|
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}
|
||||
|
||||
func enableWidget(n *tree.Node) {
|
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log.Info("do enable() here")
|
||||
}
|
||||
|
||||
func disableWidget(n *tree.Node) {
|
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log.Info("do enable() here")
|
||||
}
|
||||
|
||||
func setChecked(n *tree.Node, b bool) {
|
||||
log.Info("do enable() here")
|
||||
}
|
||||
|
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func showTable(n *guipb.Table) {
|
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log.Info("do enable() here")
|
||||
}
|
||||
|
||||
func toolkitClose() {
|
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log.Info("do enable() here")
|
||||
}
|
||||
|
|
30
args.go
30
args.go
|
@ -28,3 +28,33 @@ func init() {
|
|||
|
||||
ERROR = log.NewFlag("ERROR", true, full, short, "toolkit errors")
|
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}
|
||||
|
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var argv args
|
||||
|
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type args struct {
|
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Width float64 `arg:"--width" default:"640" help:"window width"`
|
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Height float64 `arg:"--height" default:"480" help:"window height"`
|
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Filename string `arg:"--filename" help:"what .glsl file to render"`
|
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DryRun bool `arg:"--dry-run" help:"show what would be run"`
|
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GLdrift float32 `arg:"--drift" default:"0.01" help:"how fast things move around"`
|
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// Fetch bool `arg:"--git-fetch" default:"false" help:"run 'git fetch' on all your repos"`
|
||||
}
|
||||
|
||||
func (args) Version() string {
|
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return "go-clone " + VERSION + " Built on " + BUILDTIME
|
||||
}
|
||||
|
||||
func (a args) Description() string {
|
||||
return `
|
||||
git clone go repositories
|
||||
|
||||
Examples:
|
||||
go-clone go.wit.com/apps/go-clone # simply try to git clone this
|
||||
go-clone --recursive go.wit.com/apps/go-clone # recursively clone all the dependancies
|
||||
go-clone --auto-work go.wit.com/apps/go-clone # if you are using a go.work file, recreate the go.work file
|
||||
go-clone --go-reset # recreate every go.mod and go.sum file
|
||||
go-clone --git-pull # run 'git pull' in every repo
|
||||
go-clone --build # build every binary package
|
||||
go-clone --install # install every binary package
|
||||
`
|
||||
}
|
||||
|
|
84
config.go
84
config.go
|
@ -1,84 +0,0 @@
|
|||
package main
|
||||
|
||||
/*
|
||||
This simply parses the command line arguments using the default golang
|
||||
package called 'flag'. This can be used as a simple template to parse
|
||||
command line arguments in other programs.
|
||||
|
||||
It puts everything in the 'config' package which I think is a good
|
||||
wrapper around the 'flags' package and doesn't need a whole mess of
|
||||
global variables
|
||||
*/
|
||||
|
||||
import (
|
||||
"flag"
|
||||
"fmt"
|
||||
"log"
|
||||
"os"
|
||||
|
||||
"github.com/gookit/config"
|
||||
)
|
||||
|
||||
var customUsage = func() {
|
||||
fmt.Fprintf(flag.CommandLine.Output(), "Usage of %s:\n", os.Args[0])
|
||||
flag.PrintDefaults()
|
||||
|
||||
fmt.Println("")
|
||||
fmt.Println("EXAMPLES:")
|
||||
fmt.Println("")
|
||||
fmt.Println(os.Args[0] + " --width 1024 --height 768 --drift .1 --filename seascape.glsl")
|
||||
fmt.Println(os.Args[0] + " --width 640 --height 480 --filename planetfall.glsl")
|
||||
fmt.Println("")
|
||||
}
|
||||
|
||||
func parseFlags() {
|
||||
var version string
|
||||
var race bool
|
||||
var filename string
|
||||
var width int
|
||||
var height int
|
||||
var glDrift float64
|
||||
var guiJunk string
|
||||
|
||||
flag.StringVar(&version, "version", "v0.1", "Set compiled in version string")
|
||||
|
||||
flag.StringVar(&filename, "filename", "seascape.glsl", "path to GLSL file")
|
||||
flag.StringVar(&guiJunk, "gui", "something", "redo all this code")
|
||||
flag.IntVar(&width, "width", 1024, "Width of the OpenGL Window")
|
||||
flag.IntVar(&height, "height", 768, "Height of the OpenGL Window")
|
||||
|
||||
flag.Float64Var(&glDrift, "drift", 0.01, "Speed of the gradual camera drift")
|
||||
flag.BoolVar(&race, "race", race, "Use race detector")
|
||||
|
||||
// Set the output if something fails to stdout rather than stderr
|
||||
flag.CommandLine.SetOutput(os.Stdout)
|
||||
|
||||
flag.Usage = customUsage
|
||||
flag.Parse()
|
||||
|
||||
if flag.Parsed() {
|
||||
log.Println("flag.Parse() worked")
|
||||
} else {
|
||||
log.Println("flag.Parse() failed")
|
||||
}
|
||||
|
||||
// keys := []string{"filename", "width", "height", "drift"}
|
||||
// keys := []string{"width", "height", "drift"}
|
||||
|
||||
// keys := []string{"height"}
|
||||
// config.LoadFlags(keys)
|
||||
|
||||
config.Set("width", width)
|
||||
config.Set("height", height)
|
||||
config.Set("glDrift", glDrift)
|
||||
config.Set("filename", filename)
|
||||
}
|
||||
|
||||
func parseConfig() {
|
||||
config.WithOptions(config.ParseEnv)
|
||||
parseFlags()
|
||||
|
||||
// config.LoadOSEnv([]string{"MAIL"})
|
||||
// config.LoadOSEnv([]string{"USER"})
|
||||
// config.LoadOSEnv([]string{"BUILDDEBUG"})
|
||||
}
|
71
main.go
71
main.go
|
@ -9,21 +9,37 @@ package main
|
|||
|
||||
import (
|
||||
"embed"
|
||||
"io/fs"
|
||||
"os"
|
||||
|
||||
"go.wit.com/dev/alexflint/arg"
|
||||
"go.wit.com/log"
|
||||
"go.wit.com/toolkits/tree"
|
||||
|
||||
"github.com/faiface/pixel/pixelgl"
|
||||
"github.com/gookit/config"
|
||||
// "github.com/gookit/config"
|
||||
)
|
||||
|
||||
//go:embed *.glsl
|
||||
var glFile embed.FS
|
||||
// sent via -ldflags
|
||||
var VERSION string
|
||||
var BUILDTIME string
|
||||
|
||||
var PLUGIN string = "pixelgl"
|
||||
|
||||
//go:embed resources/*
|
||||
var resources embed.FS
|
||||
|
||||
var pp *arg.Parser
|
||||
|
||||
// the glsl file
|
||||
var glslFile string
|
||||
|
||||
func initPlugin() {
|
||||
pp = arg.MustParse(&argv)
|
||||
|
||||
func init() {
|
||||
log.Log(INFO, "Init()")
|
||||
|
||||
me.myTree = tree.New()
|
||||
me.myTree = initTree()
|
||||
/*
|
||||
me.myTree.PluginName = "nocui"
|
||||
// me.myTree.ActionFromChannel = doAction
|
||||
|
||||
|
@ -33,6 +49,7 @@ func init() {
|
|||
me.myTree.SetLabel = SetLabel
|
||||
me.myTree.SetText = SetText
|
||||
me.myTree.AddText = AddText
|
||||
*/
|
||||
|
||||
me.exit = false
|
||||
|
||||
|
@ -42,12 +59,7 @@ func init() {
|
|||
|
||||
go simpleStdin()
|
||||
|
||||
config.Set("width", 640)
|
||||
config.Set("height", 480)
|
||||
config.Set("glDrift", 0.01)
|
||||
// config.Set("filename", "planetfall.glsl")
|
||||
config.Set("filename", "seascape.glsl")
|
||||
|
||||
glslFile = loadGLSL(argv.Filename)
|
||||
// I think this doesn't work as a goroutine because
|
||||
// opengl closes. This plugin probably has to wait
|
||||
// until there is some sort of protobuf + socket interface
|
||||
|
@ -60,11 +72,38 @@ func init() {
|
|||
// I assume it's for testing the code in a stand alone way
|
||||
func main() {
|
||||
|
||||
config.Set("width", 1024)
|
||||
config.Set("height", 768)
|
||||
config.Set("glDrift", 0.01)
|
||||
config.Set("filename", "planetfall.glsl")
|
||||
// This parses the command line arguments
|
||||
// parseConfig()
|
||||
pixelgl.Run(run)
|
||||
}
|
||||
|
||||
// LoadFileToString loads the contents of a file into a string
|
||||
func loadGLSL(filename string) string {
|
||||
var err error
|
||||
var data []byte
|
||||
|
||||
//
|
||||
data, err = os.ReadFile(filename)
|
||||
if err == nil {
|
||||
log.Println("found embedded file:", filename)
|
||||
return string(data)
|
||||
}
|
||||
data, err = fs.ReadFile(resources, filename)
|
||||
if len(data) == 0 {
|
||||
log.Info("still could not find file", filename, err)
|
||||
} else {
|
||||
return string(data)
|
||||
}
|
||||
|
||||
filename = "resources/seascape.glsl"
|
||||
log.Println("did not find embedded file:", filename, err)
|
||||
data, err = fs.ReadFile(resources, filename)
|
||||
if len(data) == 0 {
|
||||
log.Info("still could not find file", filename)
|
||||
os.Exit(-1)
|
||||
}
|
||||
|
||||
// return a string of the data to feed into
|
||||
// canvas.SetFragmentShader(file)
|
||||
return string(data)
|
||||
}
|
||||
|
|
21
psutil.go
21
psutil.go
|
@ -1,12 +1,8 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"io/fs"
|
||||
"io/ioutil"
|
||||
|
||||
"github.com/faiface/pixel"
|
||||
"github.com/faiface/pixel/pixelgl"
|
||||
"go.wit.com/log"
|
||||
)
|
||||
|
||||
// Pixel Shader utility functions
|
||||
|
@ -44,20 +40,3 @@ func CenterWindow(win *pixelgl.Window) {
|
|||
),
|
||||
)
|
||||
}
|
||||
|
||||
// LoadFileToString loads the contents of a file into a string
|
||||
func LoadFileToString(filename string) (string, error) {
|
||||
embedf, err1 := fs.ReadFile(glFile, filename)
|
||||
if err1 == nil {
|
||||
log.Println("found embedded file:", filename)
|
||||
return string(embedf), nil
|
||||
} else {
|
||||
log.Println("did not find embedded file:", filename)
|
||||
log.Println("err", err1)
|
||||
}
|
||||
b, err := ioutil.ReadFile("/tmp/" + filename)
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
return string(b), nil
|
||||
}
|
||||
|
|
19
seascape.go
19
seascape.go
|
@ -5,20 +5,17 @@ import (
|
|||
|
||||
"github.com/go-gl/mathgl/mgl32"
|
||||
|
||||
"log"
|
||||
|
||||
"github.com/faiface/pixel"
|
||||
"github.com/faiface/pixel/pixelgl"
|
||||
"github.com/gookit/config"
|
||||
"golang.org/x/image/colornames"
|
||||
)
|
||||
|
||||
func run() {
|
||||
// Set up window configs
|
||||
log.Println("width = ", config.Int("width"), "height = ", config.String("height"))
|
||||
cfg := pixelgl.WindowConfig{ // Default: 1024 x 768
|
||||
Title: "Golang GLSL",
|
||||
Bounds: pixel.R(0, 0, config.Float("width"), config.Float("height")),
|
||||
// Bounds: pixel.R(0, 0, float64(width), float64(height)),
|
||||
Bounds: pixel.R(0, 0, argv.Width, argv.Height),
|
||||
VSync: true,
|
||||
}
|
||||
|
||||
|
@ -35,17 +32,9 @@ func run() {
|
|||
// I am putting all shader example initializing stuff here for
|
||||
// easier reference to those learning to use this functionality
|
||||
|
||||
log.Println("Load GSGL file = ", config.String("filename"))
|
||||
fragSource, err := LoadFileToString(config.String("filename"))
|
||||
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
var uMouse mgl32.Vec4
|
||||
var uTime float32
|
||||
log.Println("glDrift = ", config.String("glDrift"))
|
||||
var glDrift float32 = float32(config.Float("glDrift"))
|
||||
var glDrift float32 = argv.GLdrift
|
||||
|
||||
canvas := win.Canvas()
|
||||
uResolution := mgl32.Vec2{float32(win.Bounds().W()), float32(win.Bounds().H())}
|
||||
|
@ -57,7 +46,7 @@ func run() {
|
|||
"uDrift", &glDrift,
|
||||
)
|
||||
|
||||
canvas.SetFragmentShader(fragSource)
|
||||
canvas.SetFragmentShader(glslFile)
|
||||
|
||||
start := time.Now()
|
||||
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"sync"
|
||||
|
||||
"go.wit.com/toolkits/tree"
|
||||
)
|
||||
|
||||
|
@ -13,8 +15,8 @@ type guiWidget struct {
|
|||
val map[string]int
|
||||
}
|
||||
|
||||
// It's probably a terrible idea to call this 'me'
|
||||
var me toolkitConfig
|
||||
var initOnce sync.Once // run initPlugin() only once
|
||||
var me toolkitConfig // It's probably a terrible idea to call this 'me'
|
||||
|
||||
type toolkitConfig struct {
|
||||
treeRoot *tree.Node // the base of the binary tree. it should have id == 0
|
||||
|
|
24
tree.go
24
tree.go
|
@ -1,24 +0,0 @@
|
|||
package main
|
||||
|
||||
/*
|
||||
This is reference code for toolkit developers
|
||||
*/
|
||||
|
||||
import (
|
||||
"go.wit.com/widget"
|
||||
)
|
||||
|
||||
// Other goroutines must use this to access the GUI
|
||||
//
|
||||
// You can not acess / process the GUI thread directly from
|
||||
// other goroutines. This is due to the nature of how
|
||||
// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
|
||||
//
|
||||
// this sets the channel to send user events back from the plugin
|
||||
func Callback(guiCallback chan widget.Action) {
|
||||
me.myTree.Callback(guiCallback)
|
||||
}
|
||||
|
||||
func PluginChannel() chan widget.Action {
|
||||
return me.myTree.PluginChannel()
|
||||
}
|
|
@ -0,0 +1,72 @@
|
|||
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
|
||||
// Use of this source code is governed by the GPL 3.0
|
||||
|
||||
/*
|
||||
DO NOT EDIT THIS FILE
|
||||
|
||||
this file is the same for every GUI toolkit plugin
|
||||
when you are making a new GUI toolkit plugin for
|
||||
a specific toolkit, you just need to define these
|
||||
functions.
|
||||
|
||||
for example, in the "gocui" toolkit, the functions
|
||||
below are what triggers the "gocui" GO package
|
||||
to draw labels, buttons, windows, etc
|
||||
|
||||
If you are starting out trying to make a new GUI toolkit,
|
||||
all you have to do is copy this file over. Then
|
||||
work on making these functions. addWidget(), setText(), etc.
|
||||
|
||||
That's it!
|
||||
*/
|
||||
|
||||
package main
|
||||
|
||||
/*
|
||||
This is reference code for toolkit developers
|
||||
|
||||
This is how information is passed in GO back to the application
|
||||
via the GO 'plugin' concept
|
||||
|
||||
TODO: switch this to protocol buffers
|
||||
*/
|
||||
|
||||
import (
|
||||
"go.wit.com/toolkits/tree"
|
||||
"go.wit.com/widget"
|
||||
)
|
||||
|
||||
// Other goroutines must use this to access the GUI
|
||||
//
|
||||
// You can not acess / process the GUI thread directly from
|
||||
// other goroutines. This is due to the nature of how
|
||||
// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
|
||||
//
|
||||
// this sets the channel to send user events back from the plugin
|
||||
func Callback(guiCallback chan widget.Action) {
|
||||
me.myTree.Callback(guiCallback)
|
||||
}
|
||||
|
||||
func PluginChannel() chan widget.Action {
|
||||
initOnce.Do(initPlugin)
|
||||
return me.myTree.PluginChannel()
|
||||
}
|
||||
|
||||
func initTree() *tree.TreeInfo {
|
||||
t := tree.New()
|
||||
t.PluginName = PLUGIN
|
||||
t.Add = newAdd
|
||||
t.SetTitle = setTitle
|
||||
t.SetLabel = setLabel
|
||||
t.SetText = setText
|
||||
t.AddText = addText
|
||||
|
||||
t.Enable = enableWidget
|
||||
t.Disable = disableWidget
|
||||
|
||||
t.SetChecked = setChecked
|
||||
t.ToolkitClose = toolkitClose
|
||||
t.ShowTable = showTable
|
||||
|
||||
return t
|
||||
}
|
Loading…
Reference in New Issue