update. still doesn't build with go-clone
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
8540387ab7
commit
66c4285902
|
@ -1,3 +1,5 @@
|
||||||
*.swp
|
*.swp
|
||||||
go.mod
|
go.mod
|
||||||
go.sum
|
go.sum
|
||||||
|
pixelgl
|
||||||
|
pixelgl.so
|
||||||
|
|
5
Makefile
5
Makefile
|
@ -2,11 +2,10 @@ all: plugin
|
||||||
ldd ../pixelgl.so
|
ldd ../pixelgl.so
|
||||||
|
|
||||||
plugin:
|
plugin:
|
||||||
GO111MODULE=off go build -v -x -buildmode=plugin -o ../pixelgl.so
|
go build -v -x -buildmode=plugin -o pixelgl.so
|
||||||
|
|
||||||
standalone:
|
standalone:
|
||||||
GO111MODULE=off go install -v -x
|
go build -v -x
|
||||||
pixelgl
|
|
||||||
|
|
||||||
check-git-clean:
|
check-git-clean:
|
||||||
@git diff-index --quiet HEAD -- || (echo "Git repository is dirty, please commit your changes first"; exit 1)
|
@git diff-index --quiet HEAD -- || (echo "Git repository is dirty, please commit your changes first"; exit 1)
|
||||||
|
|
|
@ -3,3 +3,5 @@
|
||||||
Package gui implements a abstraction layer for Go visual elements.
|
Package gui implements a abstraction layer for Go visual elements.
|
||||||
|
|
||||||
This is a sample plugin. It's a skeleton intended to be used when making a new toolkit plugin.
|
This is a sample plugin. It's a skeleton intended to be used when making a new toolkit plugin.
|
||||||
|
|
||||||
|
# github.com/faiface/pixel-examples/community/seascape-shader/
|
||||||
|
|
30
args.go
30
args.go
|
@ -28,3 +28,33 @@ func init() {
|
||||||
|
|
||||||
ERROR = log.NewFlag("ERROR", true, full, short, "toolkit errors")
|
ERROR = log.NewFlag("ERROR", true, full, short, "toolkit errors")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var argv args
|
||||||
|
|
||||||
|
type args struct {
|
||||||
|
Width float64 `arg:"--width" default:"640" help:"window width"`
|
||||||
|
Height float64 `arg:"--height" default:"480" help:"window height"`
|
||||||
|
Filename string `arg:"--filename" help:"what .glsl file to render"`
|
||||||
|
DryRun bool `arg:"--dry-run" help:"show what would be run"`
|
||||||
|
GLdrift float32 `arg:"--drift" default:"0.01" help:"how fast things move around"`
|
||||||
|
// Fetch bool `arg:"--git-fetch" default:"false" help:"run 'git fetch' on all your repos"`
|
||||||
|
}
|
||||||
|
|
||||||
|
func (args) Version() string {
|
||||||
|
return "go-clone " + VERSION + " Built on " + BUILDTIME
|
||||||
|
}
|
||||||
|
|
||||||
|
func (a args) Description() string {
|
||||||
|
return `
|
||||||
|
git clone go repositories
|
||||||
|
|
||||||
|
Examples:
|
||||||
|
go-clone go.wit.com/apps/go-clone # simply try to git clone this
|
||||||
|
go-clone --recursive go.wit.com/apps/go-clone # recursively clone all the dependancies
|
||||||
|
go-clone --auto-work go.wit.com/apps/go-clone # if you are using a go.work file, recreate the go.work file
|
||||||
|
go-clone --go-reset # recreate every go.mod and go.sum file
|
||||||
|
go-clone --git-pull # run 'git pull' in every repo
|
||||||
|
go-clone --build # build every binary package
|
||||||
|
go-clone --install # install every binary package
|
||||||
|
`
|
||||||
|
}
|
||||||
|
|
84
config.go
84
config.go
|
@ -1,84 +0,0 @@
|
||||||
package main
|
|
||||||
|
|
||||||
/*
|
|
||||||
This simply parses the command line arguments using the default golang
|
|
||||||
package called 'flag'. This can be used as a simple template to parse
|
|
||||||
command line arguments in other programs.
|
|
||||||
|
|
||||||
It puts everything in the 'config' package which I think is a good
|
|
||||||
wrapper around the 'flags' package and doesn't need a whole mess of
|
|
||||||
global variables
|
|
||||||
*/
|
|
||||||
|
|
||||||
import (
|
|
||||||
"flag"
|
|
||||||
"fmt"
|
|
||||||
"log"
|
|
||||||
"os"
|
|
||||||
|
|
||||||
"github.com/gookit/config"
|
|
||||||
)
|
|
||||||
|
|
||||||
var customUsage = func() {
|
|
||||||
fmt.Fprintf(flag.CommandLine.Output(), "Usage of %s:\n", os.Args[0])
|
|
||||||
flag.PrintDefaults()
|
|
||||||
|
|
||||||
fmt.Println("")
|
|
||||||
fmt.Println("EXAMPLES:")
|
|
||||||
fmt.Println("")
|
|
||||||
fmt.Println(os.Args[0] + " --width 1024 --height 768 --drift .1 --filename seascape.glsl")
|
|
||||||
fmt.Println(os.Args[0] + " --width 640 --height 480 --filename planetfall.glsl")
|
|
||||||
fmt.Println("")
|
|
||||||
}
|
|
||||||
|
|
||||||
func parseFlags() {
|
|
||||||
var version string
|
|
||||||
var race bool
|
|
||||||
var filename string
|
|
||||||
var width int
|
|
||||||
var height int
|
|
||||||
var glDrift float64
|
|
||||||
var guiJunk string
|
|
||||||
|
|
||||||
flag.StringVar(&version, "version", "v0.1", "Set compiled in version string")
|
|
||||||
|
|
||||||
flag.StringVar(&filename, "filename", "seascape.glsl", "path to GLSL file")
|
|
||||||
flag.StringVar(&guiJunk, "gui", "something", "redo all this code")
|
|
||||||
flag.IntVar(&width, "width", 1024, "Width of the OpenGL Window")
|
|
||||||
flag.IntVar(&height, "height", 768, "Height of the OpenGL Window")
|
|
||||||
|
|
||||||
flag.Float64Var(&glDrift, "drift", 0.01, "Speed of the gradual camera drift")
|
|
||||||
flag.BoolVar(&race, "race", race, "Use race detector")
|
|
||||||
|
|
||||||
// Set the output if something fails to stdout rather than stderr
|
|
||||||
flag.CommandLine.SetOutput(os.Stdout)
|
|
||||||
|
|
||||||
flag.Usage = customUsage
|
|
||||||
flag.Parse()
|
|
||||||
|
|
||||||
if flag.Parsed() {
|
|
||||||
log.Println("flag.Parse() worked")
|
|
||||||
} else {
|
|
||||||
log.Println("flag.Parse() failed")
|
|
||||||
}
|
|
||||||
|
|
||||||
// keys := []string{"filename", "width", "height", "drift"}
|
|
||||||
// keys := []string{"width", "height", "drift"}
|
|
||||||
|
|
||||||
// keys := []string{"height"}
|
|
||||||
// config.LoadFlags(keys)
|
|
||||||
|
|
||||||
config.Set("width", width)
|
|
||||||
config.Set("height", height)
|
|
||||||
config.Set("glDrift", glDrift)
|
|
||||||
config.Set("filename", filename)
|
|
||||||
}
|
|
||||||
|
|
||||||
func parseConfig() {
|
|
||||||
config.WithOptions(config.ParseEnv)
|
|
||||||
parseFlags()
|
|
||||||
|
|
||||||
// config.LoadOSEnv([]string{"MAIL"})
|
|
||||||
// config.LoadOSEnv([]string{"USER"})
|
|
||||||
// config.LoadOSEnv([]string{"BUILDDEBUG"})
|
|
||||||
}
|
|
20
main.go
20
main.go
|
@ -10,17 +10,25 @@ package main
|
||||||
import (
|
import (
|
||||||
"embed"
|
"embed"
|
||||||
|
|
||||||
|
"go.wit.com/dev/alexflint/arg"
|
||||||
"go.wit.com/log"
|
"go.wit.com/log"
|
||||||
"go.wit.com/toolkits/tree"
|
"go.wit.com/toolkits/tree"
|
||||||
|
|
||||||
"github.com/faiface/pixel/pixelgl"
|
"github.com/faiface/pixel/pixelgl"
|
||||||
"github.com/gookit/config"
|
// "github.com/gookit/config"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
// sent via -ldflags
|
||||||
|
var VERSION string
|
||||||
|
var BUILDTIME string
|
||||||
|
|
||||||
//go:embed *.glsl
|
//go:embed *.glsl
|
||||||
var glFile embed.FS
|
var glFile embed.FS
|
||||||
|
var pp *arg.Parser
|
||||||
|
|
||||||
func init() {
|
func init() {
|
||||||
|
pp = arg.MustParse(&argv)
|
||||||
|
|
||||||
log.Log(INFO, "Init()")
|
log.Log(INFO, "Init()")
|
||||||
|
|
||||||
me.myTree = tree.New()
|
me.myTree = tree.New()
|
||||||
|
@ -42,12 +50,6 @@ func init() {
|
||||||
|
|
||||||
go simpleStdin()
|
go simpleStdin()
|
||||||
|
|
||||||
config.Set("width", 640)
|
|
||||||
config.Set("height", 480)
|
|
||||||
config.Set("glDrift", 0.01)
|
|
||||||
// config.Set("filename", "planetfall.glsl")
|
|
||||||
config.Set("filename", "seascape.glsl")
|
|
||||||
|
|
||||||
// I think this doesn't work as a goroutine because
|
// I think this doesn't work as a goroutine because
|
||||||
// opengl closes. This plugin probably has to wait
|
// opengl closes. This plugin probably has to wait
|
||||||
// until there is some sort of protobuf + socket interface
|
// until there is some sort of protobuf + socket interface
|
||||||
|
@ -60,10 +62,6 @@ func init() {
|
||||||
// I assume it's for testing the code in a stand alone way
|
// I assume it's for testing the code in a stand alone way
|
||||||
func main() {
|
func main() {
|
||||||
|
|
||||||
config.Set("width", 1024)
|
|
||||||
config.Set("height", 768)
|
|
||||||
config.Set("glDrift", 0.01)
|
|
||||||
config.Set("filename", "planetfall.glsl")
|
|
||||||
// This parses the command line arguments
|
// This parses the command line arguments
|
||||||
// parseConfig()
|
// parseConfig()
|
||||||
pixelgl.Run(run)
|
pixelgl.Run(run)
|
||||||
|
|
13
seascape.go
13
seascape.go
|
@ -5,20 +5,17 @@ import (
|
||||||
|
|
||||||
"github.com/go-gl/mathgl/mgl32"
|
"github.com/go-gl/mathgl/mgl32"
|
||||||
|
|
||||||
"log"
|
|
||||||
|
|
||||||
"github.com/faiface/pixel"
|
"github.com/faiface/pixel"
|
||||||
"github.com/faiface/pixel/pixelgl"
|
"github.com/faiface/pixel/pixelgl"
|
||||||
"github.com/gookit/config"
|
|
||||||
"golang.org/x/image/colornames"
|
"golang.org/x/image/colornames"
|
||||||
)
|
)
|
||||||
|
|
||||||
func run() {
|
func run() {
|
||||||
// Set up window configs
|
// Set up window configs
|
||||||
log.Println("width = ", config.Int("width"), "height = ", config.String("height"))
|
|
||||||
cfg := pixelgl.WindowConfig{ // Default: 1024 x 768
|
cfg := pixelgl.WindowConfig{ // Default: 1024 x 768
|
||||||
Title: "Golang GLSL",
|
Title: "Golang GLSL",
|
||||||
Bounds: pixel.R(0, 0, config.Float("width"), config.Float("height")),
|
// Bounds: pixel.R(0, 0, float64(width), float64(height)),
|
||||||
|
Bounds: pixel.R(0, 0, argv.Width, argv.Height),
|
||||||
VSync: true,
|
VSync: true,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -35,8 +32,7 @@ func run() {
|
||||||
// I am putting all shader example initializing stuff here for
|
// I am putting all shader example initializing stuff here for
|
||||||
// easier reference to those learning to use this functionality
|
// easier reference to those learning to use this functionality
|
||||||
|
|
||||||
log.Println("Load GSGL file = ", config.String("filename"))
|
fragSource, err := LoadFileToString(argv.Filename)
|
||||||
fragSource, err := LoadFileToString(config.String("filename"))
|
|
||||||
|
|
||||||
if err != nil {
|
if err != nil {
|
||||||
panic(err)
|
panic(err)
|
||||||
|
@ -44,8 +40,7 @@ func run() {
|
||||||
|
|
||||||
var uMouse mgl32.Vec4
|
var uMouse mgl32.Vec4
|
||||||
var uTime float32
|
var uTime float32
|
||||||
log.Println("glDrift = ", config.String("glDrift"))
|
var glDrift float32 = argv.GLdrift
|
||||||
var glDrift float32 = float32(config.Float("glDrift"))
|
|
||||||
|
|
||||||
canvas := win.Canvas()
|
canvas := win.Canvas()
|
||||||
uResolution := mgl32.Vec2{float32(win.Bounds().W()), float32(win.Bounds().H())}
|
uResolution := mgl32.Vec2{float32(win.Bounds().W()), float32(win.Bounds().H())}
|
||||||
|
|
Loading…
Reference in New Issue