pixelgl/structs.go

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package main
import (
"go.wit.com/toolkits/tree"
)
// stores the raw toolkit internals
type guiWidget struct {
Width int
Height int
c int
val map[string]int
}
// It's probably a terrible idea to call this 'me'
var me toolkitConfig
type toolkitConfig struct {
treeRoot *tree.Node // the base of the binary tree. it should have id == 0
myTree *tree.TreeInfo
exit bool
}