6be8878d2a
- Used vTexCoords instead of gl_FragCoord |
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.. | ||
assets | ||
exposure | ||
fastblur | ||
grayscale | ||
wavy | ||
.gitignore | ||
LICENSE | ||
README.md | ||
exposure.gif | ||
fastblur.gif | ||
grayscale.png | ||
wavy.gif |
README.md
Examples for Pixel's new custom fragment shader support
A few examples on how to implement custom shaders in Pixel. Please note I am not good with graphics, so hopefully someone more talented than I come up with better demos soon :)