package main import ( "image/color" "github.com/faiface/pixel" "github.com/faiface/pixel/imdraw" "github.com/faiface/pixel/pixelgl" ) const ( modeR = iota modeL ) const ( clickLineA = iota clickLineB ) var ( winBounds = pixel.R(0, 0, 1024, 768) r = pixel.R(10, 10, 70, 50) l = pixel.L(pixel.V(20, 20), pixel.V(100, 30)) mode = modeR clickLine = clickLineA ) func run() { cfg := pixelgl.WindowConfig{ Title: "Line collision", Bounds: winBounds, VSync: true, } win, err := pixelgl.NewWindow(cfg) if err != nil { panic(err) } imd := imdraw.New(nil) for !win.Closed() { if mode == modeR { win.Clear(color.RGBA{R: 23, G: 39, B: 58, A: 125}) } else { win.Clear(color.RGBA{R: 21, G: 55, B: 18, A: 125}) } imd.Clear() if win.JustPressed(pixelgl.KeyR) { mode = modeR } if win.JustPressed(pixelgl.KeyL) { mode = modeL clickLine = clickLineA } if win.JustPressed(pixelgl.MouseButtonLeft) { if mode == modeR { rectToMouse := r.Center().To(win.MousePosition()) r = r.Moved(rectToMouse) } if mode == modeL { if clickLine == clickLineA { l = pixel.L(win.MousePosition(), win.MousePosition().Add(pixel.V(1, 1))) clickLine = clickLineB } else { l = pixel.L(l.A, win.MousePosition()) clickLine = clickLineA } } } imd.Color = color.Black imd.Push(r.Min, r.Max) imd.Rectangle(3) imd.Color = color.RGBA{R: 10, G: 10, B: 250, A: 255} imd.Push(l.A, l.B) imd.Line(3) imd.Color = color.RGBA{R: 250, G: 10, B: 10, A: 255} for _, i := range r.IntersectionPoints(l) { imd.Push(i) imd.Circle(4, 0) } imd.Draw(win) win.Update() } } func main() { pixelgl.Run(run) }