package main import ( "image" "os" "time" _ "image/png" "github.com/faiface/pixel" "github.com/faiface/pixel/pixelgl" ) func loadPicture(path string) (pixel.Picture, error) { file, err := os.Open(path) if err != nil { return nil, err } defer file.Close() img, _, err := image.Decode(file) if err != nil { return nil, err } return pixel.PictureDataFromImage(img), nil } const ( windowWidth = 600 windowHeight = 450 // This is the scrolling speed linesPerSecond = 60 ) func run() { cfg := pixelgl.WindowConfig{ Title: "Scrolling background demo", Bounds: pixel.R(0, 0, windowWidth, windowHeight), VSync: true, } win, err := pixelgl.NewWindow(cfg) if err != nil { panic(err) } // Pic must have double the width of the window, as it will scroll to the left pic, err := loadPicture("gamebackground.png") if err != nil { panic(err) } // Backgrounds are made taking the left and right halves of the image background1 := pixel.NewSprite(pic, pixel.R(0, 0, windowWidth, windowHeight)) background2 := pixel.NewSprite(pic, pixel.R(windowWidth, 0, windowWidth*2, windowHeight)) // In the beginning, vector1 will put background1 filling the whole window, while vector2 will // put background2 just at the right side of the window, out of view vector1 := pixel.V(windowWidth/2, windowHeight/2) vector2 := pixel.V(windowWidth+(windowWidth/2), windowHeight/2) i := float64(0) last := time.Now() for !win.Closed() { dt := time.Since(last).Seconds() last = time.Now() // When one of the backgrounds has completely scrolled, we swap displacement vectors, // so the backgrounds will swap positions too regarding the previous iteration, // thus making the background endless. if i <= -windowWidth { i = 0 vector1, vector2 = vector2, vector1 } // This delta vector will move the backgrounds to the left d := pixel.V(-i, 0) background1.Draw(win, pixel.IM.Moved(vector1.Sub(d))) background2.Draw(win, pixel.IM.Moved(vector2.Sub(d))) i -= linesPerSecond * dt win.Update() } } func main() { pixelgl.Run(run) }