package main import ( "fmt" "image" "io/ioutil" "os" _ "image/png" "github.com/faiface/pixel" "github.com/faiface/pixel/pixelgl" "github.com/faiface/pixel/text" "github.com/golang/freetype/truetype" "golang.org/x/image/colornames" ) func loadPicture(path string) (pixel.Picture, error) { file, err := os.Open(path) if err != nil { return nil, err } defer file.Close() img, _, err := image.Decode(file) if err != nil { return nil, err } return pixel.PictureDataFromImage(img), nil } func loadSprite(path string) (pixel.Sprite, error) { pic, err := loadPicture(path) if err != nil { return *pixel.NewSprite(pic, pic.Bounds()), err } sprite := pixel.NewSprite(pic, pic.Bounds()) return *sprite, nil } func loadTTF(path string, size float64, origin pixel.Vec) *text.Text { file, err := os.Open(path) if err != nil { panic(err) } defer file.Close() bytes, err := ioutil.ReadAll(file) if err != nil { panic(err) } font, err := truetype.Parse(bytes) if err != nil { panic(err) } face := truetype.NewFace(font, &truetype.Options{ Size: size, GlyphCacheEntries: 1, }) atlas := text.NewAtlas(face, text.ASCII) txt := text.New(origin, atlas) return txt } func run() { // Set up window configs cfg := pixelgl.WindowConfig{ // Default: 1024 x 768 Title: "Golang Jetpack!", Bounds: pixel.R(0, 0, 1024, 768), VSync: true, } win, err := pixelgl.NewWindow(cfg) if err != nil { panic(err) } // Importantr variables var jetX, jetY, velX, velY, radians float64 flipped := 1.0 jetpackOn := false gravity := 0.6 // Default: 0.004 jetAcc := 0.9 // Default: 0.008 tilt := 0.01 // Default: 0.001 whichOn := false onNumber := 0 jetpackOffName := "jetpack.png" jetpackOn1Name := "jetpack-on.png" jetpackOn2Name := "jetpack-on2.png" camVector := win.Bounds().Center() bg, _ := loadSprite("sky.png") // Jetpack - Rendering jetpackOff, err := loadSprite(jetpackOffName) if err != nil { panic(err) } jetpackOn1, err := loadSprite(jetpackOn1Name) if err != nil { panic(err) } jetpackOn2, err := loadSprite(jetpackOn2Name) if err != nil { panic(err) } // Tutorial Text txt := loadTTF("intuitive.ttf", 50, pixel.V(win.Bounds().Center().X-450, win.Bounds().Center().Y-200)) fmt.Fprintf(txt, "Explore the Skies with WASD or Arrow Keys!") currentSprite := jetpackOff // Game Loop for !win.Closed() { win.Update() win.Clear(colornames.Green) // Jetpack - Controls jetpackOn = win.Pressed(pixelgl.KeyUp) || win.Pressed(pixelgl.KeyW) if win.Pressed(pixelgl.KeyRight) || win.Pressed(pixelgl.KeyD) { jetpackOn = true flipped = -1 radians -= tilt velX += tilt * 30 } else if win.Pressed(pixelgl.KeyLeft) || win.Pressed(pixelgl.KeyA) { jetpackOn = true flipped = 1 radians += tilt velX -= tilt * 30 } else { if velX < 0 { radians -= tilt / 3 velX += tilt * 10 } else if velX > 0 { radians += tilt / 3 velX -= tilt * 10 } } if jetY < 0 { jetY = 0 velY = -0.3 * velY } if jetpackOn { velY += jetAcc whichOn = !whichOn onNumber++ if onNumber == 5 { // every 5 frames, toggle anijetMation onNumber = 0 if whichOn { currentSprite = jetpackOn1 } else { currentSprite = jetpackOn2 } } } else { currentSprite = jetpackOff velY -= gravity } positionVector := pixel.V(win.Bounds().Center().X+jetX, win.Bounds().Center().Y+jetY-372) jetMat := pixel.IM jetMat = jetMat.Scaled(pixel.ZV, 4) jetMat = jetMat.Moved(positionVector) jetMat = jetMat.ScaledXY(positionVector, pixel.V(flipped, 1)) jetMat = jetMat.Rotated(positionVector, radians) jetX += velX jetY += velY // Camera camVector.X += (positionVector.X - camVector.X) * 0.2 camVector.Y += (positionVector.Y - camVector.Y) * 0.2 if camVector.X > 25085 { camVector.X = 25085 } else if camVector.X < -14843 { camVector.X = -14843 } if camVector.Y > 22500 { camVector.Y = 22500 } cam := pixel.IM.Moved(win.Bounds().Center().Sub(camVector)) win.SetMatrix(cam) // Drawing to the screen win.SetSmooth(true) bg.Draw(win, pixel.IM.Moved(pixel.V(win.Bounds().Center().X, win.Bounds().Center().Y+766)).Scaled(pixel.ZV, 10)) txt.Draw(win, pixel.IM) win.SetSmooth(false) currentSprite.Draw(win, jetMat) } } func main() { pixelgl.Run(run) }