Small adjustments

This commit is contained in:
Sergio Vera Castellano 2018-01-12 12:19:58 +01:00
parent bdbc1220c6
commit fe852f27d5
3 changed files with 55 additions and 31 deletions

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@ -2,6 +2,6 @@
Created by [Sergio Vera](https://github.com/svera)
This example shows how to implement an infinite side scrolling background with a depth effect, using [parallax scrolling](https://en.wikipedia.org/wiki/Parallax_scrolling).
This example shows how to implement an infinite side scrolling background with a depth effect, using [parallax scrolling](https://en.wikipedia.org/wiki/Parallax_scrolling). Code is based in the [infinite scrolling background](https://github.com/faiface/pixel/tree/master/examples/community/scrolling-background) demo.
Credits to [Peter Hellberg](https://github.com/peterhellberg) for the reworked background image.
Credits to [Peter Hellberg](https://github.com/peterhellberg) for the improved background images.

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@ -29,8 +29,10 @@ const (
windowHeight = 450
foregroundHeight = 149
// This is the scrolling speed (pixels per second)
backgroundSpeed = 60
foregroundSpeed = 120
// Negative values will make background to scroll to the left,
// positive to the right.
backgroundSpeed = -60
foregroundSpeed = -120
)
func run() {
@ -54,15 +56,15 @@ func run() {
panic(err)
}
background := newScrollingBackground(picBackground, windowWidth, windowHeight, windowWidth)
foreground := newScrollingBackground(picForeground, windowWidth, foregroundHeight, windowWidth)
background := NewScrollingBackground(picBackground, windowWidth, windowHeight, backgroundSpeed)
foreground := NewScrollingBackground(picForeground, windowWidth, foregroundHeight, foregroundSpeed)
last := time.Now()
for !win.Closed() {
dt := time.Since(last).Seconds()
last = time.Now()
background.update(win, backgroundSpeed, dt)
foreground.update(win, foregroundSpeed, dt)
background.Update(win, dt)
foreground.Update(win, dt)
win.Update()
}
}

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@ -1,42 +1,64 @@
package main
import (
"math"
"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
)
type scrollingBackground struct {
// ScrollingBackground stores all needed information to scroll a background
// to the left or right
type ScrollingBackground struct {
width float64
height float64
windowWidth float64
displacementCounter float64
displacement float64
speed float64
backgrounds [2]*pixel.Sprite
positions [2]pixel.Vec
}
func newScrollingBackground(pic pixel.Picture, width, height, windowWidth float64) *scrollingBackground {
return &scrollingBackground{
// NewScrollingBackground construct and returns a new instance of scrollingBackground,
// positioning the background images according to the speed value
func NewScrollingBackground(pic pixel.Picture, width, height, speed float64) *ScrollingBackground {
sb := &ScrollingBackground{
width: width,
height: height,
windowWidth: windowWidth,
speed: speed,
backgrounds: [2]*pixel.Sprite{
pixel.NewSprite(pic, pixel.R(0, 0, width, height)),
pixel.NewSprite(pic, pixel.R(width, 0, width*2, height)),
},
positions: [2]pixel.Vec{
pixel.V(width/2, (height/2)+1),
pixel.V(width+(width/2), (height/2)+1),
},
}
sb.positionImages()
return sb
}
// If scrolling speed > 0, put second background image ouside the screen,
// at the left side, otherwise put it at the right side.
func (sb *ScrollingBackground) positionImages() {
if sb.speed > 0 {
sb.positions = [2]pixel.Vec{
pixel.V(sb.width/2, (sb.height/2)+1),
pixel.V((sb.width/2)-sb.width, (sb.height/2)+1),
}
} else {
sb.positions = [2]pixel.Vec{
pixel.V(sb.width/2, (sb.height/2)+1),
pixel.V(sb.width+(sb.width/2), (sb.height/2)+1),
}
}
}
func (sb *scrollingBackground) update(win *pixelgl.Window, speed, dt float64) {
if sb.displacementCounter <= -sb.windowWidth {
sb.displacementCounter = 0
// Update will move backgrounds certain pixels, depending of the amount of time passed
func (sb *ScrollingBackground) Update(win *pixelgl.Window, dt float64) {
if math.Abs(sb.displacement) >= sb.width {
sb.displacement = 0
sb.positions[0], sb.positions[1] = sb.positions[1], sb.positions[0]
}
d := pixel.V(-sb.displacementCounter, 0)
sb.backgrounds[0].Draw(win, pixel.IM.Moved(sb.positions[0].Sub(d)))
sb.backgrounds[1].Draw(win, pixel.IM.Moved(sb.positions[1].Sub(d)))
sb.displacementCounter -= speed * dt
d := pixel.V(sb.displacement, 0)
sb.backgrounds[0].Draw(win, pixel.IM.Moved(sb.positions[0].Add(d)))
sb.backgrounds[1].Draw(win, pixel.IM.Moved(sb.positions[1].Add(d)))
sb.displacement += sb.speed * dt
}