Small adjustments
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@ -2,6 +2,6 @@
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Created by [Sergio Vera](https://github.com/svera)
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This example shows how to implement an infinite side scrolling background with a depth effect, using [parallax scrolling](https://en.wikipedia.org/wiki/Parallax_scrolling).
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This example shows how to implement an infinite side scrolling background with a depth effect, using [parallax scrolling](https://en.wikipedia.org/wiki/Parallax_scrolling). Code is based in the [infinite scrolling background](https://github.com/faiface/pixel/tree/master/examples/community/scrolling-background) demo.
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Credits to [Peter Hellberg](https://github.com/peterhellberg) for the reworked background image.
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Credits to [Peter Hellberg](https://github.com/peterhellberg) for the improved background images.
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@ -29,8 +29,10 @@ const (
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windowHeight = 450
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foregroundHeight = 149
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// This is the scrolling speed (pixels per second)
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backgroundSpeed = 60
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foregroundSpeed = 120
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// Negative values will make background to scroll to the left,
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// positive to the right.
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backgroundSpeed = -60
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foregroundSpeed = -120
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)
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func run() {
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@ -54,15 +56,15 @@ func run() {
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panic(err)
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}
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background := newScrollingBackground(picBackground, windowWidth, windowHeight, windowWidth)
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foreground := newScrollingBackground(picForeground, windowWidth, foregroundHeight, windowWidth)
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background := NewScrollingBackground(picBackground, windowWidth, windowHeight, backgroundSpeed)
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foreground := NewScrollingBackground(picForeground, windowWidth, foregroundHeight, foregroundSpeed)
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last := time.Now()
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for !win.Closed() {
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dt := time.Since(last).Seconds()
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last = time.Now()
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background.update(win, backgroundSpeed, dt)
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foreground.update(win, foregroundSpeed, dt)
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background.Update(win, dt)
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foreground.Update(win, dt)
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win.Update()
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}
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}
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@ -1,42 +1,64 @@
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package main
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import (
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"math"
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"github.com/faiface/pixel"
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"github.com/faiface/pixel/pixelgl"
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)
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type scrollingBackground struct {
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width float64
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height float64
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windowWidth float64
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displacementCounter float64
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backgrounds [2]*pixel.Sprite
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positions [2]pixel.Vec
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// ScrollingBackground stores all needed information to scroll a background
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// to the left or right
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type ScrollingBackground struct {
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width float64
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height float64
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displacement float64
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speed float64
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backgrounds [2]*pixel.Sprite
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positions [2]pixel.Vec
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}
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func newScrollingBackground(pic pixel.Picture, width, height, windowWidth float64) *scrollingBackground {
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return &scrollingBackground{
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width: width,
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height: height,
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windowWidth: windowWidth,
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// NewScrollingBackground construct and returns a new instance of scrollingBackground,
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// positioning the background images according to the speed value
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func NewScrollingBackground(pic pixel.Picture, width, height, speed float64) *ScrollingBackground {
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sb := &ScrollingBackground{
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width: width,
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height: height,
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speed: speed,
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backgrounds: [2]*pixel.Sprite{
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pixel.NewSprite(pic, pixel.R(0, 0, width, height)),
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pixel.NewSprite(pic, pixel.R(width, 0, width*2, height)),
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},
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positions: [2]pixel.Vec{
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pixel.V(width/2, (height/2)+1),
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pixel.V(width+(width/2), (height/2)+1),
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},
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}
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sb.positionImages()
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return sb
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}
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// If scrolling speed > 0, put second background image ouside the screen,
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// at the left side, otherwise put it at the right side.
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func (sb *ScrollingBackground) positionImages() {
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if sb.speed > 0 {
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sb.positions = [2]pixel.Vec{
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pixel.V(sb.width/2, (sb.height/2)+1),
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pixel.V((sb.width/2)-sb.width, (sb.height/2)+1),
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}
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} else {
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sb.positions = [2]pixel.Vec{
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pixel.V(sb.width/2, (sb.height/2)+1),
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pixel.V(sb.width+(sb.width/2), (sb.height/2)+1),
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}
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}
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}
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func (sb *scrollingBackground) update(win *pixelgl.Window, speed, dt float64) {
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if sb.displacementCounter <= -sb.windowWidth {
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sb.displacementCounter = 0
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// Update will move backgrounds certain pixels, depending of the amount of time passed
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func (sb *ScrollingBackground) Update(win *pixelgl.Window, dt float64) {
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if math.Abs(sb.displacement) >= sb.width {
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sb.displacement = 0
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sb.positions[0], sb.positions[1] = sb.positions[1], sb.positions[0]
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}
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d := pixel.V(-sb.displacementCounter, 0)
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sb.backgrounds[0].Draw(win, pixel.IM.Moved(sb.positions[0].Sub(d)))
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sb.backgrounds[1].Draw(win, pixel.IM.Moved(sb.positions[1].Sub(d)))
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sb.displacementCounter -= speed * dt
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d := pixel.V(sb.displacement, 0)
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sb.backgrounds[0].Draw(win, pixel.IM.Moved(sb.positions[0].Add(d)))
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sb.backgrounds[1].Draw(win, pixel.IM.Moved(sb.positions[1].Add(d)))
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sb.displacement += sb.speed * dt
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}
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