From e5d5ae4d324e0af77679e662a8f215e3b97bd5fa Mon Sep 17 00:00:00 2001 From: Chillance Date: Sun, 7 Oct 2018 16:04:29 +0200 Subject: [PATCH] Added links. --- community/seascape-shader/README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/community/seascape-shader/README.md b/community/seascape-shader/README.md index cd6f987..4a7c51a 100644 --- a/community/seascape-shader/README.md +++ b/community/seascape-shader/README.md @@ -1,8 +1,8 @@ # Shadertoy to Pixel shader conversion -This will show you an example how you can take an example from shadertoy.com and use it with the Pixel Shader support. +This will show you an example how you can take an example from [shadertoy.com](shadertoy.com) and use it with the Pixel Shader support. -"Seascape" by Alexander Alekseev aka TDM - 2014 is a nice one. It's very impressive and doesn't use textures so that simplifies things for us. Let's try that one. +["Seascape" by Alexander Alekseev aka TDM - 2014](https://www.shadertoy.com/view/Ms2SD1) is a nice one. It's very impressive and doesn't use textures so that simplifies things for us. Let's try that one. Looking at the seascape.glsl example you can see **iResolution**, **iTime** and **iMouse** in there.